Critical Gaming: Interactive History and Virtual Heritage
This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging th...
| Main Author: | Champion, Erik |
|---|---|
| Other Authors: | Marilyn Deegan |
| Format: | Book |
| Published: |
Ashgate Publishing Limited
2015
|
| Subjects: | |
| Online Access: | http://hdl.handle.net/20.500.11937/6777 |
Similar Items
Theoretical Issues for Game-based Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Interaction, communication and engagement in hybrid virtual and augmented reality environments
by: Li, Yue
Published: (2020)
by: Li, Yue
Published: (2020)
Special issue on VR for culture and heritage: the experience of cultural heritage with virtual reality (Part II): Guest Editors’ introduction
by: Ch’ng, Eugene, et al.
Published: (2017)
by: Ch’ng, Eugene, et al.
Published: (2017)
Virtual rehabilitation: what are the practical barriers for home-based research?
by: Threapleton, Kate, et al.
Published: (2016)
by: Threapleton, Kate, et al.
Published: (2016)
To 3D or Not 3D: Choosing a Photogrammetry Workflow for Cultural Heritage Groups
by: Rahaman, Hafizur, et al.
Published: (2019)
by: Rahaman, Hafizur, et al.
Published: (2019)
Introduction to Virtual Heritage
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Roleplaying and Rituals For Cultural Heritage-Orientated Games
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
Otherness of place: Game-based interaction and learning in virtual heritage projects
by: Champion, Erik
Published: (2008)
by: Champion, Erik
Published: (2008)
A robotic manipulator trajectory monitoring system in virtual environment
by: Hatam Dalef, Huda
Published: (2018)
by: Hatam Dalef, Huda
Published: (2018)
Multiuser interaction with hybrid VR and AR for cultural heritage objects
by: Li, Yue, et al.
Published: (2018)
by: Li, Yue, et al.
Published: (2018)
Active video games: An opportunity for enhanced learning and positive health effects?
by: Maddison, R., et al.
Published: (2013)
by: Maddison, R., et al.
Published: (2013)
Redefining Mixed Reality: User-Reality-Virtuality and Virtual Heritage Perspectives
by: Bekele, Mafkereseb, et al.
Published: (2019)
by: Bekele, Mafkereseb, et al.
Published: (2019)
The Scholarly Rewards and Tragic Irony of 3D Models in Virtual Heritage Discourse
by: Rahaman, Hafizur, et al.
Published: (2019)
by: Rahaman, Hafizur, et al.
Published: (2019)
The structured development of virtual environments: enhancing functionality and interactivity
by: Eastgate, Richard Mark
Published: (2001)
by: Eastgate, Richard Mark
Published: (2001)
China museum’s digital heritage profile: an evaluation of digital technology adoption in cultural heritage institutions
by: White, Andrew, et al.
Published: (2019)
by: White, Andrew, et al.
Published: (2019)
Face-to-face interactions in augmented reality games
by: Towongpaichayont, Witchaya
Published: (2018)
by: Towongpaichayont, Witchaya
Published: (2018)
Conceptual framework development of learning motivation using Augmented Reality and Virtual Reality applications for motorcycle engine assembly
by: Win, Lai Lai
Published: (2022)
by: Win, Lai Lai
Published: (2022)
Large scale collaborative virtual environments
by: Greenhalgh, Chris
Published: (1997)
by: Greenhalgh, Chris
Published: (1997)
A framework for designing mobile virtual training systems through virtual modeling technology
by: Wang, Xiangyu, et al.
Published: (2012)
by: Wang, Xiangyu, et al.
Published: (2012)
What Opportunities For Storytelling Might Near-future Technologies Offer Creatives, And How Might Personal Data Affect This?
by: Strickland, J W
Published: (2022)
by: Strickland, J W
Published: (2022)
Specular reflection removal and bloodless vessel segmentation for 3-D heart model reconstruction from single view images
by: Al-Surmi, Aqeel Abdullah Ahmed
Published: (2015)
by: Al-Surmi, Aqeel Abdullah Ahmed
Published: (2015)
Kejelekitan Sosial Komuniti Maya dan Hubungan Interpersoanal Melalui Komunikasi Berperantara Komputer
by: Bolong, Jusang
Published: (2006)
by: Bolong, Jusang
Published: (2006)
Using virtual reality for halal slaughtering via medic training simulation and analysis
by: Abdullah, Lili Nurliyana
Published: (2011)
by: Abdullah, Lili Nurliyana
Published: (2011)
Design and development of virtual and augmented reality systems to enhance learning and training in assembly process
by: Mahmod @ Wahab, Rohidatun
Published: (2017)
by: Mahmod @ Wahab, Rohidatun
Published: (2017)
Virtual reality for the built environment: A critical review of recent advances
by: Kim, Mi, et al.
Published: (2013)
by: Kim, Mi, et al.
Published: (2013)
Enhancement of interaction for anatomy visual learning interfaces in augmented reality learning
by: Che Anuar, Che Nur Shafareen Afera
Published: (2020)
by: Che Anuar, Che Nur Shafareen Afera
Published: (2020)
A comparison of the capacities of VR and 360-degree video for coordinating memory in the experience of cultural heritage
by: Cai, Shengdan, et al.
Published: (2018)
by: Cai, Shengdan, et al.
Published: (2018)
Developing ideation cards to support the design of mixed reality games
by: Wetzel, Richard
Published: (2017)
by: Wetzel, Richard
Published: (2017)
Emotion modeling and Interaction of NPCS in Virtual Simulation and Games
by: Li, Ling, et al.
Published: (2010)
by: Li, Ling, et al.
Published: (2010)
Appropriate control methods for mobile virtual exhibitions
by: Li, Yue, et al.
Published: (2018)
by: Li, Yue, et al.
Published: (2018)
Experimental evaluation of interaction design in virtual reality
by: Marshall, Eleanor
Published: (2005)
by: Marshall, Eleanor
Published: (2005)
Future directions for the development of Virtual Reality within an automotive manufacturer
by: Lawson, Glyn, et al.
Published: (2016)
by: Lawson, Glyn, et al.
Published: (2016)
Evaluating a virtual reality dementia training experience using psychophysiological methods: A randomised controlled study
by: Stafford, Andrew, et al.
Published: (2024)
by: Stafford, Andrew, et al.
Published: (2024)
A comparison of the upper limb movement kinematics utilized by children playing virtual and real table tennis
by: Bufton, Amy, et al.
Published: (2014)
by: Bufton, Amy, et al.
Published: (2014)
Anti-Social Gaming "Sakebi"
by: France, Calum
Published: (2017)
by: France, Calum
Published: (2017)
A low cost virtual reality system for home based rehabilitation of the arm following stroke: a randomised controlled feasibility trial
by: Standen, Penny, et al.
Published: (2017)
by: Standen, Penny, et al.
Published: (2017)
Social interaction in virtual environments.
by: Roberts, Lynne D.
Published: (2001)
by: Roberts, Lynne D.
Published: (2001)
Role playing game for student to learn Malaysian history / Muhammad Azmierul Mazelan
by: Mazelan, Muhammad Azmierul
Published: (2015)
by: Mazelan, Muhammad Azmierul
Published: (2015)
Distracting people from sources of discomfort in a simulated aircraft environment
by: Lewis, Laura, et al.
Published: (2016)
by: Lewis, Laura, et al.
Published: (2016)
Realizing Intelligent Pedagogical Agents in Immersive Virtual Learning Environments
by: Soliman, M., et al.
Published: (2010)
by: Soliman, M., et al.
Published: (2010)
Similar Items
-
Theoretical Issues for Game-based Virtual Heritage
by: Champion, Erik
Published: (2015) -
Interaction, communication and engagement in hybrid virtual and augmented reality environments
by: Li, Yue
Published: (2020) -
Special issue on VR for culture and heritage: the experience of cultural heritage with virtual reality (Part II): Guest Editors’ introduction
by: Ch’ng, Eugene, et al.
Published: (2017) -
Virtual rehabilitation: what are the practical barriers for home-based research?
by: Threapleton, Kate, et al.
Published: (2016) -
To 3D or Not 3D: Choosing a Photogrammetry Workflow for Cultural Heritage Groups
by: Rahaman, Hafizur, et al.
Published: (2019)