Data-driven creativity for screen production students: developing and testing learning materials involving audience biometrics

This article presents the Data-Driven Creativity Project (DDCP) materials designed to enhance screen students’ understandings of how aesthetic choices impact the audience. The project first collected data on audience attention (eye-tracking), arousal (skin conductance level) and emotion (using facia...

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Main Authors: Bender, Stuart, Sung, Billy
Format: Journal Article
Published: 2020
Online Access:http://hdl.handle.net/20.500.11937/79955
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author Bender, Stuart
Sung, Billy
author_facet Bender, Stuart
Sung, Billy
author_sort Bender, Stuart
building Curtin Institutional Repository
collection Online Access
description This article presents the Data-Driven Creativity Project (DDCP) materials designed to enhance screen students’ understandings of how aesthetic choices impact the audience. The project first collected data on audience attention (eye-tracking), arousal (skin conductance level) and emotion (using facial expression). This data was then used in pedagogical materials delivered to two student cohorts in both lecture format and as an e-learning package. Self-reported survey data on the student experience indicates significant increase in Learning Interest toward the concepts of the DDCP, as well as strong ratings of the material’s Useability and Application to Knowledge. We also report on focus group discussions of the strengths and weaknesses of the DDCP. We show that the DDCP offers an innovative and novel intervention into contemporary screen creativity pedagogy, forging a valuable teaching-research nexus between the findings of the research field of cognitive media theory and their application in the field of student production.
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spelling curtin-20.500.11937-799552020-08-11T02:29:29Z Data-driven creativity for screen production students: developing and testing learning materials involving audience biometrics Bender, Stuart Sung, Billy This article presents the Data-Driven Creativity Project (DDCP) materials designed to enhance screen students’ understandings of how aesthetic choices impact the audience. The project first collected data on audience attention (eye-tracking), arousal (skin conductance level) and emotion (using facial expression). This data was then used in pedagogical materials delivered to two student cohorts in both lecture format and as an e-learning package. Self-reported survey data on the student experience indicates significant increase in Learning Interest toward the concepts of the DDCP, as well as strong ratings of the material’s Useability and Application to Knowledge. We also report on focus group discussions of the strengths and weaknesses of the DDCP. We show that the DDCP offers an innovative and novel intervention into contemporary screen creativity pedagogy, forging a valuable teaching-research nexus between the findings of the research field of cognitive media theory and their application in the field of student production. 2020 Journal Article http://hdl.handle.net/20.500.11937/79955 10.1080/14626268.2020.1767654 restricted
spellingShingle Bender, Stuart
Sung, Billy
Data-driven creativity for screen production students: developing and testing learning materials involving audience biometrics
title Data-driven creativity for screen production students: developing and testing learning materials involving audience biometrics
title_full Data-driven creativity for screen production students: developing and testing learning materials involving audience biometrics
title_fullStr Data-driven creativity for screen production students: developing and testing learning materials involving audience biometrics
title_full_unstemmed Data-driven creativity for screen production students: developing and testing learning materials involving audience biometrics
title_short Data-driven creativity for screen production students: developing and testing learning materials involving audience biometrics
title_sort data-driven creativity for screen production students: developing and testing learning materials involving audience biometrics
url http://hdl.handle.net/20.500.11937/79955