Prosthetic Head, 3D animated installation, Exhibited at: Alter: Between Human and Non-Human, Gus Fisher Gallery, Auckland, New Zealand,
Our technological environment is increasingly populated with chatbots and avatars. These conversational entities are necessary and seductive interfaces between human and virtual systems. Self, agency and identity are unsettled and made ambivalent in increasingly liminal zones of operation and interf...
| Main Author: | |
|---|---|
| Format: | Performance (Music, Theatre, Dance) |
| Published: |
2016
|
| Online Access: | http://hdl.handle.net/20.500.11937/55904 |
| _version_ | 1848759736788320256 |
|---|---|
| author | Stelarc, Stelarc |
| author_facet | Stelarc, Stelarc |
| author_sort | Stelarc, Stelarc |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | Our technological environment is increasingly populated with chatbots and avatars. These conversational entities are necessary and seductive interfaces between human and virtual systems. Self, agency and identity are unsettled and made ambivalent in increasingly liminal zones of operation and interface with AI entities. Prosthetic Head is a 3D computer-generated avatar of the artist that can converse with a living person through a keyboard interface. This installation was included in an international exhibition that explored the complexities of embodiment in contemporary digital techno-scientific culture. |
| first_indexed | 2025-11-14T10:04:38Z |
| format | Performance (Music, Theatre, Dance) |
| id | curtin-20.500.11937-55904 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T10:04:38Z |
| publishDate | 2016 |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-559042017-08-24T02:21:01Z Prosthetic Head, 3D animated installation, Exhibited at: Alter: Between Human and Non-Human, Gus Fisher Gallery, Auckland, New Zealand, Stelarc, Stelarc Our technological environment is increasingly populated with chatbots and avatars. These conversational entities are necessary and seductive interfaces between human and virtual systems. Self, agency and identity are unsettled and made ambivalent in increasingly liminal zones of operation and interface with AI entities. Prosthetic Head is a 3D computer-generated avatar of the artist that can converse with a living person through a keyboard interface. This installation was included in an international exhibition that explored the complexities of embodiment in contemporary digital techno-scientific culture. 2016 Performance (Music, Theatre, Dance) http://hdl.handle.net/20.500.11937/55904 restricted |
| spellingShingle | Stelarc, Stelarc Prosthetic Head, 3D animated installation, Exhibited at: Alter: Between Human and Non-Human, Gus Fisher Gallery, Auckland, New Zealand, |
| title | Prosthetic Head, 3D animated installation, Exhibited at: Alter: Between Human and Non-Human, Gus Fisher Gallery, Auckland, New Zealand, |
| title_full | Prosthetic Head, 3D animated installation, Exhibited at: Alter: Between Human and Non-Human, Gus Fisher Gallery, Auckland, New Zealand, |
| title_fullStr | Prosthetic Head, 3D animated installation, Exhibited at: Alter: Between Human and Non-Human, Gus Fisher Gallery, Auckland, New Zealand, |
| title_full_unstemmed | Prosthetic Head, 3D animated installation, Exhibited at: Alter: Between Human and Non-Human, Gus Fisher Gallery, Auckland, New Zealand, |
| title_short | Prosthetic Head, 3D animated installation, Exhibited at: Alter: Between Human and Non-Human, Gus Fisher Gallery, Auckland, New Zealand, |
| title_sort | prosthetic head, 3d animated installation, exhibited at: alter: between human and non-human, gus fisher gallery, auckland, new zealand, |
| url | http://hdl.handle.net/20.500.11937/55904 |