Performing Both Sides of the Glass: Videogame Affordances and Live Streaming on Twitch
This thesis examines the performative dimensions videogame affordances assume within online, live streaming environments. This approach considers how streamers configure their videogame play in terms of a potential audience, drawing on five semi-structured, in-depth interviews with Australian-based...
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| Format: | Thesis |
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Curtin University
2023
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| Online Access: | http://hdl.handle.net/20.500.11937/92828 |
| _version_ | 1848765670202802176 |
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| author | Howells, Lachlan Mark |
| author_facet | Howells, Lachlan Mark |
| author_sort | Howells, Lachlan Mark |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | This thesis examines the performative dimensions videogame affordances assume within online, live streaming environments. This approach considers how streamers configure their videogame play in terms of a potential audience, drawing on five semi-structured, in-depth interviews with Australian-based Twitch streamers to analyse how streamers leverage videogame affordances to produce “meaningful moments”. Guiding this thesis is the question of how the player-videogame relationship is maintained, fractured or altered within live-streaming environments such as Twitch. |
| first_indexed | 2025-11-14T11:38:56Z |
| format | Thesis |
| id | curtin-20.500.11937-92828 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T11:38:56Z |
| publishDate | 2023 |
| publisher | Curtin University |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-928282023-07-27T01:38:41Z Performing Both Sides of the Glass: Videogame Affordances and Live Streaming on Twitch Howells, Lachlan Mark This thesis examines the performative dimensions videogame affordances assume within online, live streaming environments. This approach considers how streamers configure their videogame play in terms of a potential audience, drawing on five semi-structured, in-depth interviews with Australian-based Twitch streamers to analyse how streamers leverage videogame affordances to produce “meaningful moments”. Guiding this thesis is the question of how the player-videogame relationship is maintained, fractured or altered within live-streaming environments such as Twitch. 2023 Thesis http://hdl.handle.net/20.500.11937/92828 Curtin University fulltext |
| spellingShingle | Howells, Lachlan Mark Performing Both Sides of the Glass: Videogame Affordances and Live Streaming on Twitch |
| title | Performing Both Sides of the Glass: Videogame Affordances and
Live Streaming on Twitch |
| title_full | Performing Both Sides of the Glass: Videogame Affordances and
Live Streaming on Twitch |
| title_fullStr | Performing Both Sides of the Glass: Videogame Affordances and
Live Streaming on Twitch |
| title_full_unstemmed | Performing Both Sides of the Glass: Videogame Affordances and
Live Streaming on Twitch |
| title_short | Performing Both Sides of the Glass: Videogame Affordances and
Live Streaming on Twitch |
| title_sort | performing both sides of the glass: videogame affordances and
live streaming on twitch |
| url | http://hdl.handle.net/20.500.11937/92828 |