Prosthetic Head, 3D animated installation, Exhibited at: Alter: Between Human and Non-Human, Gus Fisher Gallery, Auckland, New Zealand,

Our technological environment is increasingly populated with chatbots and avatars. These conversational entities are necessary and seductive interfaces between human and virtual systems. Self, agency and identity are unsettled and made ambivalent in increasingly liminal zones of operation and interf...

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Bibliographic Details
Main Author: Stelarc, Stelarc
Format: Performance (Music, Theatre, Dance)
Published: 2016
Online Access:http://hdl.handle.net/20.500.11937/55904
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author Stelarc, Stelarc
author_facet Stelarc, Stelarc
author_sort Stelarc, Stelarc
building Curtin Institutional Repository
collection Online Access
description Our technological environment is increasingly populated with chatbots and avatars. These conversational entities are necessary and seductive interfaces between human and virtual systems. Self, agency and identity are unsettled and made ambivalent in increasingly liminal zones of operation and interface with AI entities. Prosthetic Head is a 3D computer-generated avatar of the artist that can converse with a living person through a keyboard interface. This installation was included in an international exhibition that explored the complexities of embodiment in contemporary digital techno-scientific culture.
first_indexed 2025-11-14T10:04:38Z
format Performance (Music, Theatre, Dance)
id curtin-20.500.11937-55904
institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T10:04:38Z
publishDate 2016
recordtype eprints
repository_type Digital Repository
spelling curtin-20.500.11937-559042017-08-24T02:21:01Z Prosthetic Head, 3D animated installation, Exhibited at: Alter: Between Human and Non-Human, Gus Fisher Gallery, Auckland, New Zealand, Stelarc, Stelarc Our technological environment is increasingly populated with chatbots and avatars. These conversational entities are necessary and seductive interfaces between human and virtual systems. Self, agency and identity are unsettled and made ambivalent in increasingly liminal zones of operation and interface with AI entities. Prosthetic Head is a 3D computer-generated avatar of the artist that can converse with a living person through a keyboard interface. This installation was included in an international exhibition that explored the complexities of embodiment in contemporary digital techno-scientific culture. 2016 Performance (Music, Theatre, Dance) http://hdl.handle.net/20.500.11937/55904 restricted
spellingShingle Stelarc, Stelarc
Prosthetic Head, 3D animated installation, Exhibited at: Alter: Between Human and Non-Human, Gus Fisher Gallery, Auckland, New Zealand,
title Prosthetic Head, 3D animated installation, Exhibited at: Alter: Between Human and Non-Human, Gus Fisher Gallery, Auckland, New Zealand,
title_full Prosthetic Head, 3D animated installation, Exhibited at: Alter: Between Human and Non-Human, Gus Fisher Gallery, Auckland, New Zealand,
title_fullStr Prosthetic Head, 3D animated installation, Exhibited at: Alter: Between Human and Non-Human, Gus Fisher Gallery, Auckland, New Zealand,
title_full_unstemmed Prosthetic Head, 3D animated installation, Exhibited at: Alter: Between Human and Non-Human, Gus Fisher Gallery, Auckland, New Zealand,
title_short Prosthetic Head, 3D animated installation, Exhibited at: Alter: Between Human and Non-Human, Gus Fisher Gallery, Auckland, New Zealand,
title_sort prosthetic head, 3d animated installation, exhibited at: alter: between human and non-human, gus fisher gallery, auckland, new zealand,
url http://hdl.handle.net/20.500.11937/55904