Performing Both Sides of the Glass: Videogame Affordances and Live Streaming on Twitch

This thesis examines the performative dimensions videogame affordances assume within online, live streaming environments. This approach considers how streamers configure their videogame play in terms of a potential audience, drawing on five semi-structured, in-depth interviews with Australian-based...

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Bibliographic Details
Main Author: Howells, Lachlan Mark
Format: Thesis
Published: Curtin University 2023
Online Access:http://hdl.handle.net/20.500.11937/92828
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author Howells, Lachlan Mark
author_facet Howells, Lachlan Mark
author_sort Howells, Lachlan Mark
building Curtin Institutional Repository
collection Online Access
description This thesis examines the performative dimensions videogame affordances assume within online, live streaming environments. This approach considers how streamers configure their videogame play in terms of a potential audience, drawing on five semi-structured, in-depth interviews with Australian-based Twitch streamers to analyse how streamers leverage videogame affordances to produce “meaningful moments”. Guiding this thesis is the question of how the player-videogame relationship is maintained, fractured or altered within live-streaming environments such as Twitch.
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institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T11:38:56Z
publishDate 2023
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spelling curtin-20.500.11937-928282023-07-27T01:38:41Z Performing Both Sides of the Glass: Videogame Affordances and Live Streaming on Twitch Howells, Lachlan Mark This thesis examines the performative dimensions videogame affordances assume within online, live streaming environments. This approach considers how streamers configure their videogame play in terms of a potential audience, drawing on five semi-structured, in-depth interviews with Australian-based Twitch streamers to analyse how streamers leverage videogame affordances to produce “meaningful moments”. Guiding this thesis is the question of how the player-videogame relationship is maintained, fractured or altered within live-streaming environments such as Twitch. 2023 Thesis http://hdl.handle.net/20.500.11937/92828 Curtin University fulltext
spellingShingle Howells, Lachlan Mark
Performing Both Sides of the Glass: Videogame Affordances and Live Streaming on Twitch
title Performing Both Sides of the Glass: Videogame Affordances and Live Streaming on Twitch
title_full Performing Both Sides of the Glass: Videogame Affordances and Live Streaming on Twitch
title_fullStr Performing Both Sides of the Glass: Videogame Affordances and Live Streaming on Twitch
title_full_unstemmed Performing Both Sides of the Glass: Videogame Affordances and Live Streaming on Twitch
title_short Performing Both Sides of the Glass: Videogame Affordances and Live Streaming on Twitch
title_sort performing both sides of the glass: videogame affordances and live streaming on twitch
url http://hdl.handle.net/20.500.11937/92828