To 3D or Not 3D: Choosing a Photogrammetry Workflow for Cultural Heritage Groups
The 3D reconstruction of real-world heritage objects using either a laser scanner or 3D modelling software is typically expensive and requires a high level of expertise. Image-based 3D modelling software, on the other hand, offers a cheaper alternative, which can handle this task with relative ease....
| Main Authors: | Rahaman, Hafizur, Champion, Erik |
|---|---|
| Format: | Journal Article |
| Published: |
MDPI
2019
|
| Subjects: | |
| Online Access: | https://www.mdpi.com/ http://hdl.handle.net/20.500.11937/75936 |
Similar Items
Redefining Mixed Reality: User-Reality-Virtuality and Virtual Heritage Perspectives
by: Bekele, Mafkereseb, et al.
Published: (2019)
by: Bekele, Mafkereseb, et al.
Published: (2019)
The Scholarly Rewards and Tragic Irony of 3D Models in Virtual Heritage Discourse
by: Rahaman, Hafizur, et al.
Published: (2019)
by: Rahaman, Hafizur, et al.
Published: (2019)
Interaction, communication and engagement in hybrid virtual and augmented reality environments
by: Li, Yue
Published: (2020)
by: Li, Yue
Published: (2020)
China museum’s digital heritage profile: an evaluation of digital technology adoption in cultural heritage institutions
by: White, Andrew, et al.
Published: (2019)
by: White, Andrew, et al.
Published: (2019)
Critical Gaming: Interactive History and Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Conceptual framework development of learning motivation using Augmented Reality and Virtual Reality applications for motorcycle engine assembly
by: Win, Lai Lai
Published: (2022)
by: Win, Lai Lai
Published: (2022)
Special issue on VR for culture and heritage: the experience of cultural heritage with virtual reality (Part II): Guest Editors’ introduction
by: Ch’ng, Eugene, et al.
Published: (2017)
by: Ch’ng, Eugene, et al.
Published: (2017)
Balancing performance and effort in deep learning via the fusion of real and synthetic cultural heritage photogrammetry training sets
by: Ch’ng, Eugene, et al.
Published: (2021)
by: Ch’ng, Eugene, et al.
Published: (2021)
Multiuser interaction with hybrid VR and AR for cultural heritage objects
by: Li, Yue, et al.
Published: (2018)
by: Li, Yue, et al.
Published: (2018)
Combining photogrammetry and augmented reality towards an integrated facility management system for the oil industry
by: Hou, Lei, et al.
Published: (2014)
by: Hou, Lei, et al.
Published: (2014)
What Opportunities For Storytelling Might Near-future Technologies Offer Creatives, And How Might Personal Data Affect This?
by: Strickland, J W
Published: (2022)
by: Strickland, J W
Published: (2022)
Design and development of virtual and augmented reality systems to enhance learning and training in assembly process
by: Mahmod @ Wahab, Rohidatun
Published: (2017)
by: Mahmod @ Wahab, Rohidatun
Published: (2017)
Enhancement of interaction for anatomy visual learning interfaces in augmented reality learning
by: Che Anuar, Che Nur Shafareen Afera
Published: (2020)
by: Che Anuar, Che Nur Shafareen Afera
Published: (2020)
Introduction to Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Crowdsourcing 3D cultural heritage: best practice for mass photogrammetry
by: Ch’ng, Eugene, et al.
Published: (2019)
by: Ch’ng, Eugene, et al.
Published: (2019)
Specular reflection removal and bloodless vessel segmentation for 3-D heart model reconstruction from single view images
by: Al-Surmi, Aqeel Abdullah Ahmed
Published: (2015)
by: Al-Surmi, Aqeel Abdullah Ahmed
Published: (2015)
Crowdsourcing for 3D cultural heritage for George Town UNESCO World Heritage Site
by: Ch'ng, Eugene
Published: (2018)
by: Ch'ng, Eugene
Published: (2018)
Integrating immersive technologies to architectural design studios
by: Kolozali, Denis
Published: (2025)
by: Kolozali, Denis
Published: (2025)
Adoption and use of emerging cultural technologies in China's museums
by: Ch’ng, Eugene, et al.
Published: (2018)
by: Ch’ng, Eugene, et al.
Published: (2018)
Assessment on 3D reconstruction of vehicle damage by using close range photogrammetry / Nurul Shafiqah Hazelin Noor Azmin
by: Noor Azmin, Nurul Shafiqah Hazelin
Published: (2018)
by: Noor Azmin, Nurul Shafiqah Hazelin
Published: (2018)
From photo to 3D to mixed reality: A complete workflow for cultural heritage visualisation and experience
by: Rahaman, Hafizur, et al.
Published: (2019)
by: Rahaman, Hafizur, et al.
Published: (2019)
Close-range photogrammetry enables documentation of environment-induced deformation of architectural heritage
by: Sužiedelytė-Visockienė, Jūratė, et al.
Published: (2015)
by: Sužiedelytė-Visockienė, Jūratė, et al.
Published: (2015)
Creation of 3D models from large unstructured image and video datasets
by: Hollick, J., et al.
Published: (2013)
by: Hollick, J., et al.
Published: (2013)
A comparison of the capacities of VR and 360-degree video for coordinating memory in the experience of cultural heritage
by: Cai, Shengdan, et al.
Published: (2018)
by: Cai, Shengdan, et al.
Published: (2018)
Evaluating the use of augmented reality to facilitate assembly
by: Hou, Lei
Published: (2013)
by: Hou, Lei
Published: (2013)
3D Digital Heritage Models as Sustainable Scholarly Resources
by: Champion, Erik, et al.
Published: (2019)
by: Champion, Erik, et al.
Published: (2019)
Competence-based adaptation of learning environments in 3D Space
by: Nussbaumer, A., et al.
Published: (2009)
by: Nussbaumer, A., et al.
Published: (2009)
Evaluating presence in cultural heritage projects
by: Champion, Erik, et al.
Published: (2012)
by: Champion, Erik, et al.
Published: (2012)
Theoretical Issues for Game-based Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures
by: Borsci, Simone, et al.
Published: (2016)
by: Borsci, Simone, et al.
Published: (2016)
Empirical evidence, evaluation criteria and challenges for the effectiveness of virtual and mixed reality tools for training operators of car service maintenance
by: Borsci, Simone, et al.
Published: (2015)
by: Borsci, Simone, et al.
Published: (2015)
The First Original Copy and the role of blockchain in the reproduction of cultural heritage
by: Ch’ng, Eugene
Published: (2019)
by: Ch’ng, Eugene
Published: (2019)
Suitability of UAV photogrammetry as a platform in topographic mapping / Siti Nurshahirah Othman
by: Othman, Siti Nurshahirah
Published: (2019)
by: Othman, Siti Nurshahirah
Published: (2019)
The usability analysis for the use of augmented reality and visual instructions in navigation services
by: Basiri, Anahid, et al.
Published: (2016)
by: Basiri, Anahid, et al.
Published: (2016)
AR university logo: markerless mobile augmented reality with waze application integration
by: Abdullah, Samir Diler
Published: (2015)
by: Abdullah, Samir Diler
Published: (2015)
Use of gamified augmented reality app in creating interest in learning english among vocational college students
by: Wang, Dan
Published: (2022)
by: Wang, Dan
Published: (2022)
Accuracy assessment of 3D building height extraction from UAV images with different flying altitude of UiTM Perlis / Mohamad Faris Jamain
by: Jamain, Mohamad Faris
Published: (2018)
by: Jamain, Mohamad Faris
Published: (2018)
Virtual worlds in Australian and New Zealand higher education: Remembering the past, understanding the present and imagining the future
by: Gregory, S., et al.
Published: (2013)
by: Gregory, S., et al.
Published: (2013)
Kejelekitan Sosial Komuniti Maya dan Hubungan Interpersoanal Melalui Komunikasi Berperantara Komputer
by: Bolong, Jusang
Published: (2006)
by: Bolong, Jusang
Published: (2006)
Underwater 3D Mapping of Ashmore Reef, Australia
by: Parnum, Iain, et al.
Published: (2023)
by: Parnum, Iain, et al.
Published: (2023)
Similar Items
-
Redefining Mixed Reality: User-Reality-Virtuality and Virtual Heritage Perspectives
by: Bekele, Mafkereseb, et al.
Published: (2019) -
The Scholarly Rewards and Tragic Irony of 3D Models in Virtual Heritage Discourse
by: Rahaman, Hafizur, et al.
Published: (2019) -
Interaction, communication and engagement in hybrid virtual and augmented reality environments
by: Li, Yue
Published: (2020) -
China museum’s digital heritage profile: an evaluation of digital technology adoption in cultural heritage institutions
by: White, Andrew, et al.
Published: (2019) -
Critical Gaming: Interactive History and Virtual Heritage
by: Champion, Erik
Published: (2015)