Modeling Classroom Behaviors in Software Agents

In order for a digital simulation to provide an artificial teaching environment there needs to be a computational model of the act of teaching interacting with software agents. The COVE model integrates Cognitive science models, the OCEAN model of psychology and OCC model of emotions, Visual-Auditor...

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Bibliographic Details
Main Author: Gibson, David
Format: Book Chapter
Published: IGI Global 2009
Online Access:http://hdl.handle.net/20.500.11937/6878
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author Gibson, David
author_facet Gibson, David
author_sort Gibson, David
building Curtin Institutional Repository
collection Online Access
description In order for a digital simulation to provide an artificial teaching environment there needs to be a computational model of the act of teaching interacting with software agents. The COVE model integrates Cognitive science models, the OCEAN model of psychology and OCC model of emotions, Visual-Auditory-Kinesthetic perception and the Environment (social and physical expectations) for learning. A context for the COVE agent model is provided by the How People Learn (HPL) theory of learning and Behaviorist-Cognitivist-Constructivist (BCC) instructional framework. This chapter presents design considerations for computationally modeling COVE to enable agents to possess the psychological, physical, cognitive, and social aspects of learning that enable the representation of behaviors of students in learning environments and to allow simulation of HPL-BCC theories of instruction and learning.
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format Book Chapter
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institution Curtin University Malaysia
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last_indexed 2025-11-14T06:13:38Z
publishDate 2009
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spelling curtin-20.500.11937-68782017-01-30T10:56:12Z Modeling Classroom Behaviors in Software Agents Gibson, David In order for a digital simulation to provide an artificial teaching environment there needs to be a computational model of the act of teaching interacting with software agents. The COVE model integrates Cognitive science models, the OCEAN model of psychology and OCC model of emotions, Visual-Auditory-Kinesthetic perception and the Environment (social and physical expectations) for learning. A context for the COVE agent model is provided by the How People Learn (HPL) theory of learning and Behaviorist-Cognitivist-Constructivist (BCC) instructional framework. This chapter presents design considerations for computationally modeling COVE to enable agents to possess the psychological, physical, cognitive, and social aspects of learning that enable the representation of behaviors of students in learning environments and to allow simulation of HPL-BCC theories of instruction and learning. 2009 Book Chapter http://hdl.handle.net/20.500.11937/6878 IGI Global restricted
spellingShingle Gibson, David
Modeling Classroom Behaviors in Software Agents
title Modeling Classroom Behaviors in Software Agents
title_full Modeling Classroom Behaviors in Software Agents
title_fullStr Modeling Classroom Behaviors in Software Agents
title_full_unstemmed Modeling Classroom Behaviors in Software Agents
title_short Modeling Classroom Behaviors in Software Agents
title_sort modeling classroom behaviors in software agents
url http://hdl.handle.net/20.500.11937/6878