Raising Awareness of Domestic Violence through the Application of Social Empathy to Game Design
Consisting of a game prototype Hannah: A Friend in Need and an accompanying exegesis, this research explores the application of Segal’s (2006; 2011) social empathy theory to game design to strengthen support networks for victim-survivors of domestic violence (DV). Informed by academic research, narr...
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| Format: | Thesis |
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Curtin University
2021
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| Online Access: | http://hdl.handle.net/20.500.11937/87945 |
| _version_ | 1848764951578017792 |
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| author | Emery, Susannah Katharine Alice |
| author_facet | Emery, Susannah Katharine Alice |
| author_sort | Emery, Susannah Katharine Alice |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | Consisting of a game prototype Hannah: A Friend in Need and an accompanying exegesis, this research explores the application of Segal’s (2006; 2011) social empathy theory to game design to strengthen support networks for victim-survivors of domestic violence (DV). Informed by academic research, narrative and game design elements inspired by Segal’s (2006; 2011) work were implemented in the narrative and interactive elements of the game to raise awareness of DV and promote empathy for victim-survivors. |
| first_indexed | 2025-11-14T11:27:31Z |
| format | Thesis |
| id | curtin-20.500.11937-87945 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T11:27:31Z |
| publishDate | 2021 |
| publisher | Curtin University |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-879452023-09-14T03:29:37Z Raising Awareness of Domestic Violence through the Application of Social Empathy to Game Design Emery, Susannah Katharine Alice Consisting of a game prototype Hannah: A Friend in Need and an accompanying exegesis, this research explores the application of Segal’s (2006; 2011) social empathy theory to game design to strengthen support networks for victim-survivors of domestic violence (DV). Informed by academic research, narrative and game design elements inspired by Segal’s (2006; 2011) work were implemented in the narrative and interactive elements of the game to raise awareness of DV and promote empathy for victim-survivors. 2021 Thesis http://hdl.handle.net/20.500.11937/87945 Curtin University fulltext |
| spellingShingle | Emery, Susannah Katharine Alice Raising Awareness of Domestic Violence through the Application of Social Empathy to Game Design |
| title | Raising Awareness of Domestic Violence through the Application of Social Empathy to Game Design |
| title_full | Raising Awareness of Domestic Violence through the Application of Social Empathy to Game Design |
| title_fullStr | Raising Awareness of Domestic Violence through the Application of Social Empathy to Game Design |
| title_full_unstemmed | Raising Awareness of Domestic Violence through the Application of Social Empathy to Game Design |
| title_short | Raising Awareness of Domestic Violence through the Application of Social Empathy to Game Design |
| title_sort | raising awareness of domestic violence through the application of social empathy to game design |
| url | http://hdl.handle.net/20.500.11937/87945 |