What educational activities fit virtual worlds: towards a theoretical evaluation framework

Many universities and colleges are investing in teaching and learning developments in virtual worlds despite a lack of any clear guidelines or rules for when virtual worlds will provide benfits over established communication media. Among activities that have been successfully tried out so far are in...

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Main Author: Jaeger, Bjoern
Other Authors: E Chang
Format: Conference Paper
Published: IEEE Industrial Electronics Society 2009
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/6725
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author Jaeger, Bjoern
author2 E Chang
author_facet E Chang
Jaeger, Bjoern
author_sort Jaeger, Bjoern
building Curtin Institutional Repository
collection Online Access
description Many universities and colleges are investing in teaching and learning developments in virtual worlds despite a lack of any clear guidelines or rules for when virtual worlds will provide benfits over established communication media. Among activities that have been successfully tried out so far are interpersonal role play and oral language education, while other practices like traditional lecturing and business transaction oriented role plays seem to be less suitable for successful implementation. Our objective in this paper is to develop an evaluative framework educational for educational activities in virtual worlds based on Media Richness and Task Closure Theories from Management Informatin Systems. We demonstrate the use of the framework for three educational activities conducted in the virtual world of Second Life.
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spelling curtin-20.500.11937-67252022-12-09T05:23:40Z What educational activities fit virtual worlds: towards a theoretical evaluation framework Jaeger, Bjoern E Chang Ernesto Damiani Farookh Khadeer Hussain Media Richness Theory Task Closure Theory Evaluative Framework e-learning Virtual Worlds Many universities and colleges are investing in teaching and learning developments in virtual worlds despite a lack of any clear guidelines or rules for when virtual worlds will provide benfits over established communication media. Among activities that have been successfully tried out so far are interpersonal role play and oral language education, while other practices like traditional lecturing and business transaction oriented role plays seem to be less suitable for successful implementation. Our objective in this paper is to develop an evaluative framework educational for educational activities in virtual worlds based on Media Richness and Task Closure Theories from Management Informatin Systems. We demonstrate the use of the framework for three educational activities conducted in the virtual world of Second Life. 2009 Conference Paper http://hdl.handle.net/20.500.11937/6725 10.1109/DEST.2009.5276700 IEEE Industrial Electronics Society fulltext
spellingShingle Media Richness Theory
Task Closure Theory
Evaluative Framework
e-learning
Virtual Worlds
Jaeger, Bjoern
What educational activities fit virtual worlds: towards a theoretical evaluation framework
title What educational activities fit virtual worlds: towards a theoretical evaluation framework
title_full What educational activities fit virtual worlds: towards a theoretical evaluation framework
title_fullStr What educational activities fit virtual worlds: towards a theoretical evaluation framework
title_full_unstemmed What educational activities fit virtual worlds: towards a theoretical evaluation framework
title_short What educational activities fit virtual worlds: towards a theoretical evaluation framework
title_sort what educational activities fit virtual worlds: towards a theoretical evaluation framework
topic Media Richness Theory
Task Closure Theory
Evaluative Framework
e-learning
Virtual Worlds
url http://hdl.handle.net/20.500.11937/6725