Critical Gaming: Interactive History and Virtual Heritage
This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging th...
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| Format: | Book |
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Ashgate Publishing Limited
2015
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| Online Access: | http://hdl.handle.net/20.500.11937/6777 |
| _version_ | 1848745174918758400 |
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| author | Champion, Erik |
| author2 | Marilyn Deegan |
| author_facet | Marilyn Deegan Champion, Erik |
| author_sort | Champion, Erik |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history. |
| first_indexed | 2025-11-14T06:13:10Z |
| format | Book |
| id | curtin-20.500.11937-6777 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T06:13:10Z |
| publishDate | 2015 |
| publisher | Ashgate Publishing Limited |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-67772023-02-27T07:34:27Z Critical Gaming: Interactive History and Virtual Heritage Champion, Erik Marilyn Deegan Lorna Hughes Andrew Prescott Harold Short games virtual reality computer games Virtual heritage interactive history This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage. By looking at re-occurring issues in the design, playtesting and interface of serious games and game-based learning for cultural heritage and interactive history, this book highlights the importance of visualisation and self-learning in game studies and how this can intersect with digital humanities. It also asks whether such theoretical concepts can be applied to practical learning situations. It will be of particular interest to those who wish to investigate how games and virtual environments can be used in teaching and research to critique issues and topics in the humanities, particularly in virtual heritage and interactive history. 2015 Book http://hdl.handle.net/20.500.11937/6777 10.4324/9781315574981 Ashgate Publishing Limited restricted |
| spellingShingle | games virtual reality computer games Virtual heritage interactive history Champion, Erik Critical Gaming: Interactive History and Virtual Heritage |
| title | Critical Gaming: Interactive History and Virtual Heritage |
| title_full | Critical Gaming: Interactive History and Virtual Heritage |
| title_fullStr | Critical Gaming: Interactive History and Virtual Heritage |
| title_full_unstemmed | Critical Gaming: Interactive History and Virtual Heritage |
| title_short | Critical Gaming: Interactive History and Virtual Heritage |
| title_sort | critical gaming: interactive history and virtual heritage |
| topic | games virtual reality computer games Virtual heritage interactive history |
| url | http://hdl.handle.net/20.500.11937/6777 |