A survey of augmented, virtual, and mixed reality for cultural heritage

© 2018 ACM. A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is a well-established trend worldwide. Several studies demonstrate that the use of new and combined media enhances how culture is experienced. The beneft is in terms of both number of pe...

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Main Authors: Bekele, Mafkereseb, Pierdicca, R., Frontoni, E., Malinverni, E.S., Gain, J.
Format: Journal Article
Published: 2018
Online Access:http://hdl.handle.net/20.500.11937/80526
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author Bekele, Mafkereseb
Pierdicca, R.
Frontoni, E.
Malinverni, E.S.
Gain, J.
author_facet Bekele, Mafkereseb
Pierdicca, R.
Frontoni, E.
Malinverni, E.S.
Gain, J.
author_sort Bekele, Mafkereseb
building Curtin Institutional Repository
collection Online Access
description © 2018 ACM. A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is a well-established trend worldwide. Several studies demonstrate that the use of new and combined media enhances how culture is experienced. The beneft is in terms of both number of people who can have access to knowledge and the quality of the diffusion of the knowledge itself. In this regard, CH uses augmented-, virtual-, and mixed-reality technologies for different purposes, including education, exhibition enhancement, exploration, reconstruction, and virtual museums. These technologies enable user-centred presentation and make cultural heritage digitally accessible, especially when physical access is constrained. A number of surveys of these emerging technologies have been conducted; however, they are either not domain specific or lack a holistic perspective in that they do not cover all the aspects of the technology. A review of these technologies from a cultural heritage perspective is therefore warranted. Accordingly, our article surveys the state-of-the-art in augmented-, virtual-, and mixed-reality systems as a whole and from a cultural heritage perspective. In addition, we identify specific application areas in digital cultural heritage and make suggestions as to which technology is most appropriate in each case. Finally, the article predicts future research directions for augmented and virtual reality, with a particular focus on interaction interfaces and explores the implications for the cultural heritage domain.
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spelling curtin-20.500.11937-805262021-01-05T04:00:07Z A survey of augmented, virtual, and mixed reality for cultural heritage Bekele, Mafkereseb Pierdicca, R. Frontoni, E. Malinverni, E.S. Gain, J. © 2018 ACM. A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is a well-established trend worldwide. Several studies demonstrate that the use of new and combined media enhances how culture is experienced. The beneft is in terms of both number of people who can have access to knowledge and the quality of the diffusion of the knowledge itself. In this regard, CH uses augmented-, virtual-, and mixed-reality technologies for different purposes, including education, exhibition enhancement, exploration, reconstruction, and virtual museums. These technologies enable user-centred presentation and make cultural heritage digitally accessible, especially when physical access is constrained. A number of surveys of these emerging technologies have been conducted; however, they are either not domain specific or lack a holistic perspective in that they do not cover all the aspects of the technology. A review of these technologies from a cultural heritage perspective is therefore warranted. Accordingly, our article surveys the state-of-the-art in augmented-, virtual-, and mixed-reality systems as a whole and from a cultural heritage perspective. In addition, we identify specific application areas in digital cultural heritage and make suggestions as to which technology is most appropriate in each case. Finally, the article predicts future research directions for augmented and virtual reality, with a particular focus on interaction interfaces and explores the implications for the cultural heritage domain. 2018 Journal Article http://hdl.handle.net/20.500.11937/80526 10.1145/3145534 restricted
spellingShingle Bekele, Mafkereseb
Pierdicca, R.
Frontoni, E.
Malinverni, E.S.
Gain, J.
A survey of augmented, virtual, and mixed reality for cultural heritage
title A survey of augmented, virtual, and mixed reality for cultural heritage
title_full A survey of augmented, virtual, and mixed reality for cultural heritage
title_fullStr A survey of augmented, virtual, and mixed reality for cultural heritage
title_full_unstemmed A survey of augmented, virtual, and mixed reality for cultural heritage
title_short A survey of augmented, virtual, and mixed reality for cultural heritage
title_sort survey of augmented, virtual, and mixed reality for cultural heritage
url http://hdl.handle.net/20.500.11937/80526