Using gamification to create brand love in online retailing: Brand engagement and value co-creation perspective

Gamification has emerged as a popular approach to use a virtual platform in combination with social media and other emerging digital platforms to enhance brand engagement. We investigate the focal roles of co-creation and brand love in the impact of brand engagement on brand loyalty and advocacy...

Full description

Bibliographic Details
Main Authors: Malik, Garima, Sharma, Piyush, Leung, Tak Yan
Format: Conference Paper
Published: 2023
Online Access:http://hdl.handle.net/20.500.11937/93027
_version_ 1848765688750014464
author Malik, Garima
Sharma, Piyush
Leung, Tak Yan
author_facet Malik, Garima
Sharma, Piyush
Leung, Tak Yan
author_sort Malik, Garima
building Curtin Institutional Repository
collection Online Access
description Gamification has emerged as a popular approach to use a virtual platform in combination with social media and other emerging digital platforms to enhance brand engagement. We investigate the focal roles of co-creation and brand love in the impact of brand engagement on brand loyalty and advocacy in a gamified online retailing platform. We use a multi-method approach with two consumer surveys (Gen Y=389 and Gen Z= 496) and a sentiment analysis of user-generated content with tweets about gamification in the context of online retailing. Results confirm a positive link for social and emotional (but not cognitive) brand engagement with value co-creation. Brand love is positively associated with both brand advocacy and loyalty. Finally, brand trust fully moderates the relationship between value co-creation and brand love. Besides adding to the current research on brand love, gamification, and consumer brand engagement, these findings also provide useful insights to online retailers for using gamification to drive their customer engagement and value co-creation efforts to create brand love that in turn would lead to customer loyalty and advocacy.
first_indexed 2025-11-14T11:39:14Z
format Conference Paper
id curtin-20.500.11937-93027
institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T11:39:14Z
publishDate 2023
recordtype eprints
repository_type Digital Repository
spelling curtin-20.500.11937-930272023-11-07T03:08:30Z Using gamification to create brand love in online retailing: Brand engagement and value co-creation perspective Malik, Garima Sharma, Piyush Leung, Tak Yan Gamification has emerged as a popular approach to use a virtual platform in combination with social media and other emerging digital platforms to enhance brand engagement. We investigate the focal roles of co-creation and brand love in the impact of brand engagement on brand loyalty and advocacy in a gamified online retailing platform. We use a multi-method approach with two consumer surveys (Gen Y=389 and Gen Z= 496) and a sentiment analysis of user-generated content with tweets about gamification in the context of online retailing. Results confirm a positive link for social and emotional (but not cognitive) brand engagement with value co-creation. Brand love is positively associated with both brand advocacy and loyalty. Finally, brand trust fully moderates the relationship between value co-creation and brand love. Besides adding to the current research on brand love, gamification, and consumer brand engagement, these findings also provide useful insights to online retailers for using gamification to drive their customer engagement and value co-creation efforts to create brand love that in turn would lead to customer loyalty and advocacy. 2023 Conference Paper http://hdl.handle.net/20.500.11937/93027 fulltext
spellingShingle Malik, Garima
Sharma, Piyush
Leung, Tak Yan
Using gamification to create brand love in online retailing: Brand engagement and value co-creation perspective
title Using gamification to create brand love in online retailing: Brand engagement and value co-creation perspective
title_full Using gamification to create brand love in online retailing: Brand engagement and value co-creation perspective
title_fullStr Using gamification to create brand love in online retailing: Brand engagement and value co-creation perspective
title_full_unstemmed Using gamification to create brand love in online retailing: Brand engagement and value co-creation perspective
title_short Using gamification to create brand love in online retailing: Brand engagement and value co-creation perspective
title_sort using gamification to create brand love in online retailing: brand engagement and value co-creation perspective
url http://hdl.handle.net/20.500.11937/93027