Social games and game-based revenue models
Casual, social games are estimated to engage more than 200 million world-wide with revenues of US$6 billion on mobile, iPond, social networks, PC, Mac, Xbox LIVE Arcade platforms (CGA 2013). The name of the game is freemium for this economy. Freemium provides players with free access to games. Those...
| Main Authors: | Balnaves, Mark, Madden, Gary |
|---|---|
| Format: | Book Chapter |
| Published: |
2016
|
| Online Access: | http://www.bloomsbury.com/ http://hdl.handle.net/20.500.11937/9302 |
Similar Items
Entering Farmville: Finding Value in Social Games
by: Balnaves, Mark, et al.
Published: (2012)
by: Balnaves, Mark, et al.
Published: (2012)
Gambling Revenues as a Public Administration Issue: Electronic Gaming Machines in Victoria
by: Pickernell, D., et al.
Published: (2013)
by: Pickernell, D., et al.
Published: (2013)
Social, Casual and Mobile Games The Changing Gaming Landscape
by: Willson, Michele, et al.
Published: (2016)
by: Willson, Michele, et al.
Published: (2016)
Spectrum Auction Designs and Revenue Variations
by: Madden, Gary, et al.
Published: (2015)
by: Madden, Gary, et al.
Published: (2015)
Facebook Social Games
by: Kinder-Kurlanda, K., et al.
Published: (2016)
by: Kinder-Kurlanda, K., et al.
Published: (2016)
Social phobia and motivations of gaming as predictors of internet gaming disorder
by: Kon, Jacqueline Jia Min, et al.
Published: (2019)
by: Kon, Jacqueline Jia Min, et al.
Published: (2019)
Detraction in game immersion experiences in social tabletop role-playing games
by: Wan Jaafar, Wan Munira, et al.
Published: (2022)
by: Wan Jaafar, Wan Munira, et al.
Published: (2022)
Anti-Social Gaming "Sakebi"
by: France, Calum
Published: (2017)
by: France, Calum
Published: (2017)
Factors In Games That Effect Game Based Learning In Malaysia
by: Akbar, Ameen
Published: (2011)
by: Akbar, Ameen
Published: (2011)
Social networks, casual games and mobile devices: The shifting contexts of gamers and gaming
by: Willson, Michele, et al.
Published: (2016)
by: Willson, Michele, et al.
Published: (2016)
2D platform-based game of arithmetic game-based learning
by: Zoe, Yee Tze Yun, et al.
Published: (2018)
by: Zoe, Yee Tze Yun, et al.
Published: (2018)
Statistical modelling of games
by: Gao, Yu
Published: (2016)
by: Gao, Yu
Published: (2016)
Playing with social and emotional game companions
by: Chowanda, Andry, et al.
Published: (2016)
by: Chowanda, Andry, et al.
Published: (2016)
Video gaming and gaming addiction in transgender people: an exploratory study
by: Arcelus, Jon, et al.
Published: (2017)
by: Arcelus, Jon, et al.
Published: (2017)
Special issue: Games and gaming in China
by: Liboriussen, Bjarke, et al.
Published: (2016)
by: Liboriussen, Bjarke, et al.
Published: (2016)
Computational models of emotion, personality, and social relationships for interactions in games
by: Chowanda, Andry, et al.
Published: (2016)
by: Chowanda, Andry, et al.
Published: (2016)
Archaeological Discovery, Game Genres, Game Mechanics
by: Champion, Erik
Published: (2016)
by: Champion, Erik
Published: (2016)
Mobile game for the elderly: Bundled Bingo Game
by: Chin, Yi Jia, et al.
Published: (2017)
by: Chin, Yi Jia, et al.
Published: (2017)
Locating the Game: Gaming Cultures in/and the Asia-Pacific
by: Hjorth, L., et al.
Published: (2009)
by: Hjorth, L., et al.
Published: (2009)
Game design analysis of the video game Abzu
by: Ruiz Leyva, Daniel
Published: (2017)
by: Ruiz Leyva, Daniel
Published: (2017)
The role of social closeness in pure coordination games
by: Jiang, Yunchao
Published: (2024)
by: Jiang, Yunchao
Published: (2024)
Situating social games in the everyday: an Australian perspective
by: Willson, Michele
Published: (2015)
by: Willson, Michele
Published: (2015)
Self-efficacy, gaming motives, social support and internet gaming disorder among emerging adults in Malaysia
by: Chang, Ke Jing, et al.
Published: (2024)
by: Chang, Ke Jing, et al.
Published: (2024)
Assessment for game-based learning
by: Ifenthaler, Dirk, et al.
Published: (2012)
by: Ifenthaler, Dirk, et al.
Published: (2012)
Game-based historical learning
by: Champion, Erik
Published: (2008)
by: Champion, Erik
Published: (2008)
Games Workshop Company-based Dissertation
Developing An Alternative Business Model For Delivering Games Workshop Digital Products
by: Li, Alan/S
Published: (2013)
by: Li, Alan/S
Published: (2013)
Game targeting profitability factors based
on pareto principle and social networks
by: Regalado Sanchez, Raul
Published: (2017)
by: Regalado Sanchez, Raul
Published: (2017)
Effects of game-product congruence on game-players’ brand attitude in mobile games: a review
by: Toh, Yuan Kai, et al.
Published: (2019)
by: Toh, Yuan Kai, et al.
Published: (2019)
Effects of game-product congruence on game-players' brand attitude in mobile games: a review
by: Toh, Yuan Kai, et al.
Published: (2019)
by: Toh, Yuan Kai, et al.
Published: (2019)
It’s no game
by: Oxley, A.
Published: (2007)
by: Oxley, A.
Published: (2007)
Gothic Games
by: Peaty, Gwyneth
Published: (2019)
by: Peaty, Gwyneth
Published: (2019)
Back in the game!
by: The Star,
Published: (2013)
by: The Star,
Published: (2013)
The rating game
by: sunday star, richard lim
Published: (2010)
by: sunday star, richard lim
Published: (2010)
Towards emotional and socially realistic game companions with personality
by: Chowanda, Andry
Published: (2018)
by: Chowanda, Andry
Published: (2018)
Social games as partial platforms for identity co-creation
by: Willson, Michele
Published: (2015)
by: Willson, Michele
Published: (2015)
An evasion game model for duopoly competition
by: Eslaminosratabadi, H., et al.
Published: (2013)
by: Eslaminosratabadi, H., et al.
Published: (2013)
Computer-game instructional design model
by: Mahmud, Rosnaini, et al.
Published: (2015)
by: Mahmud, Rosnaini, et al.
Published: (2015)
Return Game, Ultimate Drive and Journal Work
by: Parfitt, Mark
Published: (2013)
by: Parfitt, Mark
Published: (2013)
Factors Influencing the Game Players to Choose Chinese Online Games
by: Han, Fei
Published: (2010)
by: Han, Fei
Published: (2010)
Augmented reality game : 3D aeroplane shooting game
by: Chew, Chee Young.
Published: (2009)
by: Chew, Chee Young.
Published: (2009)
Similar Items
-
Entering Farmville: Finding Value in Social Games
by: Balnaves, Mark, et al.
Published: (2012) -
Gambling Revenues as a Public Administration Issue: Electronic Gaming Machines in Victoria
by: Pickernell, D., et al.
Published: (2013) -
Social, Casual and Mobile Games The Changing Gaming Landscape
by: Willson, Michele, et al.
Published: (2016) -
Spectrum Auction Designs and Revenue Variations
by: Madden, Gary, et al.
Published: (2015) -
Facebook Social Games
by: Kinder-Kurlanda, K., et al.
Published: (2016)