Leveraging gamification for tourism marketing activities: Towards a comprehensive conceptual model
Gamification has become one of the most effective ways to generate customer engagement. However, there needs to be more structured research on the drivers of the adoption and sustained use of gamification in travel and tourism research. Drawing upon the uses and gratifications theory and the technol...
| Main Authors: | Malik, Garima, Sharma, Piyush, Pradhan, Debasis |
|---|---|
| Format: | Journal Article |
| Published: |
SAGE
2024
|
| Online Access: | http://hdl.handle.net/20.500.11937/95461 |
Similar Items
Using gamification to create brand love in online retailing: Brand engagement and value co-creation perspective
by: Malik, Garima, et al.
Published: (2023)
by: Malik, Garima, et al.
Published: (2023)
Counterfeit Purchase Behavior: Towards a Comprehensive Conceptual Framework
by: Sharma, Piyush, et al.
Published: (2010)
by: Sharma, Piyush, et al.
Published: (2010)
Demystifying counterfeit purchase behaviour: Towards a comprehensive conceptual framework
by: Sharma, Piyush, et al.
Published: (2008)
by: Sharma, Piyush, et al.
Published: (2008)
Demystifying Counterfeit Purchase Behavior: Towards a Comprehensive Conceptual Framework
by: Sharma, Piyush, et al.
Published: (2015)
by: Sharma, Piyush, et al.
Published: (2015)
Investigating Individual Differences in Customer Complaint Behavior: Towards a Comprehensive Conceptual Framework
by: Sharma, Piyush, et al.
Published: (2005)
by: Sharma, Piyush, et al.
Published: (2005)
Demystifying Intercultural Service Encounters: Toward a Comprehensive Conceptual Framework
by: Sharma, Piyush, et al.
Published: (2009)
by: Sharma, Piyush, et al.
Published: (2009)
Co-Creating Innovative Tourist Experiences: Towards an Integrative Framework
by: Sharma, Piyush, et al.
Published: (2022)
by: Sharma, Piyush, et al.
Published: (2022)
Offshore Outsourcing of Customer Services and Consumer Behavior: Towards A Comprehensive Conceptual Framework
by: Sharma, Piyush, et al.
Published: (2015)
by: Sharma, Piyush, et al.
Published: (2015)
What drives service managers’ performance? Towards an integrative conceptual model
by: Sharma, Piyush
Published: (2022)
by: Sharma, Piyush
Published: (2022)
Role of HRM in knowledge integration: Towards a conceptual framework
by: Malik, A., et al.
Published: (2019)
by: Malik, A., et al.
Published: (2019)
Meaningful gamification: a conceptual model of discrete math in a blended classroom
by: Khalid, Nurkaliza, et al.
Published: (2019)
by: Khalid, Nurkaliza, et al.
Published: (2019)
Leveraging cultural and relational capabilities for business model innovation: The case of a digital media EMMNE
by: Malik, Ashish, et al.
Published: (2022)
by: Malik, Ashish, et al.
Published: (2022)
Balancing food waste and sustainability goals in online food delivery: Toward a comprehensive conceptual framework
by: Shankar, Amit, et al.
Published: (2022)
by: Shankar, Amit, et al.
Published: (2022)
Gamification
by: Wood, Lincoln, et al.
Published: (2015)
by: Wood, Lincoln, et al.
Published: (2015)
Circular economy adoption by SMEs in the emerging markets: Towards a multilevel conceptual framework
by: Malik, Ashish, et al.
Published: (2021)
by: Malik, Ashish, et al.
Published: (2021)
Leveraging gamification to enhance persuasive behaviour and streamline online product returns: an approach grounded in multiple case studies
by: Panda, Debadrita, et al.
Published: (2024)
by: Panda, Debadrita, et al.
Published: (2024)
Technostressors - a boon or bane? Towards an integrative conceptual model
by: Ramesh, Rofia, et al.
Published: (2021)
by: Ramesh, Rofia, et al.
Published: (2021)
Exploring counterfeit purchase behavior: Towards a unified conceptual framework
by: Sharma, Piyush, et al.
Published: (2011)
by: Sharma, Piyush, et al.
Published: (2011)
Demystifying deliberate counterfeit purchase behaviour: Towards a unified conceptual framework
by: Sharma, Piyush, et al.
Published: (2015)
by: Sharma, Piyush, et al.
Published: (2015)
Business continuity capabilities and business model innovation by SMEs in a turbulent external environment: Towards an integrative conceptual model
by: Brillyanes, Sanawiri, et al.
Published: (2022)
by: Brillyanes, Sanawiri, et al.
Published: (2022)
Counterfeit Proneness: Conceptualization and Scale Development
by: Sharma, Piyush
Published: (2009)
by: Sharma, Piyush
Published: (2009)
Gamification approach for interactive learning of lean manufacturing activities
by: Noor Azlina Mohd Salleh,, et al.
Published: (2024)
by: Noor Azlina Mohd Salleh,, et al.
Published: (2024)
Gamification of learning obesity
by: Pang, Qing Sen
Published: (2024)
by: Pang, Qing Sen
Published: (2024)
Questionify gamification in education
by: Kasinathan, Vinothini, et al.
Published: (2018)
by: Kasinathan, Vinothini, et al.
Published: (2018)
Exploring customer reactions to offshore call centers: toward a comprehensive conceptualframework
by: Sharma, Piyush, et al.
Published: (2009)
by: Sharma, Piyush, et al.
Published: (2009)
ESL preservice teachers’ readiness towards the use of
gamification in the classroom
by: Tee, Yun Jia
Published: (2024)
by: Tee, Yun Jia
Published: (2024)
Gamification approach toward flexibility learning: MyHSC apps
by: Mohamed, Rozihan, et al.
Published: (2017)
by: Mohamed, Rozihan, et al.
Published: (2017)
Indian Capital Market - Great Investment Story, A Fundamental Approach
by: Jain, Garima
Published: (2006)
by: Jain, Garima
Published: (2006)
Land leverage dynamics in housing markets
by: Costello, Gregory
Published: (2010)
by: Costello, Gregory
Published: (2010)
Customer expectations from luxury services: towards a conceptual framework
by: Asokan, Aswathy Ajitha, et al.
Published: (2020)
by: Asokan, Aswathy Ajitha, et al.
Published: (2020)
Gamification in logistics and supply chain education: Extending active learning
by: Wood, Lincoln, et al.
Published: (2012)
by: Wood, Lincoln, et al.
Published: (2012)
Learn to drive - gamification with unity
by: Hang, Shy Mun
Published: (2024)
by: Hang, Shy Mun
Published: (2024)
Exploring impulse buying in services vs products: Towards a common conceptual framework
by: Sharma, Piyush, et al.
Published: (2009)
by: Sharma, Piyush, et al.
Published: (2009)
Exploring the Role of IND–COL as a Moderator in the Comprehensive Service Evaluation Model
by: Sharma, Piyush, et al.
Published: (2012)
by: Sharma, Piyush, et al.
Published: (2012)
Technological sensing and response capabilities as drivers for radical innovation in the context of apocalyptic uncertainty
by: Malik, Garima, et al.
Published: (2023)
by: Malik, Garima, et al.
Published: (2023)
Gamification and Reward Systems for Enhancing Student Involvement in Extracurricular Activities at Universities
by: Alphadio, Kouyate, et al.
Published: (2025)
by: Alphadio, Kouyate, et al.
Published: (2025)
Land leverage dynamics in the Perth housing market
by: Costello, Gregory
Published: (2010)
by: Costello, Gregory
Published: (2010)
Community participation in rural tourism: towards a conceptual framework
by: Prabhakaran, Sudesh, et al.
Published: (2014)
by: Prabhakaran, Sudesh, et al.
Published: (2014)
Food waste mobile application with gamification
by: Chai, Cun Lin
Published: (2024)
by: Chai, Cun Lin
Published: (2024)
Operationalising gamification in an educational authentic environment
by: Reiners, Torsten, et al.
Published: (2012)
by: Reiners, Torsten, et al.
Published: (2012)
Similar Items
-
Using gamification to create brand love in online retailing: Brand engagement and value co-creation perspective
by: Malik, Garima, et al.
Published: (2023) -
Counterfeit Purchase Behavior: Towards a Comprehensive Conceptual Framework
by: Sharma, Piyush, et al.
Published: (2010) -
Demystifying counterfeit purchase behaviour: Towards a comprehensive conceptual framework
by: Sharma, Piyush, et al.
Published: (2008) -
Demystifying Counterfeit Purchase Behavior: Towards a Comprehensive Conceptual Framework
by: Sharma, Piyush, et al.
Published: (2015) -
Investigating Individual Differences in Customer Complaint Behavior: Towards a Comprehensive Conceptual Framework
by: Sharma, Piyush, et al.
Published: (2005)