From Historical Models to Virtual Heritage Simulations

This chapter analyses the gap between digital historical models, and proposes that instead of developing stand-alone models that we design in terms of components, components of scholarly ecosystems and audienceoriented learning systems. The focus here is not on individual projects or technologica...

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Bibliographic Details
Main Author: Champion, Erik
Other Authors: Kuroczyński, Piot
Format: Book Chapter
Published: arthistoricum.net 2019
Subjects:
Online Access:https://books.ub.uni-heidelberg.de/arthistoricum/catalog/book/515
http://hdl.handle.net/20.500.11937/77867
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author Champion, Erik
author2 Kuroczyński, Piot
author_facet Kuroczyński, Piot
Champion, Erik
author_sort Champion, Erik
building Curtin Institutional Repository
collection Online Access
description This chapter analyses the gap between digital historical models, and proposes that instead of developing stand-alone models that we design in terms of components, components of scholarly ecosystems and audienceoriented learning systems. The focus here is not on individual projects or technological limitations but on the lack of clear and replicable explicit terminology, methodology, assessable, replicable evaluation, and scholarly infrastructure. The success of virtual heritage projects as both a communication and preservation medium depend on community involvement, including scholars, students, the wider public, but also the original shareholders. There is also great potential for more focussed usability studies to verify the effectiveness of interaction and contextual learning. How interaction is intended, what actually takes place and how to archive it separately from the model are difficult issues, but they need to be solved. I will also briefly discuss four major themes potentially of great import to a virtual heritage repository: consumer VR; research groups attempting to avoid the problems of silo projects; publication of 3D models in journals; and real-time streaming of distributed components in a game engine. This chapter also suggests ten criteria to determine whether and to what extent virtual heritage models can solves these issues.
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spelling curtin-20.500.11937-778672021-01-15T07:49:43Z From Historical Models to Virtual Heritage Simulations Champion, Erik Kuroczyński, Piot 1902 - Film, Television and Digital Media 2002 - Cultural Studies 2001 - Communication and Media Studies 1901 - Art Theory and Criticism No This chapter analyses the gap between digital historical models, and proposes that instead of developing stand-alone models that we design in terms of components, components of scholarly ecosystems and audienceoriented learning systems. The focus here is not on individual projects or technological limitations but on the lack of clear and replicable explicit terminology, methodology, assessable, replicable evaluation, and scholarly infrastructure. The success of virtual heritage projects as both a communication and preservation medium depend on community involvement, including scholars, students, the wider public, but also the original shareholders. There is also great potential for more focussed usability studies to verify the effectiveness of interaction and contextual learning. How interaction is intended, what actually takes place and how to archive it separately from the model are difficult issues, but they need to be solved. I will also briefly discuss four major themes potentially of great import to a virtual heritage repository: consumer VR; research groups attempting to avoid the problems of silo projects; publication of 3D models in journals; and real-time streaming of distributed components in a game engine. This chapter also suggests ten criteria to determine whether and to what extent virtual heritage models can solves these issues. 2019 Book Chapter http://hdl.handle.net/20.500.11937/77867 10.11588/arthistoricum.515 https://books.ub.uni-heidelberg.de/arthistoricum/catalog/book/515 http://creativecommons.org/licenses/by-nc-nd/4.0/ arthistoricum.net fulltext
spellingShingle 1902 - Film, Television and Digital Media
2002 - Cultural Studies
2001 - Communication and Media Studies
1901 - Art Theory and Criticism
No
Champion, Erik
From Historical Models to Virtual Heritage Simulations
title From Historical Models to Virtual Heritage Simulations
title_full From Historical Models to Virtual Heritage Simulations
title_fullStr From Historical Models to Virtual Heritage Simulations
title_full_unstemmed From Historical Models to Virtual Heritage Simulations
title_short From Historical Models to Virtual Heritage Simulations
title_sort from historical models to virtual heritage simulations
topic 1902 - Film, Television and Digital Media
2002 - Cultural Studies
2001 - Communication and Media Studies
1901 - Art Theory and Criticism
No
url https://books.ub.uni-heidelberg.de/arthistoricum/catalog/book/515
http://hdl.handle.net/20.500.11937/77867