Exploring the use of digital games as a persuasive tool in teaching Islamic knowledge for Muslim children

Various digital games have been developed that focus on providing a sense of enjoyment and excitement for their players in order to be a modern tool for releasing stress or simply for pleasure. In recent years, digital games were also used for teaching and learning. For example, in History subje...

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Main Authors: Sheikh Abdul Aziz, Madihah, Auyphorn, Panadda, Hamzah, Mohd Syarqawy
Format: Article
Language:English
English
English
Published: The Science and Information Organization 2019
Subjects:
Online Access:http://irep.iium.edu.my/73384/
http://irep.iium.edu.my/73384/1/Paper_16-Exploring_the_use_of_Digital_Games.pdf
http://irep.iium.edu.my/73384/7/73384_Exploring%20the%20use%20of%20digital%20games%20as%20a%20persuasive%20tool%20in%20teaching%20Islamic%20knowledge%20for%20muslim%20children_scopus.pdf
http://irep.iium.edu.my/73384/13/73384_Exploring%20the%20Use%20of%20Digital%20Games_wos.pdf
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author Sheikh Abdul Aziz, Madihah
Auyphorn, Panadda
Hamzah, Mohd Syarqawy
author_facet Sheikh Abdul Aziz, Madihah
Auyphorn, Panadda
Hamzah, Mohd Syarqawy
author_sort Sheikh Abdul Aziz, Madihah
building IIUM Repository
collection Online Access
description Various digital games have been developed that focus on providing a sense of enjoyment and excitement for their players in order to be a modern tool for releasing stress or simply for pleasure. In recent years, digital games were also used for teaching and learning. For example, in History subject, games were used for retelling historical stories; at the same time, to preserve the history for the next generation to learn, understand and appreciate. Similarly, Digital games with Islamic values have also been developed to teach Islamic values or knowledge among players, in other words to persuade players to learn or improve their knowledge on Islam. Many designers assumed that games could be used as a persuasive tool to influence players, to learn and understand Islam as a way of life. However, no prior research has been done on the perception of players before and after playing Islamic digital games. To this end, this paper investigates and reports if Islamic Digital Games could persuade gamers to understanding Islam by exploring the use of these games among gamers. A total of 20 school children voluntarily participated in the experiment and the findings are reported in this paper. The study found positive effects on the users’ perception toward playing digital games embedded with Islamic values.
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institution International Islamic University Malaysia
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language English
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last_indexed 2025-11-14T17:30:28Z
publishDate 2019
publisher The Science and Information Organization
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spelling iium-733842020-04-04T14:23:52Z http://irep.iium.edu.my/73384/ Exploring the use of digital games as a persuasive tool in teaching Islamic knowledge for Muslim children Sheikh Abdul Aziz, Madihah Auyphorn, Panadda Hamzah, Mohd Syarqawy T Technology (General) T61 Technical education. Technical schools Various digital games have been developed that focus on providing a sense of enjoyment and excitement for their players in order to be a modern tool for releasing stress or simply for pleasure. In recent years, digital games were also used for teaching and learning. For example, in History subject, games were used for retelling historical stories; at the same time, to preserve the history for the next generation to learn, understand and appreciate. Similarly, Digital games with Islamic values have also been developed to teach Islamic values or knowledge among players, in other words to persuade players to learn or improve their knowledge on Islam. Many designers assumed that games could be used as a persuasive tool to influence players, to learn and understand Islam as a way of life. However, no prior research has been done on the perception of players before and after playing Islamic digital games. To this end, this paper investigates and reports if Islamic Digital Games could persuade gamers to understanding Islam by exploring the use of these games among gamers. A total of 20 school children voluntarily participated in the experiment and the findings are reported in this paper. The study found positive effects on the users’ perception toward playing digital games embedded with Islamic values. The Science and Information Organization 2019-06 Article PeerReviewed application/pdf en http://irep.iium.edu.my/73384/1/Paper_16-Exploring_the_use_of_Digital_Games.pdf application/pdf en http://irep.iium.edu.my/73384/7/73384_Exploring%20the%20use%20of%20digital%20games%20as%20a%20persuasive%20tool%20in%20teaching%20Islamic%20knowledge%20for%20muslim%20children_scopus.pdf application/pdf en http://irep.iium.edu.my/73384/13/73384_Exploring%20the%20Use%20of%20Digital%20Games_wos.pdf Sheikh Abdul Aziz, Madihah and Auyphorn, Panadda and Hamzah, Mohd Syarqawy (2019) Exploring the use of digital games as a persuasive tool in teaching Islamic knowledge for Muslim children. International Journal of Advanced Computer Science and Applications, 10 (6). pp. 109-113. ISSN 2158-107X E-ISSN 2156-5570 https://thesai.org/Publications/ViewPaper?Volume=10&Issue=6&Code=IJACSA&SerialNo=16
spellingShingle T Technology (General)
T61 Technical education. Technical schools
Sheikh Abdul Aziz, Madihah
Auyphorn, Panadda
Hamzah, Mohd Syarqawy
Exploring the use of digital games as a persuasive tool in teaching Islamic knowledge for Muslim children
title Exploring the use of digital games as a persuasive tool in teaching Islamic knowledge for Muslim children
title_full Exploring the use of digital games as a persuasive tool in teaching Islamic knowledge for Muslim children
title_fullStr Exploring the use of digital games as a persuasive tool in teaching Islamic knowledge for Muslim children
title_full_unstemmed Exploring the use of digital games as a persuasive tool in teaching Islamic knowledge for Muslim children
title_short Exploring the use of digital games as a persuasive tool in teaching Islamic knowledge for Muslim children
title_sort exploring the use of digital games as a persuasive tool in teaching islamic knowledge for muslim children
topic T Technology (General)
T61 Technical education. Technical schools
url http://irep.iium.edu.my/73384/
http://irep.iium.edu.my/73384/
http://irep.iium.edu.my/73384/1/Paper_16-Exploring_the_use_of_Digital_Games.pdf
http://irep.iium.edu.my/73384/7/73384_Exploring%20the%20use%20of%20digital%20games%20as%20a%20persuasive%20tool%20in%20teaching%20Islamic%20knowledge%20for%20muslim%20children_scopus.pdf
http://irep.iium.edu.my/73384/13/73384_Exploring%20the%20Use%20of%20Digital%20Games_wos.pdf