The Story of the Markham Car Collection: A Cross-Platform Panoramic Tour of Contested Heritage
In this article, we share our experiences of using digital technologies and various media to present historical narratives of a museum object collection aiming to provide an engaging experience on multiple platforms. Based on P. Joseph’s article, Dawson presented multiple interpretations and histori...
| Main Authors: | Joseph, Pauline, Champion, Erik, Dawson, Beata |
|---|---|
| Format: | Journal Article |
| Published: |
Rowman & Littlefield
2019
|
| Online Access: | http://hdl.handle.net/20.500.11937/75736 |
Similar Items
Creative Work ‘The story of the Markham car collection’. Exegesis: Designing a storyteller panorama tour and the user
experience
by: Dawson, Beata
Published: (2019)
by: Dawson, Beata
Published: (2019)
Heritage of the Markham car collection: Estrangement with the West Australian motoring community
by: Joseph, Pauline
Published: (2016)
by: Joseph, Pauline
Published: (2016)
Interactive Virtual Campus Tour using Panoramic Video: A Heuristic Evaluation
by: Osman, Aznoora, et al.
Published: (2020)
by: Osman, Aznoora, et al.
Published: (2020)
Developing virtual campus tour using panoramic video / Nur Izlin Iskak
by: Iskak, Nur Izlin
Published: (2020)
by: Iskak, Nur Izlin
Published: (2020)
Cross-cultural Learning, Heritage, and Digital Games
by: Champion, Erik
Published: (2016)
by: Champion, Erik
Published: (2016)
Introduction to Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
The Contestation of Heritage: The Colonizer and the Colonized in Australia
by: Jones, Roy, et al.
Published: (2008)
by: Jones, Roy, et al.
Published: (2008)
Interpreting panoramic radiographs for beginners
by: Ghazali, Ahmad Badruddin
Published: (2020)
by: Ghazali, Ahmad Badruddin
Published: (2020)
Computer Games, Heritage and Preservation
by: Champion, Erik
Published: (2018)
by: Champion, Erik
Published: (2018)
History and Cultural Heritage in Virtual Environments
by: Champion, Erik
Published: (2014)
by: Champion, Erik
Published: (2014)
Virtual Heritage Projects versus Digital Heritage Infrastructure
by: Champion, Erik, et al.
Published: (2015)
by: Champion, Erik, et al.
Published: (2015)
From Historical Models to Virtual Heritage Simulations
by: Champion, Erik
Published: (2019)
by: Champion, Erik
Published: (2019)
Ludic Challenges For New Heritage and Cultural Tourism
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
The Missing Scholarship Behind Virtual Heritage Infrastructures
by: Champion, Erik
Published: (2016)
by: Champion, Erik
Published: (2016)
Roleplaying and Rituals For Cultural Heritage-Orientated Games
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Critical Gaming: Interactive History and Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Theoretical Issues for Game-based Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Defining Cultural Agents for Virtual Heritage Environments
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Cultural heritage visualization: Using interactive multimedia in museum environment
by: Dawson, B., et al.
Published: (2016)
by: Dawson, B., et al.
Published: (2016)
Engaging with Bediuzzaman Said Nursi: a model of interfaith dialogue / By Ian S. Markham
by: Mohd. Dom, Adi Setia
Published: (2011)
by: Mohd. Dom, Adi Setia
Published: (2011)
The Role of 3D Models in Virtual Heritage Infrastructures
by: Champion, Erik
Published: (2017)
by: Champion, Erik
Published: (2017)
Pictures of time beneath: Science, heritage and the uses of the deep past
by: Champion, Erik
Published: (2012)
by: Champion, Erik
Published: (2012)
A 3D pedagogical heritage tool using game technology
by: Champion, Erik
Published: (2016)
by: Champion, Erik
Published: (2016)
Otherness of place: Game-based interaction and learning in virtual heritage projects
by: Champion, Erik
Published: (2008)
by: Champion, Erik
Published: (2008)
Infrastructure Requirements For A UNESCO World Heritage Archival (short paper)
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Entertaining the similarities and distinctions between serious games and virtual heritage projects
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Evaluating presence in cultural heritage projects
by: Champion, Erik, et al.
Published: (2012)
by: Champion, Erik, et al.
Published: (2012)
Motion Control For Remote Archaeological Presentations, Digital Heritage: 3D representations
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Art History, Heritage Games, and Virtual Reality
by: Champion, Erik, et al.
Published: (2020)
by: Champion, Erik, et al.
Published: (2020)
Chinese culture approached through touch: Chinese cultural heritage learnt via touch-based games
by: Champion, Erik, et al.
Published: (2012)
by: Champion, Erik, et al.
Published: (2012)
3D Digital Heritage Models as Sustainable Scholarly Resources
by: Champion, Erik, et al.
Published: (2019)
by: Champion, Erik, et al.
Published: (2019)
Heritage Contests: What Can We Learn from Social Movements?
by: Jones, Tod, et al.
Published: (2017)
by: Jones, Tod, et al.
Published: (2017)
Designing 3 Dimensional Virtual Reality Using
Panoramic Image
by: W. A. Arif, W. Norazlinawati, et al.
Published: (2009)
by: W. A. Arif, W. Norazlinawati, et al.
Published: (2009)
Implementation of Augmented Reality and panoramic view for interior house design
by: Tan, Pei Lin
Published: (2015)
by: Tan, Pei Lin
Published: (2015)
Bringing Your A-Game to Digital Archaeology: Issues with Serious Games and Virtual Heritage and What We Can Do About It
by: Champion, Erik
Published: (2017)
by: Champion, Erik
Published: (2017)
Redefining Mixed Reality: User-Reality-Virtuality and Virtual Heritage Perspectives
by: Bekele, Mafkereseb, et al.
Published: (2019)
by: Bekele, Mafkereseb, et al.
Published: (2019)
The Scholarly Rewards and Tragic Irony of 3D Models in Virtual Heritage Discourse
by: Rahaman, Hafizur, et al.
Published: (2019)
by: Rahaman, Hafizur, et al.
Published: (2019)
A comparison of immersive realities and interaction methods: cultural learning in virtual heritage
by: Bekele, Mafkereseb, et al.
Published: (2019)
by: Bekele, Mafkereseb, et al.
Published: (2019)
To 3D or Not 3D: Choosing a Photogrammetry Workflow for Cultural Heritage Groups
by: Rahaman, Hafizur, et al.
Published: (2019)
by: Rahaman, Hafizur, et al.
Published: (2019)
Spectrum Licensing and Flexible Beauty Contest Designs
by: Madden, Gary, et al.
Published: (2013)
by: Madden, Gary, et al.
Published: (2013)
Similar Items
-
Creative Work ‘The story of the Markham car collection’. Exegesis: Designing a storyteller panorama tour and the user
experience
by: Dawson, Beata
Published: (2019) -
Heritage of the Markham car collection: Estrangement with the West Australian motoring community
by: Joseph, Pauline
Published: (2016) -
Interactive Virtual Campus Tour using Panoramic Video: A Heuristic Evaluation
by: Osman, Aznoora, et al.
Published: (2020) -
Developing virtual campus tour using panoramic video / Nur Izlin Iskak
by: Iskak, Nur Izlin
Published: (2020) -
Cross-cultural Learning, Heritage, and Digital Games
by: Champion, Erik
Published: (2016)