Motivations of playing digital games: A review and research agenda
The global digital gaming industry has grown rapidly in recent years. Rapid technological advancements are changing the ways in which players can interact with video games as individuals and collectives. In addition to the increased penetration of games, the reasons for which people play and employ...
| Main Authors: | , , |
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| Format: | Journal Article |
| Language: | English |
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WILEY
2022
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| Online Access: | http://hdl.handle.net/20.500.11937/88983 |
| _version_ | 1848765130582523904 |
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| author | Cheah, Isaac Shimul, Anwar Sadat Phau, Ian |
| author_facet | Cheah, Isaac Shimul, Anwar Sadat Phau, Ian |
| author_sort | Cheah, Isaac |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | The global digital gaming industry has grown rapidly in recent years. Rapid technological advancements are changing the ways in which players can interact with video games as individuals and collectives. In addition to the increased penetration of games, the reasons for which people play and employ games need careful attention. In this paper, we have systematically reviewed the peer-reviewed journal articles (n = 91) relevant to the gamers’ motivations of playing digital games. In addition to analysing the publication trends, we have identified and discussed a set of six key motivational themes (immersion and flow, gratification and affect, escapism, social interaction, identification, and goal orientation). Subsequently, we call for further research on theoretical and methodological advancement as well as individual/social wellbeing and dark sides of digital gaming in relation to players’ motivation. |
| first_indexed | 2025-11-14T11:30:22Z |
| format | Journal Article |
| id | curtin-20.500.11937-88983 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| language | English |
| last_indexed | 2025-11-14T11:30:22Z |
| publishDate | 2022 |
| publisher | WILEY |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-889832024-01-11T00:10:24Z Motivations of playing digital games: A review and research agenda Cheah, Isaac Shimul, Anwar Sadat Phau, Ian Social Sciences Business Psychology, Applied Business & Economics Psychology digital game flow gameplay gaming motivation immersion systematic literature review AUGMENTED REALITY GAMES MULTIPLAYER ONLINE GAME SOCIAL INTERACTIONS PLAYERS PERSONALITY ADDICTION GRATIFICATIONS ENJOYMENT BEHAVIOR SELF The global digital gaming industry has grown rapidly in recent years. Rapid technological advancements are changing the ways in which players can interact with video games as individuals and collectives. In addition to the increased penetration of games, the reasons for which people play and employ games need careful attention. In this paper, we have systematically reviewed the peer-reviewed journal articles (n = 91) relevant to the gamers’ motivations of playing digital games. In addition to analysing the publication trends, we have identified and discussed a set of six key motivational themes (immersion and flow, gratification and affect, escapism, social interaction, identification, and goal orientation). Subsequently, we call for further research on theoretical and methodological advancement as well as individual/social wellbeing and dark sides of digital gaming in relation to players’ motivation. 2022 Journal Article http://hdl.handle.net/20.500.11937/88983 10.1002/mar.21631 English WILEY fulltext |
| spellingShingle | Social Sciences Business Psychology, Applied Business & Economics Psychology digital game flow gameplay gaming motivation immersion systematic literature review AUGMENTED REALITY GAMES MULTIPLAYER ONLINE GAME SOCIAL INTERACTIONS PLAYERS PERSONALITY ADDICTION GRATIFICATIONS ENJOYMENT BEHAVIOR SELF Cheah, Isaac Shimul, Anwar Sadat Phau, Ian Motivations of playing digital games: A review and research agenda |
| title | Motivations of playing digital games: A review and research agenda |
| title_full | Motivations of playing digital games: A review and research agenda |
| title_fullStr | Motivations of playing digital games: A review and research agenda |
| title_full_unstemmed | Motivations of playing digital games: A review and research agenda |
| title_short | Motivations of playing digital games: A review and research agenda |
| title_sort | motivations of playing digital games: a review and research agenda |
| topic | Social Sciences Business Psychology, Applied Business & Economics Psychology digital game flow gameplay gaming motivation immersion systematic literature review AUGMENTED REALITY GAMES MULTIPLAYER ONLINE GAME SOCIAL INTERACTIONS PLAYERS PERSONALITY ADDICTION GRATIFICATIONS ENJOYMENT BEHAVIOR SELF |
| url | http://hdl.handle.net/20.500.11937/88983 |