A framework for gamification of remote wrist rehabilitation exercises utilising non-invasive sensors

After a soft tissue injury or surgery, patients often experience reduced muscle strength, flexibility, and pain in the affected area. This can create difficulties for them to perform simple daily activities such as eating, showering and employment activities. Engaging in rehabilitation exercises sho...

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Main Author: Khaksar, Siavash
Format: Conference Paper
Published: 2023
Online Access:https://www.indo-asiadhc.org/2022/07/10/siavash-khaksar/
http://hdl.handle.net/20.500.11937/91409
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author Khaksar, Siavash
author_facet Khaksar, Siavash
author_sort Khaksar, Siavash
building Curtin Institutional Repository
collection Online Access
description After a soft tissue injury or surgery, patients often experience reduced muscle strength, flexibility, and pain in the affected area. This can create difficulties for them to perform simple daily activities such as eating, showering and employment activities. Engaging in rehabilitation exercises should help patients alleviate their symptoms and return to regular capabilities as well as sports and other recreational activities. Rehabilitation exercises need to be performed under a doctor’s or physiotherapist’s supervision to ensure it is safe and effective. However, the majority of people cannot attend local clinics regularly, and when the exercises are done at home, the supervisor cannot monitor the joint movements, the consistency of the exercise, or the strength requirements needed for the full rehabilitation. Additionally, frustration and losing motivation due to its repetitive nature and no clear goals are elements that make rehabilitation less effective. This presentation provides and overview of a gamification framework starting with wrist and finger rehabilitation that provides the ability for the physician to establish and set a rehabilitation strategy and goals. The patient then is provided with Inertial Measuring Unit (IMU) to accurately measure and record patient’s joint movement and reports the patients progress to ensure the consistency of the exercises. On top of this system is the incorporation of gamification that utilises the characteristics of game design to provide entertaining and interactive rehabilitation sessions. This implementation is followed by rewarding the user as a means of increasing patient motivation, engagement and even enjoyment, all of which are important in long-term rehabilitation processes.
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spelling curtin-20.500.11937-914092023-05-18T07:34:15Z A framework for gamification of remote wrist rehabilitation exercises utilising non-invasive sensors Khaksar, Siavash After a soft tissue injury or surgery, patients often experience reduced muscle strength, flexibility, and pain in the affected area. This can create difficulties for them to perform simple daily activities such as eating, showering and employment activities. Engaging in rehabilitation exercises should help patients alleviate their symptoms and return to regular capabilities as well as sports and other recreational activities. Rehabilitation exercises need to be performed under a doctor’s or physiotherapist’s supervision to ensure it is safe and effective. However, the majority of people cannot attend local clinics regularly, and when the exercises are done at home, the supervisor cannot monitor the joint movements, the consistency of the exercise, or the strength requirements needed for the full rehabilitation. Additionally, frustration and losing motivation due to its repetitive nature and no clear goals are elements that make rehabilitation less effective. This presentation provides and overview of a gamification framework starting with wrist and finger rehabilitation that provides the ability for the physician to establish and set a rehabilitation strategy and goals. The patient then is provided with Inertial Measuring Unit (IMU) to accurately measure and record patient’s joint movement and reports the patients progress to ensure the consistency of the exercises. On top of this system is the incorporation of gamification that utilises the characteristics of game design to provide entertaining and interactive rehabilitation sessions. This implementation is followed by rewarding the user as a means of increasing patient motivation, engagement and even enjoyment, all of which are important in long-term rehabilitation processes. 2023 Conference Paper http://hdl.handle.net/20.500.11937/91409 https://www.indo-asiadhc.org/2022/07/10/siavash-khaksar/ restricted
spellingShingle Khaksar, Siavash
A framework for gamification of remote wrist rehabilitation exercises utilising non-invasive sensors
title A framework for gamification of remote wrist rehabilitation exercises utilising non-invasive sensors
title_full A framework for gamification of remote wrist rehabilitation exercises utilising non-invasive sensors
title_fullStr A framework for gamification of remote wrist rehabilitation exercises utilising non-invasive sensors
title_full_unstemmed A framework for gamification of remote wrist rehabilitation exercises utilising non-invasive sensors
title_short A framework for gamification of remote wrist rehabilitation exercises utilising non-invasive sensors
title_sort framework for gamification of remote wrist rehabilitation exercises utilising non-invasive sensors
url https://www.indo-asiadhc.org/2022/07/10/siavash-khaksar/
http://hdl.handle.net/20.500.11937/91409