Raising Awareness of Domestic Violence through the Application of Social Empathy to Game Design

Consisting of a game prototype Hannah: A Friend in Need and an accompanying exegesis, this research explores the application of Segal’s (2006; 2011) social empathy theory to game design to strengthen support networks for victim-survivors of domestic violence (DV). Informed by academic research, narr...

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Bibliographic Details
Main Author: Emery, Susannah Katharine Alice
Format: Thesis
Published: Curtin University 2021
Online Access:http://hdl.handle.net/20.500.11937/87945
Description
Summary:Consisting of a game prototype Hannah: A Friend in Need and an accompanying exegesis, this research explores the application of Segal’s (2006; 2011) social empathy theory to game design to strengthen support networks for victim-survivors of domestic violence (DV). Informed by academic research, narrative and game design elements inspired by Segal’s (2006; 2011) work were implemented in the narrative and interactive elements of the game to raise awareness of DV and promote empathy for victim-survivors.