Affective processes as network hubs
The practical problems of designing and coding a web-based flight simulator for teachers has led to a ‘three-tier plus environment’ model (COVE model) for a software agent’s cognition (C), psychologicsal (O), physical (V) processes and responses to tasks and interpersonal relationships within a lear...
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| Format: | Journal Article |
| Published: |
Springer
2014
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| Online Access: | http://hdl.handle.net/20.500.11937/69969 |
| _version_ | 1848762181283217408 |
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| author | Gibson, David |
| author_facet | Gibson, David |
| author_sort | Gibson, David |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | The practical problems of designing and coding a web-based flight simulator for teachers has led to a ‘three-tier plus environment’ model (COVE model) for a software agent’s cognition (C), psychologicsal (O), physical (V) processes and responses to tasks and interpersonal relationships within a learning environment (E). The purpose of this article is to introduce how some of the COVE model layers represent preconscious processing hubs in an AI human-agent’s representation of learning in a serious game, and how an application of the Five Factor Model of psychology in the O layer determines the scope of dimensions for a practical computational model of affective processes. The article illustrates the model with the classroom-learning context of the simSchool application (www.simschool.org); presents details of the COVE model of an agent’s reactions to academic tasks; discusses the theoretical foundations; and outlines the research-based real world impacts from external validation studies as well as new testable hypotheses of simSchool. |
| first_indexed | 2025-11-14T10:43:29Z |
| format | Journal Article |
| id | curtin-20.500.11937-69969 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T10:43:29Z |
| publishDate | 2014 |
| publisher | Springer |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-699692018-12-14T00:21:46Z Affective processes as network hubs Gibson, David The practical problems of designing and coding a web-based flight simulator for teachers has led to a ‘three-tier plus environment’ model (COVE model) for a software agent’s cognition (C), psychologicsal (O), physical (V) processes and responses to tasks and interpersonal relationships within a learning environment (E). The purpose of this article is to introduce how some of the COVE model layers represent preconscious processing hubs in an AI human-agent’s representation of learning in a serious game, and how an application of the Five Factor Model of psychology in the O layer determines the scope of dimensions for a practical computational model of affective processes. The article illustrates the model with the classroom-learning context of the simSchool application (www.simschool.org); presents details of the COVE model of an agent’s reactions to academic tasks; discusses the theoretical foundations; and outlines the research-based real world impacts from external validation studies as well as new testable hypotheses of simSchool. 2014 Journal Article http://hdl.handle.net/20.500.11937/69969 10.1007/978-3-319-12973-0_9 Springer fulltext |
| spellingShingle | Gibson, David Affective processes as network hubs |
| title | Affective processes as network hubs |
| title_full | Affective processes as network hubs |
| title_fullStr | Affective processes as network hubs |
| title_full_unstemmed | Affective processes as network hubs |
| title_short | Affective processes as network hubs |
| title_sort | affective processes as network hubs |
| url | http://hdl.handle.net/20.500.11937/69969 |