Using machinima documentary and virtual environments to reinvigorate students' learning in systems development
Inspired by the success of the Students @ Work project (Reiners et al., 2008) run at Hamburg University, Curtin University (Perth, Western Australia) has recently concluded the running of a pilot course in Second Life with their Information Systems Project (ISP) management students. The need for a c...
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| Other Authors: | |
| Format: | Conference Paper |
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Kassel University Press
2009
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| Subjects: | |
| Online Access: | http://hdl.handle.net/20.500.11937/7641 |
| _version_ | 1848745428349091840 |
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| author | Dreher, Naomi Dreher, Heinz |
| author2 | Michael E.Auer |
| author_facet | Michael E.Auer Dreher, Naomi Dreher, Heinz |
| author_sort | Dreher, Naomi |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | Inspired by the success of the Students @ Work project (Reiners et al., 2008) run at Hamburg University, Curtin University (Perth, Western Australia) has recently concluded the running of a pilot course in Second Life with their Information Systems Project (ISP) management students. The need for a change was evident as student motivation and engagement in the Final Year Project Management course was strikingly low. Left with such a tall order for improvement, the ISP teaching staff looked to find suitable options for change. Staff combined a number of new and interesting tools in an effort to boost and maintain student interest: these tools include the Second Life virtual environment and a new filmmaking technique known as Machinima. |
| first_indexed | 2025-11-14T06:17:12Z |
| format | Conference Paper |
| id | curtin-20.500.11937-7641 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T06:17:12Z |
| publishDate | 2009 |
| publisher | Kassel University Press |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-76412017-01-30T11:01:22Z Using machinima documentary and virtual environments to reinvigorate students' learning in systems development Dreher, Naomi Dreher, Heinz Michael E.Auer Machinima collaborative learning Second Life pilot projects virtual worlds mashups virtual environments Gen Y Inspired by the success of the Students @ Work project (Reiners et al., 2008) run at Hamburg University, Curtin University (Perth, Western Australia) has recently concluded the running of a pilot course in Second Life with their Information Systems Project (ISP) management students. The need for a change was evident as student motivation and engagement in the Final Year Project Management course was strikingly low. Left with such a tall order for improvement, the ISP teaching staff looked to find suitable options for change. Staff combined a number of new and interesting tools in an effort to boost and maintain student interest: these tools include the Second Life virtual environment and a new filmmaking technique known as Machinima. 2009 Conference Paper http://hdl.handle.net/20.500.11937/7641 Kassel University Press fulltext |
| spellingShingle | Machinima collaborative learning Second Life pilot projects virtual worlds mashups virtual environments Gen Y Dreher, Naomi Dreher, Heinz Using machinima documentary and virtual environments to reinvigorate students' learning in systems development |
| title | Using machinima documentary and virtual environments to reinvigorate students' learning in systems development |
| title_full | Using machinima documentary and virtual environments to reinvigorate students' learning in systems development |
| title_fullStr | Using machinima documentary and virtual environments to reinvigorate students' learning in systems development |
| title_full_unstemmed | Using machinima documentary and virtual environments to reinvigorate students' learning in systems development |
| title_short | Using machinima documentary and virtual environments to reinvigorate students' learning in systems development |
| title_sort | using machinima documentary and virtual environments to reinvigorate students' learning in systems development |
| topic | Machinima collaborative learning Second Life pilot projects virtual worlds mashups virtual environments Gen Y |
| url | http://hdl.handle.net/20.500.11937/7641 |