Affective processes as network hubs

The practical problems of designing and coding a web-based flight simulator for teachers has led to a ‘three-tier plus environment’ model (COVE model) for a software agent’s cognition (C), psychologicsal (O), physical (V) processes and responses to tasks and interpersonal relationships within a lear...

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Main Author: Gibson, David
Format: Journal Article
Published: Springer 2014
Online Access:http://hdl.handle.net/20.500.11937/69969
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author Gibson, David
author_facet Gibson, David
author_sort Gibson, David
building Curtin Institutional Repository
collection Online Access
description The practical problems of designing and coding a web-based flight simulator for teachers has led to a ‘three-tier plus environment’ model (COVE model) for a software agent’s cognition (C), psychologicsal (O), physical (V) processes and responses to tasks and interpersonal relationships within a learning environment (E). The purpose of this article is to introduce how some of the COVE model layers represent preconscious processing hubs in an AI human-agent’s representation of learning in a serious game, and how an application of the Five Factor Model of psychology in the O layer determines the scope of dimensions for a practical computational model of affective processes. The article illustrates the model with the classroom-learning context of the simSchool application (www.simschool.org); presents details of the COVE model of an agent’s reactions to academic tasks; discusses the theoretical foundations; and outlines the research-based real world impacts from external validation studies as well as new testable hypotheses of simSchool.
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spelling curtin-20.500.11937-699692018-12-14T00:21:46Z Affective processes as network hubs Gibson, David The practical problems of designing and coding a web-based flight simulator for teachers has led to a ‘three-tier plus environment’ model (COVE model) for a software agent’s cognition (C), psychologicsal (O), physical (V) processes and responses to tasks and interpersonal relationships within a learning environment (E). The purpose of this article is to introduce how some of the COVE model layers represent preconscious processing hubs in an AI human-agent’s representation of learning in a serious game, and how an application of the Five Factor Model of psychology in the O layer determines the scope of dimensions for a practical computational model of affective processes. The article illustrates the model with the classroom-learning context of the simSchool application (www.simschool.org); presents details of the COVE model of an agent’s reactions to academic tasks; discusses the theoretical foundations; and outlines the research-based real world impacts from external validation studies as well as new testable hypotheses of simSchool. 2014 Journal Article http://hdl.handle.net/20.500.11937/69969 10.1007/978-3-319-12973-0_9 Springer fulltext
spellingShingle Gibson, David
Affective processes as network hubs
title Affective processes as network hubs
title_full Affective processes as network hubs
title_fullStr Affective processes as network hubs
title_full_unstemmed Affective processes as network hubs
title_short Affective processes as network hubs
title_sort affective processes as network hubs
url http://hdl.handle.net/20.500.11937/69969