Norberg-Schulz: Culture, Presence and a Sense of Virtual Place
No Abstract Available
| Main Author: | Champion, Erik |
|---|---|
| Format: | Book Chapter |
| Published: |
Routledge
2018
|
| Online Access: | https://www.routledge.com/ http://hdl.handle.net/20.500.11937/73928 |
Similar Items
The Phenomenology of Real and Virtual Places
by: Champion, Erik
Published: (2019)
by: Champion, Erik
Published: (2019)
Otherness of place: Game-based interaction and learning in virtual heritage projects
by: Champion, Erik
Published: (2008)
by: Champion, Erik
Published: (2008)
History and Cultural Heritage in Virtual Environments
by: Champion, Erik
Published: (2014)
by: Champion, Erik
Published: (2014)
Evaluating presence in cultural heritage projects
by: Champion, Erik, et al.
Published: (2012)
by: Champion, Erik, et al.
Published: (2012)
Defining Cultural Agents for Virtual Heritage Environments
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Experiential realism and digital place-making
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
A comparison of immersive realities and interaction methods: cultural learning in virtual heritage
by: Bekele, Mafkereseb, et al.
Published: (2019)
by: Bekele, Mafkereseb, et al.
Published: (2019)
Evaluating the sense of presence in non immersive virtual environment
by: Norehan, bte Zulkiply
Published: (2001)
by: Norehan, bte Zulkiply
Published: (2001)
Introduction to Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
From Historical Models to Virtual Heritage Simulations
by: Champion, Erik
Published: (2019)
by: Champion, Erik
Published: (2019)
The Missing Scholarship Behind Virtual Heritage Infrastructures
by: Champion, Erik
Published: (2016)
by: Champion, Erik
Published: (2016)
Critical Gaming: Interactive History and Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Theoretical Issues for Game-based Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
The Role of 3D Models in Virtual Heritage Infrastructures
by: Champion, Erik
Published: (2017)
by: Champion, Erik
Published: (2017)
Enhancing Learning Through 3-D Virtual Environments
by: Champion, Erik
Published: (2008)
by: Champion, Erik
Published: (2008)
The distribution of larval Aspiculuris tetraptera Schulz during a primary infection in Mus musculus, Rattus norvegicus and Apodemus sylvaticus
by: Behnke, Jerzy M.
Published: (1974)
by: Behnke, Jerzy M.
Published: (1974)
Redefining Mixed Reality: User-Reality-Virtuality and Virtual Heritage Perspectives
by: Bekele, Mafkereseb, et al.
Published: (2019)
by: Bekele, Mafkereseb, et al.
Published: (2019)
Entertaining the similarities and distinctions between serious games and virtual heritage projects
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Art History, Heritage Games, and Virtual Reality
by: Champion, Erik, et al.
Published: (2020)
by: Champion, Erik, et al.
Published: (2020)
Potential of sense of place in cultural heritage conservation: a systematic review
by: Ma, Yue, et al.
Published: (2023)
by: Ma, Yue, et al.
Published: (2023)
Bringing Your A-Game to Digital Archaeology: Issues with Serious Games and Virtual Heritage and What We Can Do About It
by: Champion, Erik
Published: (2017)
by: Champion, Erik
Published: (2017)
The Triffids: The Sense of a Place
by: Stratton, Jon
Published: (2007)
by: Stratton, Jon
Published: (2007)
Virtual Heritage Projects versus Digital Heritage Infrastructure
by: Champion, Erik, et al.
Published: (2015)
by: Champion, Erik, et al.
Published: (2015)
Chinese culture approached through touch: Chinese cultural heritage learnt via touch-based games
by: Champion, Erik, et al.
Published: (2012)
by: Champion, Erik, et al.
Published: (2012)
Ludic Challenges For New Heritage and Cultural Tourism
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Cross-cultural Learning, Heritage, and Digital Games
by: Champion, Erik
Published: (2016)
by: Champion, Erik
Published: (2016)
Roleplaying and Rituals For Cultural Heritage-Orientated Games
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
The Scholarly Rewards and Tragic Irony of 3D Models in Virtual Heritage Discourse
by: Rahaman, Hafizur, et al.
Published: (2019)
by: Rahaman, Hafizur, et al.
Published: (2019)
Comparison the concepts of sense of place and attachment to place in architectural studies
by: Hashem, Hashemnezhad, et al.
Published: (2013)
by: Hashem, Hashemnezhad, et al.
Published: (2013)
Linking activity and place attachment dimensions in enhancing the sense of place
by: Ujang, Norsidah, et al.
Published: (2007)
by: Ujang, Norsidah, et al.
Published: (2007)
Sense of presence and learning satisfaction among students of different age groups in a 3-D virtual world
by: Rahman, M. H. A., et al.
Published: (2019)
by: Rahman, M. H. A., et al.
Published: (2019)
The Palenque project: Evaluating interaction in an online virtual archaeology site
by: Champion, Erik, et al.
Published: (2012)
by: Champion, Erik, et al.
Published: (2012)
Re-presenting China in Digital Immersive Art: Virtual Reality, Imaginaries, and Cultural Presence
by: Zhao, Xinyang
Published: (2022)
by: Zhao, Xinyang
Published: (2022)
A Pilot Study of Four Cultural Touch-Screen Games
by: Wang, L., et al.
Published: (2011)
by: Wang, L., et al.
Published: (2011)
Una división esquemática de estrategias de aprendizaje relevantes para el patrimonio cultural basadas en juegos digitales
by: Champion, Erik
Published: (2017)
by: Champion, Erik
Published: (2017)
Making places : the role of attachment in creating the sense of place for traditional streets in Malaysia
by: Shamsuddin, Shuhana, et al.
Published: (2008)
by: Shamsuddin, Shuhana, et al.
Published: (2008)
Authority from Grief, Presence and Place in the Making of Roadside Memorials
by: Clark, J., et al.
Published: (2006)
by: Clark, J., et al.
Published: (2006)
A sense of place within landscape cultural settings / Nik Mastura Nik Mohammad … [et al.]
by: Nik Mohammad, Nik Mastura, et al.
Published: (2018)
by: Nik Mohammad, Nik Mastura, et al.
Published: (2018)
To 3D or Not 3D: Choosing a Photogrammetry Workflow for Cultural Heritage Groups
by: Rahaman, Hafizur, et al.
Published: (2019)
by: Rahaman, Hafizur, et al.
Published: (2019)
Refining or Maybe Replacing 'Place': Towards a Theology of Presence? Consequences and Responsibility
by: Kinsella, John
Published: (2014)
by: Kinsella, John
Published: (2014)
Similar Items
-
The Phenomenology of Real and Virtual Places
by: Champion, Erik
Published: (2019) -
Otherness of place: Game-based interaction and learning in virtual heritage projects
by: Champion, Erik
Published: (2008) -
History and Cultural Heritage in Virtual Environments
by: Champion, Erik
Published: (2014) -
Evaluating presence in cultural heritage projects
by: Champion, Erik, et al.
Published: (2012) -
Defining Cultural Agents for Virtual Heritage Environments
by: Champion, Erik
Published: (2015)