Engaging Higher Education Learners With Transmedia Play

This article documents the application of transmedia play in a higher education business context, providing a case study of how transmedia play can be infused into an undergraduate marketing course. We share our findings regarding learner experience and engagement, detailing results from structured...

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Main Authors: Gunness, Aneeshta, Dickinson, Sonia, McNair, Hamish
Format: Journal Article
Published: 2018
Online Access:http://hdl.handle.net/20.500.11937/68335
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author Gunness, Aneeshta
Dickinson, Sonia
McNair, Hamish
author_facet Gunness, Aneeshta
Dickinson, Sonia
McNair, Hamish
author_sort Gunness, Aneeshta
building Curtin Institutional Repository
collection Online Access
description This article documents the application of transmedia play in a higher education business context, providing a case study of how transmedia play can be infused into an undergraduate marketing course. We share our findings regarding learner experience and engagement, detailing results from structured interviews with 22 course participants. Evidence shows that the transmedia approach has value and can be successfully enacted in an undergraduate course to create connected learning opportunities and elicit cognitive, affective, and behavioral engagement. However, we note that the participatory nature of the pedagogy did create challenges for digital novices. In order to transition digital novices from peripheral to full participants in a transmedia learning community context, further research is warranted.
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spelling curtin-20.500.11937-683352018-12-10T07:48:28Z Engaging Higher Education Learners With Transmedia Play Gunness, Aneeshta Dickinson, Sonia McNair, Hamish This article documents the application of transmedia play in a higher education business context, providing a case study of how transmedia play can be infused into an undergraduate marketing course. We share our findings regarding learner experience and engagement, detailing results from structured interviews with 22 course participants. Evidence shows that the transmedia approach has value and can be successfully enacted in an undergraduate course to create connected learning opportunities and elicit cognitive, affective, and behavioral engagement. However, we note that the participatory nature of the pedagogy did create challenges for digital novices. In order to transition digital novices from peripheral to full participants in a transmedia learning community context, further research is warranted. 2018 Journal Article http://hdl.handle.net/20.500.11937/68335 10.1177/0273475318775138 restricted
spellingShingle Gunness, Aneeshta
Dickinson, Sonia
McNair, Hamish
Engaging Higher Education Learners With Transmedia Play
title Engaging Higher Education Learners With Transmedia Play
title_full Engaging Higher Education Learners With Transmedia Play
title_fullStr Engaging Higher Education Learners With Transmedia Play
title_full_unstemmed Engaging Higher Education Learners With Transmedia Play
title_short Engaging Higher Education Learners With Transmedia Play
title_sort engaging higher education learners with transmedia play
url http://hdl.handle.net/20.500.11937/68335