Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning

21st century learning involves mastering the 4 C’s, namely Critical Thinking, Communication, Collaboration, and Creativity. One pedagogical application that potentially capitalis-es these elements is game-based language learning in Multi-User Virtual Environments (MUVEs), such as massively multiplay...

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Main Authors: Supian, Nadya, Mohd. Asraf, Ratnawati, Idris, Wan Irma Sabrina, Hamzah, Hasleena
Format: Article
Language:English
English
Published: Blue Eyes Intelligence Engineering and Sciences Publication 2019
Subjects:
Online Access:http://irep.iium.edu.my/76118/
http://irep.iium.edu.my/76118/1/76118_Ready%20player%20one.pdf
http://irep.iium.edu.my/76118/2/76118_Ready%20player%20one_SCOPUS.pdf
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author Supian, Nadya
Mohd. Asraf, Ratnawati
Idris, Wan Irma Sabrina
Hamzah, Hasleena
author_facet Supian, Nadya
Mohd. Asraf, Ratnawati
Idris, Wan Irma Sabrina
Hamzah, Hasleena
author_sort Supian, Nadya
building IIUM Repository
collection Online Access
description 21st century learning involves mastering the 4 C’s, namely Critical Thinking, Communication, Collaboration, and Creativity. One pedagogical application that potentially capitalis-es these elements is game-based language learning in Multi-User Virtual Environments (MUVEs), such as massively multiplayer online role-playing games MMORPGs for learning English for Specific Purposes (ESP). This paper presents a conceptual analy-sis of how critical thinking and meta cognition are represented and interact with each other in game-based learning frameworks. We begin with an overview of game-based learning, a review of critical thinking in game-based language learning, followed by an analysis of the role of meta cognition in game-based language learning. Finally, a discussion on 4 game-based learning frame-works will be presented. By studying the interplay between criti-cal thinking, meta cognition and game-based language learning, we argue for the need to develop a holistic framework that ex-plains how these relate with each other, in order to further devel-op the pedagogical potential of using game-based language learning.
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institution International Islamic University Malaysia
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language English
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last_indexed 2025-11-14T17:37:35Z
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publisher Blue Eyes Intelligence Engineering and Sciences Publication
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spelling iium-761182021-06-29T03:20:16Z http://irep.iium.edu.my/76118/ Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning Supian, Nadya Mohd. Asraf, Ratnawati Idris, Wan Irma Sabrina Hamzah, Hasleena PE English 21st century learning involves mastering the 4 C’s, namely Critical Thinking, Communication, Collaboration, and Creativity. One pedagogical application that potentially capitalis-es these elements is game-based language learning in Multi-User Virtual Environments (MUVEs), such as massively multiplayer online role-playing games MMORPGs for learning English for Specific Purposes (ESP). This paper presents a conceptual analy-sis of how critical thinking and meta cognition are represented and interact with each other in game-based learning frameworks. We begin with an overview of game-based learning, a review of critical thinking in game-based language learning, followed by an analysis of the role of meta cognition in game-based language learning. Finally, a discussion on 4 game-based learning frame-works will be presented. By studying the interplay between criti-cal thinking, meta cognition and game-based language learning, we argue for the need to develop a holistic framework that ex-plains how these relate with each other, in order to further devel-op the pedagogical potential of using game-based language learning. Blue Eyes Intelligence Engineering and Sciences Publication 2019-05 Article PeerReviewed application/pdf en http://irep.iium.edu.my/76118/1/76118_Ready%20player%20one.pdf application/pdf en http://irep.iium.edu.my/76118/2/76118_Ready%20player%20one_SCOPUS.pdf Supian, Nadya and Mohd. Asraf, Ratnawati and Idris, Wan Irma Sabrina and Hamzah, Hasleena (2019) Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning. International Journal of Innovative Technology and Exploring Engineering, 8 (7S2). pp. 113-120. ISSN 2278-3075 https://www.ijitee.org/download/volume-8-issue-7s2/
spellingShingle PE English
Supian, Nadya
Mohd. Asraf, Ratnawati
Idris, Wan Irma Sabrina
Hamzah, Hasleena
Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning
title Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning
title_full Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning
title_fullStr Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning
title_full_unstemmed Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning
title_short Ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning
title_sort ready player one? a conceptual analysis on the dynamics of critical thinking and meta cognition in game-based language learning
topic PE English
url http://irep.iium.edu.my/76118/
http://irep.iium.edu.my/76118/
http://irep.iium.edu.my/76118/1/76118_Ready%20player%20one.pdf
http://irep.iium.edu.my/76118/2/76118_Ready%20player%20one_SCOPUS.pdf