Scripting the virtual: Formats and development paths for recent australian narrative 360-degree virtual reality projects

Since around 2015, an abundance of cinematic, short narrative virtual reality (VR) projects utilizing an immersive 360-degree format have emerged at film festivals around the world and on online platforms. While this medium is one that is increasingly being adopted by established, traditional 2D fil...

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Bibliographic Details
Main Author: Dooley, Kath
Format: Journal Article
Published: 2018
Online Access:http://hdl.handle.net/20.500.11937/73351
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author Dooley, Kath
author_facet Dooley, Kath
author_sort Dooley, Kath
building Curtin Institutional Repository
collection Online Access
description Since around 2015, an abundance of cinematic, short narrative virtual reality (VR) projects utilizing an immersive 360-degree format have emerged at film festivals around the world and on online platforms. While this medium is one that is increasingly being adopted by established, traditional 2D filmmakers, the specificity of the form gives rise to a number of challenges for the screenwriter when considering screen grammar, script formats and the writing process. This article begins to address a gap in knowledge in this area by reporting upon approaches to the script formats, development techniques and methods of collaboration utilized by three Australian practitioners working in this format. This research includes a study of the physical expression of a screen idea (recorded on the page or elsewhere) and an exploration of the working conditions within which these ideas are shaped to provide some insight into emerging practices. I draw upon detailed interviews with the three practitioners, and in doing so, I open up a discussion on how their approaches to 360-degree VR differ from traditional forms of screenplay writing.
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spelling curtin-20.500.11937-733512019-06-17T01:10:04Z Scripting the virtual: Formats and development paths for recent australian narrative 360-degree virtual reality projects Dooley, Kath Since around 2015, an abundance of cinematic, short narrative virtual reality (VR) projects utilizing an immersive 360-degree format have emerged at film festivals around the world and on online platforms. While this medium is one that is increasingly being adopted by established, traditional 2D filmmakers, the specificity of the form gives rise to a number of challenges for the screenwriter when considering screen grammar, script formats and the writing process. This article begins to address a gap in knowledge in this area by reporting upon approaches to the script formats, development techniques and methods of collaboration utilized by three Australian practitioners working in this format. This research includes a study of the physical expression of a screen idea (recorded on the page or elsewhere) and an exploration of the working conditions within which these ideas are shaped to provide some insight into emerging practices. I draw upon detailed interviews with the three practitioners, and in doing so, I open up a discussion on how their approaches to 360-degree VR differ from traditional forms of screenplay writing. 2018 Journal Article http://hdl.handle.net/20.500.11937/73351 10.1386/josc.9.2.175_1 fulltext
spellingShingle Dooley, Kath
Scripting the virtual: Formats and development paths for recent australian narrative 360-degree virtual reality projects
title Scripting the virtual: Formats and development paths for recent australian narrative 360-degree virtual reality projects
title_full Scripting the virtual: Formats and development paths for recent australian narrative 360-degree virtual reality projects
title_fullStr Scripting the virtual: Formats and development paths for recent australian narrative 360-degree virtual reality projects
title_full_unstemmed Scripting the virtual: Formats and development paths for recent australian narrative 360-degree virtual reality projects
title_short Scripting the virtual: Formats and development paths for recent australian narrative 360-degree virtual reality projects
title_sort scripting the virtual: formats and development paths for recent australian narrative 360-degree virtual reality projects
url http://hdl.handle.net/20.500.11937/73351