Real-time cheat-free gaming on the basis of time-stamp service
A cheat-proof protocol for real-time gaming is proposed under the assumption that time-stamp servers issue serially numbered time stamps honestly and are available near every player, i.e., they exist everywhere in the Internet. With this protocol, each player sends its action to the other pl...
| Main Authors: | Mogaki, Shunsuke, Kamada, Masaru, Yonekura, Tatsuhiro, Okamoto, Shusuke, Otaki, Yasuhiro, Ibne Reaz, Md Mamun |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
IJCSNS
2009
|
| Online Access: | http://irep.iium.edu.my/15879/ http://irep.iium.edu.my/15879/1/real_time_cheat_free_gaming.pdf |
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