Social, Casual and Mobile Games The Changing Gaming Landscape

Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from...

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Main Authors: Willson, Michele, Leaver, Tama
Format: Book
Published: Bloomsbury Academic 2016
Online Access:http://hdl.handle.net/20.500.11937/8458
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author Willson, Michele
Leaver, Tama
author_facet Willson, Michele
Leaver, Tama
author_sort Willson, Michele
building Curtin Institutional Repository
collection Online Access
description Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.
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publishDate 2016
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spelling curtin-20.500.11937-84582020-07-22T05:30:46Z Social, Casual and Mobile Games The Changing Gaming Landscape Willson, Michele Leaver, Tama Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world. 2016 Book http://hdl.handle.net/20.500.11937/8458 Bloomsbury Academic restricted
spellingShingle Willson, Michele
Leaver, Tama
Social, Casual and Mobile Games The Changing Gaming Landscape
title Social, Casual and Mobile Games The Changing Gaming Landscape
title_full Social, Casual and Mobile Games The Changing Gaming Landscape
title_fullStr Social, Casual and Mobile Games The Changing Gaming Landscape
title_full_unstemmed Social, Casual and Mobile Games The Changing Gaming Landscape
title_short Social, Casual and Mobile Games The Changing Gaming Landscape
title_sort social, casual and mobile games the changing gaming landscape
url http://hdl.handle.net/20.500.11937/8458