Virtual Heritage Projects versus Digital Heritage Infrastructure
How can we transmit the values and interpretations of cultural heritage (using virtual reality) in ways that are relatively inexpensive, contextually appropriate, educationally effective, and collaborative? While much excellent research has been undertaken on social presence in virtual environment...
| Main Authors: | Champion, Erik, Jimenez, Diego |
|---|---|
| Format: | Conference Paper |
| Published: |
2015
|
| Online Access: | http://hdl.handle.net/20.500.11937/78529 |
Similar Items
The Missing Scholarship Behind Virtual Heritage Infrastructures
by: Champion, Erik
Published: (2016)
by: Champion, Erik
Published: (2016)
The Role of 3D Models in Virtual Heritage Infrastructures
by: Champion, Erik
Published: (2017)
by: Champion, Erik
Published: (2017)
Introduction to Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Entertaining the similarities and distinctions between serious games and virtual heritage projects
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Otherness of place: Game-based interaction and learning in virtual heritage projects
by: Champion, Erik
Published: (2008)
by: Champion, Erik
Published: (2008)
History and Cultural Heritage in Virtual Environments
by: Champion, Erik
Published: (2014)
by: Champion, Erik
Published: (2014)
Critical Gaming: Interactive History and Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Theoretical Issues for Game-based Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Defining Cultural Agents for Virtual Heritage Environments
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
From Historical Models to Virtual Heritage Simulations
by: Champion, Erik
Published: (2019)
by: Champion, Erik
Published: (2019)
Infrastructure Requirements For A UNESCO World Heritage Archival (short paper)
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Art History, Heritage Games, and Virtual Reality
by: Champion, Erik, et al.
Published: (2020)
by: Champion, Erik, et al.
Published: (2020)
Cross-cultural Learning, Heritage, and Digital Games
by: Champion, Erik
Published: (2016)
by: Champion, Erik
Published: (2016)
Redefining Mixed Reality: User-Reality-Virtuality and Virtual Heritage Perspectives
by: Bekele, Mafkereseb, et al.
Published: (2019)
by: Bekele, Mafkereseb, et al.
Published: (2019)
Evaluating presence in cultural heritage projects
by: Champion, Erik, et al.
Published: (2012)
by: Champion, Erik, et al.
Published: (2012)
Bringing Your A-Game to Digital Archaeology: Issues with Serious Games and Virtual Heritage and What We Can Do About It
by: Champion, Erik
Published: (2017)
by: Champion, Erik
Published: (2017)
Cultural Heritage Infrastructures in Digital Humanities
by: Benardou, Agiatis
Published: (2018)
by: Benardou, Agiatis
Published: (2018)
Motion Control For Remote Archaeological Presentations, Digital Heritage: 3D representations
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
3D Digital Heritage Models as Sustainable Scholarly Resources
by: Champion, Erik, et al.
Published: (2019)
by: Champion, Erik, et al.
Published: (2019)
Computer Games, Heritage and Preservation
by: Champion, Erik
Published: (2018)
by: Champion, Erik
Published: (2018)
The Scholarly Rewards and Tragic Irony of 3D Models in Virtual Heritage Discourse
by: Rahaman, Hafizur, et al.
Published: (2019)
by: Rahaman, Hafizur, et al.
Published: (2019)
A comparison of immersive realities and interaction methods: cultural learning in virtual heritage
by: Bekele, Mafkereseb, et al.
Published: (2019)
by: Bekele, Mafkereseb, et al.
Published: (2019)
Ludic Challenges For New Heritage and Cultural Tourism
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Roleplaying and Rituals For Cultural Heritage-Orientated Games
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Pictures of time beneath: Science, heritage and the uses of the deep past
by: Champion, Erik
Published: (2012)
by: Champion, Erik
Published: (2012)
A 3D pedagogical heritage tool using game technology
by: Champion, Erik
Published: (2016)
by: Champion, Erik
Published: (2016)
Introduction: a critique of digital practices and research infrastructures
by: Champion, Erik
Published: (2017)
by: Champion, Erik
Published: (2017)
Chinese culture approached through touch: Chinese cultural heritage learnt via touch-based games
by: Champion, Erik, et al.
Published: (2012)
by: Champion, Erik, et al.
Published: (2012)
A Survey of Geospatial Semantic Web for Cultural Heritage
by: Champion, Erik, et al.
Published: (2019)
by: Champion, Erik, et al.
Published: (2019)
To 3D or Not 3D: Choosing a Photogrammetry Workflow for Cultural Heritage Groups
by: Rahaman, Hafizur, et al.
Published: (2019)
by: Rahaman, Hafizur, et al.
Published: (2019)
Digital preservation of cultural heritage
by: Peters, N., et al.
Published: (2017)
by: Peters, N., et al.
Published: (2017)
Risks in conservation heritage projects
by: Che Haron, Roziha, et al.
Published: (2019)
by: Che Haron, Roziha, et al.
Published: (2019)
China museum’s digital heritage profile: an evaluation of digital technology adoption in cultural heritage institutions
by: White, Andrew, et al.
Published: (2019)
by: White, Andrew, et al.
Published: (2019)
The Story of the Markham Car Collection: A Cross-Platform Panoramic Tour of Contested Heritage
by: Joseph, Pauline, et al.
Published: (2019)
by: Joseph, Pauline, et al.
Published: (2019)
User requirements for virtual reality in architectural heritage leaning
by: Abu Bakar, Juliana Aida, et al.
Published: (2013)
by: Abu Bakar, Juliana Aida, et al.
Published: (2013)
Construction Of Virtual Heritage Application: Between Theory And Practice
by: Musa, Siti Noraishah
Published: (2010)
by: Musa, Siti Noraishah
Published: (2010)
User requirements for virtual reality in architectural heritage learning
by: Abu Bakar, Juliana Aida, et al.
Published: (2013)
by: Abu Bakar, Juliana Aida, et al.
Published: (2013)
Range detection approach in interactive virtual heritage walkthrough
by: Sunar, Mohd. Shahrizal, et al.
Published: (2006)
by: Sunar, Mohd. Shahrizal, et al.
Published: (2006)
From photo to 3D to mixed reality: A complete workflow for cultural heritage visualisation and experience
by: Rahaman, Hafizur, et al.
Published: (2019)
by: Rahaman, Hafizur, et al.
Published: (2019)
Digital heritage interpretation: a conceptual framework
by: Rahaman, Hafizur
Published: (2018)
by: Rahaman, Hafizur
Published: (2018)
Similar Items
-
The Missing Scholarship Behind Virtual Heritage Infrastructures
by: Champion, Erik
Published: (2016) -
The Role of 3D Models in Virtual Heritage Infrastructures
by: Champion, Erik
Published: (2017) -
Introduction to Virtual Heritage
by: Champion, Erik
Published: (2015) -
Entertaining the similarities and distinctions between serious games and virtual heritage projects
by: Champion, Erik
Published: (2015) -
Otherness of place: Game-based interaction and learning in virtual heritage projects
by: Champion, Erik
Published: (2008)