Joyful Encounters: Learning to Play Well with Machines

Human interactions with machines, including computers, consoles, smart devices and robots, are becoming more and more a part of everyday life. However, human–machine relations are often regarded as problematic for people, their interpersonal communication and human society more broadly. This paper p...

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Main Authors: Sandry, Eleanor, Peaty, Gwyneth
Format: Journal Article
Published: Ubiquity Press 2021
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/84401
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author Sandry, Eleanor
Peaty, Gwyneth
author_facet Sandry, Eleanor
Peaty, Gwyneth
author_sort Sandry, Eleanor
building Curtin Institutional Repository
collection Online Access
description Human interactions with machines, including computers, consoles, smart devices and robots, are becoming more and more a part of everyday life. However, human–machine relations are often regarded as problematic for people, their interpersonal communication and human society more broadly. This paper provides an analysis of the characteristics that constitute ‘play’ in relation to video games and interactions with robots, arguing it is possible to position time spent on play with machines as valuable in itself, without requiring the outcomes more traditionally regarded as productive. Much of what is valuable in play can be seen to develop from embodied processes of communication within which humans and machines encounter and respond to one other. These encounters are often shaped by stories about the capabilities of machines and humans, while the interactions themselves go on to provoke new narratives. Although human–machine interaction can be theorized as ‘cyborg’ or ‘hybrid’, this paper argues that adopting the idea of the ‘assemblage’ is a better way recognize the flexibility of bringing disparate humans and machines together, whether in relation to playing a game or playing music. In rethinking the value of play, this paper emphasizes how people’s time spent interacting, whether with video games or robots, provides opportunities for them to learn more about themselves and others.
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spelling curtin-20.500.11937-844012021-07-30T07:01:00Z Joyful Encounters: Learning to Play Well with Machines Sandry, Eleanor Peaty, Gwyneth 2001 - Communication and Media Studies Human interactions with machines, including computers, consoles, smart devices and robots, are becoming more and more a part of everyday life. However, human–machine relations are often regarded as problematic for people, their interpersonal communication and human society more broadly. This paper provides an analysis of the characteristics that constitute ‘play’ in relation to video games and interactions with robots, arguing it is possible to position time spent on play with machines as valuable in itself, without requiring the outcomes more traditionally regarded as productive. Much of what is valuable in play can be seen to develop from embodied processes of communication within which humans and machines encounter and respond to one other. These encounters are often shaped by stories about the capabilities of machines and humans, while the interactions themselves go on to provoke new narratives. Although human–machine interaction can be theorized as ‘cyborg’ or ‘hybrid’, this paper argues that adopting the idea of the ‘assemblage’ is a better way recognize the flexibility of bringing disparate humans and machines together, whether in relation to playing a game or playing music. In rethinking the value of play, this paper emphasizes how people’s time spent interacting, whether with video games or robots, provides opportunities for them to learn more about themselves and others. 2021 Journal Article http://hdl.handle.net/20.500.11937/84401 10.5334/csci.137 http://creativecommons.org/licenses/by/4.0/ Ubiquity Press fulltext
spellingShingle 2001 - Communication and Media Studies
Sandry, Eleanor
Peaty, Gwyneth
Joyful Encounters: Learning to Play Well with Machines
title Joyful Encounters: Learning to Play Well with Machines
title_full Joyful Encounters: Learning to Play Well with Machines
title_fullStr Joyful Encounters: Learning to Play Well with Machines
title_full_unstemmed Joyful Encounters: Learning to Play Well with Machines
title_short Joyful Encounters: Learning to Play Well with Machines
title_sort joyful encounters: learning to play well with machines
topic 2001 - Communication and Media Studies
url http://hdl.handle.net/20.500.11937/84401