A surround display warp-mesh utility to enhance player engagement

Surround displays are used in simulation, training, and other applications based on virtual worlds. A wide-view display engages the viewer's peripheral vision, providing a more accurate view of the virtual world and therefore a heightened sense of immersion. However, most commercially available...

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Main Authors: Henden, C., Champion, Erik, Muhlberger, R., Jacobson, J.
Format: Conference Paper
Published: 2008
Online Access:http://hdl.handle.net/20.500.11937/5777
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author Henden, C.
Champion, Erik
Muhlberger, R.
Jacobson, J.
author_facet Henden, C.
Champion, Erik
Muhlberger, R.
Jacobson, J.
author_sort Henden, C.
building Curtin Institutional Repository
collection Online Access
description Surround displays are used in simulation, training, and other applications based on virtual worlds. A wide-view display engages the viewer's peripheral vision, providing a more accurate view of the virtual world and therefore a heightened sense of immersion. However, most commercially available surround displays are expensive and complex. We developed a low-cost alternative, which uses a standard digital projector, a hemispherical mirror, and any roughly spherical or cylindrical screen. The software can handle irregular surfaces and will be open-sourced in the next release of the CaveUT/VRGL freeware. We also conducted a pilot study comparing game play in our prototype and game play with a standard desktop monitor. Players using the surround display reported significantly shorter (P = 0.0051) perceived duration of time during play. Reduced awareness of the passage of time during game play was positively correlated with greater engagement and enjoyment © 2009 Springer Berlin Heidelberg.
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spelling curtin-20.500.11937-57772017-09-13T14:46:24Z A surround display warp-mesh utility to enhance player engagement Henden, C. Champion, Erik Muhlberger, R. Jacobson, J. Surround displays are used in simulation, training, and other applications based on virtual worlds. A wide-view display engages the viewer's peripheral vision, providing a more accurate view of the virtual world and therefore a heightened sense of immersion. However, most commercially available surround displays are expensive and complex. We developed a low-cost alternative, which uses a standard digital projector, a hemispherical mirror, and any roughly spherical or cylindrical screen. The software can handle irregular surfaces and will be open-sourced in the next release of the CaveUT/VRGL freeware. We also conducted a pilot study comparing game play in our prototype and game play with a standard desktop monitor. Players using the surround display reported significantly shorter (P = 0.0051) perceived duration of time during play. Reduced awareness of the passage of time during game play was positively correlated with greater engagement and enjoyment © 2009 Springer Berlin Heidelberg. 2008 Conference Paper http://hdl.handle.net/20.500.11937/5777 10.1007/978-3-540-89222-9-6 restricted
spellingShingle Henden, C.
Champion, Erik
Muhlberger, R.
Jacobson, J.
A surround display warp-mesh utility to enhance player engagement
title A surround display warp-mesh utility to enhance player engagement
title_full A surround display warp-mesh utility to enhance player engagement
title_fullStr A surround display warp-mesh utility to enhance player engagement
title_full_unstemmed A surround display warp-mesh utility to enhance player engagement
title_short A surround display warp-mesh utility to enhance player engagement
title_sort surround display warp-mesh utility to enhance player engagement
url http://hdl.handle.net/20.500.11937/5777