The familiar places we dream about: Pokémon GO and nostalgia during a global pandemic

This article explores the impact of COVID-19 on the developers and players of Pokémon GO through the lens of nostalgia. Focusing on the game as a nostalgic text that works to remediate physical and social spaces, we examine how gameplay has changed in response to players’ restricted mobility and iso...

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Main Authors: Peaty, Gwyneth, Leaver, Tama
Format: Journal Article
Published: Ingenta 2020
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/83605
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author Peaty, Gwyneth
Leaver, Tama
author_facet Peaty, Gwyneth
Leaver, Tama
author_sort Peaty, Gwyneth
building Curtin Institutional Repository
collection Online Access
description This article explores the impact of COVID-19 on the developers and players of Pokémon GO through the lens of nostalgia. Focusing on the game as a nostalgic text that works to remediate physical and social spaces, we examine how gameplay has changed in response to players’ restricted mobility and isolation during the 2020 global pandemic. The release of Pokémon GO in 2016 was a watershed moment in the development of mobile augmented reality games. Building on a popular culture franchise familiar to many, it fused cutting-edge technology with memories of the past. Previous studies suggest playing Pokémon GO is associated with dreamlike nostalgia for childhood adventures. But these experiences were intimately linked with physical movement, proximity to others, and the exploration of outdoor spaces. Confined to their homes during the COVID-19 pandemic, once free-roaming players are now being encouraged to embrace isolated, sedentary play. There is an additional layer of nostalgia in operation as players and developers alike reminisce about socializing and playing in the world outside the home. This article therefore explores how Pokémon GO mediates player experiences and unpacks its role in negotiating both memory and contemporary societal trauma.
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spelling curtin-20.500.11937-836052021-09-13T07:04:50Z The familiar places we dream about: Pokémon GO and nostalgia during a global pandemic Peaty, Gwyneth Leaver, Tama 2001 - Communication and Media Studies mobile games pandemic game studies This article explores the impact of COVID-19 on the developers and players of Pokémon GO through the lens of nostalgia. Focusing on the game as a nostalgic text that works to remediate physical and social spaces, we examine how gameplay has changed in response to players’ restricted mobility and isolation during the 2020 global pandemic. The release of Pokémon GO in 2016 was a watershed moment in the development of mobile augmented reality games. Building on a popular culture franchise familiar to many, it fused cutting-edge technology with memories of the past. Previous studies suggest playing Pokémon GO is associated with dreamlike nostalgia for childhood adventures. But these experiences were intimately linked with physical movement, proximity to others, and the exploration of outdoor spaces. Confined to their homes during the COVID-19 pandemic, once free-roaming players are now being encouraged to embrace isolated, sedentary play. There is an additional layer of nostalgia in operation as players and developers alike reminisce about socializing and playing in the world outside the home. This article therefore explores how Pokémon GO mediates player experiences and unpacks its role in negotiating both memory and contemporary societal trauma. 2020 Journal Article http://hdl.handle.net/20.500.11937/83605 10.1386/ajpc_00023_1 Ingenta fulltext
spellingShingle 2001 - Communication and Media Studies
mobile games
pandemic
game studies
Peaty, Gwyneth
Leaver, Tama
The familiar places we dream about: Pokémon GO and nostalgia during a global pandemic
title The familiar places we dream about: Pokémon GO and nostalgia during a global pandemic
title_full The familiar places we dream about: Pokémon GO and nostalgia during a global pandemic
title_fullStr The familiar places we dream about: Pokémon GO and nostalgia during a global pandemic
title_full_unstemmed The familiar places we dream about: Pokémon GO and nostalgia during a global pandemic
title_short The familiar places we dream about: Pokémon GO and nostalgia during a global pandemic
title_sort familiar places we dream about: pokémon go and nostalgia during a global pandemic
topic 2001 - Communication and Media Studies
mobile games
pandemic
game studies
url http://hdl.handle.net/20.500.11937/83605