A comparison of immersive realities and interaction methods: cultural learning in virtual heritage

In recent years, Augmented Reality (AR), Virtual Reality (VR), Augmented Virtuality (AV), and Mixed Reality (MxR) have become popular immersive reality technologies for cultural knowledge dissemination in Virtual Heritage (VH). These technologies have been utilized for enriching museums with a pe...

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Main Authors: Bekele, Mafkereseb, Champion, Erik
Format: Journal Article
Published: Frontiers 2019
Online Access:http://hdl.handle.net/20.500.11937/80528
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author Bekele, Mafkereseb
Champion, Erik
author_facet Bekele, Mafkereseb
Champion, Erik
author_sort Bekele, Mafkereseb
building Curtin Institutional Repository
collection Online Access
description In recent years, Augmented Reality (AR), Virtual Reality (VR), Augmented Virtuality (AV), and Mixed Reality (MxR) have become popular immersive reality technologies for cultural knowledge dissemination in Virtual Heritage (VH). These technologies have been utilized for enriching museums with a personalized visiting experience and digital content tailored to the historical and cultural context of the museums and heritage sites. Various interaction methods, such as sensor-based, device-based, tangible, collaborative, multimodal, and hybrid interaction methods, have also been employed by these immersive reality technologies to enable interaction with the virtual environments. However, the utilization of these technologies and interaction methods isn’t often supported by a guideline that can assist Cultural Heritage Professionals (CHP) to predetermine their relevance to attain the intended objectives of the VH applications. In this regard, our paper attempts to compare the existing immersive reality technologies and interaction methods against their potential to enhance cultural learning in VH applications. To objectify the comparison, three factors have been borrowed from existing scholarly arguments in the Cultural Heritage (CH) domain. These factors are the technology’s or the interaction method’s potential and/or demonstrated capability to: (1) establish a contextual relationship between users, virtual content, and cultural context, (2) allow collaboration between users, and (3) enable engagement with the cultural context in the virtual environments and the virtual environment itself. Following the comparison, we have also proposed a specific integration of collaborative and multimodal interaction methods into a Mixed Reality (MxR) scenario that can be applied to VH applications that aim at enhancing cultural learning in situ.
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spelling curtin-20.500.11937-805282021-01-07T07:46:47Z A comparison of immersive realities and interaction methods: cultural learning in virtual heritage Bekele, Mafkereseb Champion, Erik In recent years, Augmented Reality (AR), Virtual Reality (VR), Augmented Virtuality (AV), and Mixed Reality (MxR) have become popular immersive reality technologies for cultural knowledge dissemination in Virtual Heritage (VH). These technologies have been utilized for enriching museums with a personalized visiting experience and digital content tailored to the historical and cultural context of the museums and heritage sites. Various interaction methods, such as sensor-based, device-based, tangible, collaborative, multimodal, and hybrid interaction methods, have also been employed by these immersive reality technologies to enable interaction with the virtual environments. However, the utilization of these technologies and interaction methods isn’t often supported by a guideline that can assist Cultural Heritage Professionals (CHP) to predetermine their relevance to attain the intended objectives of the VH applications. In this regard, our paper attempts to compare the existing immersive reality technologies and interaction methods against their potential to enhance cultural learning in VH applications. To objectify the comparison, three factors have been borrowed from existing scholarly arguments in the Cultural Heritage (CH) domain. These factors are the technology’s or the interaction method’s potential and/or demonstrated capability to: (1) establish a contextual relationship between users, virtual content, and cultural context, (2) allow collaboration between users, and (3) enable engagement with the cultural context in the virtual environments and the virtual environment itself. Following the comparison, we have also proposed a specific integration of collaborative and multimodal interaction methods into a Mixed Reality (MxR) scenario that can be applied to VH applications that aim at enhancing cultural learning in situ. 2019 Journal Article http://hdl.handle.net/20.500.11937/80528 10.3389/frobt.2019.00091 http://creativecommons.org/licenses/by/4.0/ Frontiers fulltext
spellingShingle Bekele, Mafkereseb
Champion, Erik
A comparison of immersive realities and interaction methods: cultural learning in virtual heritage
title A comparison of immersive realities and interaction methods: cultural learning in virtual heritage
title_full A comparison of immersive realities and interaction methods: cultural learning in virtual heritage
title_fullStr A comparison of immersive realities and interaction methods: cultural learning in virtual heritage
title_full_unstemmed A comparison of immersive realities and interaction methods: cultural learning in virtual heritage
title_short A comparison of immersive realities and interaction methods: cultural learning in virtual heritage
title_sort comparison of immersive realities and interaction methods: cultural learning in virtual heritage
url http://hdl.handle.net/20.500.11937/80528