Enterprise gamification systems and employment legislation: a systematic literature review
| Main Authors: | Hinton, Sean, Wood, Lincoln C, Singh, H., Reiners, Torsten |
|---|---|
| Format: | Journal Article |
| Language: | English |
| Published: |
Australasian Association for Information Systems and Australian Computer Society
2019
|
| Online Access: | http://hdl.handle.net/20.500.11937/75820 |
Similar Items
Gamification
by: Wood, Lincoln, et al.
Published: (2015)
by: Wood, Lincoln, et al.
Published: (2015)
Gamification in logistics and supply chain education: Extending active learning
by: Wood, Lincoln, et al.
Published: (2012)
by: Wood, Lincoln, et al.
Published: (2012)
Gamification Design Elements in Business Education Simulations
by: Reiners, Torsten, et al.
Published: (2015)
by: Reiners, Torsten, et al.
Published: (2015)
The role of gamification and game-based learning in authentic assessment within virtual environments
by: Wood, Lincoln, et al.
Published: (2013)
by: Wood, Lincoln, et al.
Published: (2013)
Operationalising gamification in an educational authentic environment
by: Reiners, Torsten, et al.
Published: (2012)
by: Reiners, Torsten, et al.
Published: (2012)
Gamification and digital games-based learning in the classroom
by: Gregory, S., et al.
Published: (2015)
by: Gregory, S., et al.
Published: (2015)
Open access for gamification: a systematic review of literature across disciplines
by: Zakaria, Noor Syamilah, et al.
Published: (2020)
by: Zakaria, Noor Syamilah, et al.
Published: (2020)
Using gamification in accounting education: a systematic literature review (2017 – 2023)
by: Almuntsr, Nowara. M., et al.
Published: (2024)
by: Almuntsr, Nowara. M., et al.
Published: (2024)
Manufacturing and Logistics Information Systems
by: Wood, Lincoln, et al.
Published: (2015)
by: Wood, Lincoln, et al.
Published: (2015)
Small and Medium Enterprises & Artificial Intelligence: A Systematic Literature Review
by: Ankita, Singh A, et al.
Published: (2025)
by: Ankita, Singh A, et al.
Published: (2025)
Game-Based Elements to Upgrade Bots to Non-Player Characters in Support of Educators
by: Wood, Lincoln, et al.
Published: (2013)
by: Wood, Lincoln, et al.
Published: (2013)
Immersive Virtual Environments to Facilitate Authentic Education in Logistics and Supply Chain Management
by: Reiners, Torsten, et al.
Published: (2013)
by: Reiners, Torsten, et al.
Published: (2013)
Design and Construction of Semantic Document Networks Using Concept Extraction
by: Boese, S., et al.
Published: (2012)
by: Boese, S., et al.
Published: (2012)
Semantic Document Networks to Support Concept Retrieval
by: Boese, S., et al.
Published: (2014)
by: Boese, S., et al.
Published: (2014)
Design Perspective on the Role of Advanced Bots for Self-Guided Learning
by: Wood, Lincoln, et al.
Published: (2014)
by: Wood, Lincoln, et al.
Published: (2014)
Expanding Sales and Operations Planning using Sentiment Analysis: Demand and Sales Clarity from Social Media
by: Wood, Lincoln, et al.
Published: (2013)
by: Wood, Lincoln, et al.
Published: (2013)
Sentiment Analysis in Supply Chain Management
by: Wood, Lincoln, et al.
Published: (2014)
by: Wood, Lincoln, et al.
Published: (2014)
Think Exogenous to Excel: Alternative Supply Chain Data to Improve Transparency and Decisions
by: Wood, Lincoln, et al.
Published: (2016)
by: Wood, Lincoln, et al.
Published: (2016)
Employment of university students in China and abroad: A systematic literature review
by: Zhang, Ziran, et al.
Published: (2024)
by: Zhang, Ziran, et al.
Published: (2024)
On Modelling Big Data Guided Supply Chains in Knowledge-Base Geographic Information Systems
by: Nimmagadda, Shastri L, et al.
Published: (2019)
by: Nimmagadda, Shastri L, et al.
Published: (2019)
Sustainable Adoption And Implementation In Collaborative Enterprise: A Systematic Literature Review
by: Jnr, Bokolo Anthony, et al.
Published: (2017)
by: Jnr, Bokolo Anthony, et al.
Published: (2017)
Enterprise resource planning adoption lifecycle: a systematic literature review
by: Hassan, Marina, et al.
Published: (2016)
by: Hassan, Marina, et al.
Published: (2016)
Employment concepts of college students in china and abroad: A systematic literature review
by: Zhang, Ziran, et al.
Published: (2024)
by: Zhang, Ziran, et al.
Published: (2024)
Modelling Governance Indicators and Managing e-Business Information Systems
by: Nimmagadda, Shastri, et al.
Published: (2020)
by: Nimmagadda, Shastri, et al.
Published: (2020)
On big data-guided upstream business research and its knowledge management
by: Nimmagadda, Shastri, et al.
Published: (2018)
by: Nimmagadda, Shastri, et al.
Published: (2018)
Action-based learning assessment in virtual training environments
by: Fardinpour, A., et al.
Published: (2017)
by: Fardinpour, A., et al.
Published: (2017)
From Chaos Towards Sense: A Learner-Centric Narrative Virtual Learning Space
by: Reiners, Torsten, et al.
Published: (2014)
by: Reiners, Torsten, et al.
Published: (2014)
Experimental study on consumer-technology supported authentic immersion in virtual worlds for education and vocational training
by: Reiners, Torsten, et al.
Published: (2014)
by: Reiners, Torsten, et al.
Published: (2014)
Information System Artefact Development for Evaluating New Business Opportunities
by: Nimmagadda, Shastri, et al.
Published: (2020)
by: Nimmagadda, Shastri, et al.
Published: (2020)
A systematic literature review of an advisory system
by: Ain Nadhira, Mohd Taib, et al.
Published: (2024)
by: Ain Nadhira, Mohd Taib, et al.
Published: (2024)
Workplace effects of equal employment opportunity legislation: The Australian experience
by: Peetz, D., et al.
Published: (2008)
by: Peetz, D., et al.
Published: (2008)
Gaps in the legislation halal in Malaysia: a study of literature
by: Soraji, Azis Jakfar, et al.
Published: (2017)
by: Soraji, Azis Jakfar, et al.
Published: (2017)
Systematic literature review: Lean ergonomics analysis in small & medium enterprises (SMEs) manufacturing sector
by: Norhana, Mohd Aripin, et al.
Published: (2024)
by: Norhana, Mohd Aripin, et al.
Published: (2024)
Gamification in programming language learning: a review and pathway
by: Mubin, Siti Azreena, et al.
Published: (2020)
by: Mubin, Siti Azreena, et al.
Published: (2020)
The effect of slack, diversification, and time to recall on stock market reaction to toy recalls
by: Wood, Lincoln, et al.
Published: (2017)
by: Wood, Lincoln, et al.
Published: (2017)
On Big Data guided Unconventional Digital Ecosystems and their Knowledge Management
by: Nimmagadda, Shastri, et al.
Published: (2019)
by: Nimmagadda, Shastri, et al.
Published: (2019)
Trapped in deception: Corporate culture, sustainability, and project lifecycle
by: Reiners, Torsten, et al.
Published: (2019)
by: Reiners, Torsten, et al.
Published: (2019)
NDiVE: Gamified virtual reality environment for logistics and supply chain management training
by: Teräs, M., et al.
Published: (2016)
by: Teräs, M., et al.
Published: (2016)
Big Data Guided Unconventional Digital Reservoir Energy Ecosystem and its Knowledge Management.
by: Nimmagadda, Shastri, et al.
Published: (2021)
by: Nimmagadda, Shastri, et al.
Published: (2021)
Gamification of learning obesity
by: Pang, Qing Sen
Published: (2024)
by: Pang, Qing Sen
Published: (2024)
Similar Items
-
Gamification
by: Wood, Lincoln, et al.
Published: (2015) -
Gamification in logistics and supply chain education: Extending active learning
by: Wood, Lincoln, et al.
Published: (2012) -
Gamification Design Elements in Business Education Simulations
by: Reiners, Torsten, et al.
Published: (2015) -
The role of gamification and game-based learning in authentic assessment within virtual environments
by: Wood, Lincoln, et al.
Published: (2013) -
Operationalising gamification in an educational authentic environment
by: Reiners, Torsten, et al.
Published: (2012)