Redefining Mixed Reality: User-Reality-Virtuality and Virtual Heritage Perspectives
The primary objective of this paper is to present a redefinition of Mixed Reality from a perspective emphasizing the relationship between users, virtuality and reality as a fundamental component. The redefinition is motivated by three primary reasons. Firstly, current literature in which Augmented R...
| Main Authors: | Bekele, Mafkereseb, Champion, Erik |
|---|---|
| Format: | Conference Paper |
| Published: |
2019
|
| Subjects: | |
| Online Access: | https://caadria2019.nz/ http://hdl.handle.net/20.500.11937/75737 |
Similar Items
Interaction, communication and engagement in hybrid virtual and augmented reality environments
by: Li, Yue
Published: (2020)
by: Li, Yue
Published: (2020)
Conceptual framework development of learning motivation using Augmented Reality and Virtual Reality applications for motorcycle engine assembly
by: Win, Lai Lai
Published: (2022)
by: Win, Lai Lai
Published: (2022)
Design and development of virtual and augmented reality systems to enhance learning and training in assembly process
by: Mahmod @ Wahab, Rohidatun
Published: (2017)
by: Mahmod @ Wahab, Rohidatun
Published: (2017)
Special issue on VR for culture and heritage: the experience of cultural heritage with virtual reality (Part II): Guest Editors’ introduction
by: Ch’ng, Eugene, et al.
Published: (2017)
by: Ch’ng, Eugene, et al.
Published: (2017)
To 3D or Not 3D: Choosing a Photogrammetry Workflow for Cultural Heritage Groups
by: Rahaman, Hafizur, et al.
Published: (2019)
by: Rahaman, Hafizur, et al.
Published: (2019)
Enhancement of interaction for anatomy visual learning interfaces in augmented reality learning
by: Che Anuar, Che Nur Shafareen Afera
Published: (2020)
by: Che Anuar, Che Nur Shafareen Afera
Published: (2020)
Critical Gaming: Interactive History and Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
China museum’s digital heritage profile: an evaluation of digital technology adoption in cultural heritage institutions
by: White, Andrew, et al.
Published: (2019)
by: White, Andrew, et al.
Published: (2019)
Integrating immersive technologies to architectural design studios
by: Kolozali, Denis
Published: (2025)
by: Kolozali, Denis
Published: (2025)
Evaluating the use of augmented reality to facilitate assembly
by: Hou, Lei
Published: (2013)
by: Hou, Lei
Published: (2013)
Tangible mixed reality for remote design review: a study understanding user perception and acceptance
by: Wang, Xiangyu, et al.
Published: (2013)
by: Wang, Xiangyu, et al.
Published: (2013)
The usability analysis for the use of augmented reality and visual instructions in navigation services
by: Basiri, Anahid, et al.
Published: (2016)
by: Basiri, Anahid, et al.
Published: (2016)
AR university logo: markerless mobile augmented reality with waze application integration
by: Abdullah, Samir Diler
Published: (2015)
by: Abdullah, Samir Diler
Published: (2015)
Use of gamified augmented reality app in creating interest in learning english among vocational college students
by: Wang, Dan
Published: (2022)
by: Wang, Dan
Published: (2022)
Developing ideation cards to support the design of mixed reality games
by: Wetzel, Richard
Published: (2017)
by: Wetzel, Richard
Published: (2017)
Perceptual issues of visual attention and depth perception in augmented reality
by: Long, M.L.
Published: (2019)
by: Long, M.L.
Published: (2019)
Conceptual development of an augmented reality application for vehicle inspection in Kuwait
by: Alostad, Eisa A E B
Published: (2019)
by: Alostad, Eisa A E B
Published: (2019)
Use of Tangible and Augmented Reality Models in Engineering Graphics Courses
by: Chen, Y., et al.
Published: (2011)
by: Chen, Y., et al.
Published: (2011)
Empirical evidence, evaluation criteria and challenges for the effectiveness of virtual and mixed reality tools for training operators of car service maintenance
by: Borsci, Simone, et al.
Published: (2015)
by: Borsci, Simone, et al.
Published: (2015)
Trust in virtual reality
by: Salanitri, Davide
Published: (2018)
by: Salanitri, Davide
Published: (2018)
Multiuser interaction with hybrid VR and AR for cultural heritage objects
by: Li, Yue, et al.
Published: (2018)
by: Li, Yue, et al.
Published: (2018)
What Opportunities For Storytelling Might Near-future Technologies Offer Creatives, And How Might Personal Data Affect This?
by: Strickland, J W
Published: (2022)
by: Strickland, J W
Published: (2022)
The lives of objects: designing for meaningful things
by: Darzentas, Dimitrios Paris
Published: (2018)
by: Darzentas, Dimitrios Paris
Published: (2018)
Using virtual reality for halal slaughtering via medic training simulation and analysis
by: Abdullah, Lili Nurliyana
Published: (2011)
by: Abdullah, Lili Nurliyana
Published: (2011)
Future directions for the development of Virtual Reality within an automotive manufacturer
by: Lawson, Glyn, et al.
Published: (2016)
by: Lawson, Glyn, et al.
Published: (2016)
Supporting mobile mixed-reality experiences
by: Flintham, Martin
Published: (2009)
by: Flintham, Martin
Published: (2009)
A comparison of immersive realities and interaction methods: cultural learning in virtual heritage
by: Bekele, Mafkereseb, et al.
Published: (2019)
by: Bekele, Mafkereseb, et al.
Published: (2019)
Walkable Mixed Reality Map as interaction interface for Virtual Heritage
by: Bekele, Mafkereseb
Published: (2019)
by: Bekele, Mafkereseb
Published: (2019)
Augmented Reality in built environment: Classification and implications for future research
by: Wang, Xiangyu, et al.
Published: (2013)
by: Wang, Xiangyu, et al.
Published: (2013)
The use of augmented reality for solving arithmetic problems for preschool children
by: Zhou, Siyuan, et al.
Published: (2020)
by: Zhou, Siyuan, et al.
Published: (2020)
A conceptual framework for integrating building information modeling with augmented reality
by: Wang, Xiangyu, et al.
Published: (2013)
by: Wang, Xiangyu, et al.
Published: (2013)
Improving Chemical Plant Safety Training Using Virtual Reality
by: Nasios, Konstantinos
Published: (2002)
by: Nasios, Konstantinos
Published: (2002)
Development of virtual reality framework in Malaysian automotive manufacturing industry
by: Mousavi, Maryam
Published: (2011)
by: Mousavi, Maryam
Published: (2011)
Development of user interface of tele-operated cranes
by: Chi, Hung-Lin, et al.
Published: (2012)
by: Chi, Hung-Lin, et al.
Published: (2012)
Virtual reality for fixture design and assembly
by: Li, Qiang
Published: (2009)
by: Li, Qiang
Published: (2009)
Combining photogrammetry and augmented reality towards an integrated facility management system for the oil industry
by: Hou, Lei, et al.
Published: (2014)
by: Hou, Lei, et al.
Published: (2014)
Using Animated Augmented Reality to Cognitively Guide Assembly
by: Hou, Lei, et al.
Published: (2013)
by: Hou, Lei, et al.
Published: (2013)
Comparison of augmented reality with other teaching methods in learning anatomy: A systematic review
by: Williams, Ally, et al.
Published: (2024)
by: Williams, Ally, et al.
Published: (2024)
Solid modelling in a virtual reality environment
by: Zhong, Y., et al.
Published: (2005)
by: Zhong, Y., et al.
Published: (2005)
Virtual Reality In Enhancing Internet-Based Education
by: Su, Moon Ting
Published: (1998)
by: Su, Moon Ting
Published: (1998)
Similar Items
-
Interaction, communication and engagement in hybrid virtual and augmented reality environments
by: Li, Yue
Published: (2020) -
Conceptual framework development of learning motivation using Augmented Reality and Virtual Reality applications for motorcycle engine assembly
by: Win, Lai Lai
Published: (2022) -
Design and development of virtual and augmented reality systems to enhance learning and training in assembly process
by: Mahmod @ Wahab, Rohidatun
Published: (2017) -
Special issue on VR for culture and heritage: the experience of cultural heritage with virtual reality (Part II): Guest Editors’ introduction
by: Ch’ng, Eugene, et al.
Published: (2017) -
To 3D or Not 3D: Choosing a Photogrammetry Workflow for Cultural Heritage Groups
by: Rahaman, Hafizur, et al.
Published: (2019)