Pawning n00bs: Insights into perceptions of brand extensions of the video game industry

This paper examines gamers' perceptions of video game brand extensions through a grounded-theory qualitative methodology. Results of the focus groups and interviews reveal deep and highly contextual information pertaining to gamer characteristics (discernment and fanaticism) and extension chara...

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Main Authors: Butcher, Luke, Tang, Ysobel, Phau, Ian
Format: Journal Article
Published: Elsevier 2016
Online Access:http://hdl.handle.net/20.500.11937/51302
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author Butcher, Luke
Tang, Ysobel
Phau, Ian
author_facet Butcher, Luke
Tang, Ysobel
Phau, Ian
author_sort Butcher, Luke
building Curtin Institutional Repository
collection Online Access
description This paper examines gamers' perceptions of video game brand extensions through a grounded-theory qualitative methodology. Results of the focus groups and interviews reveal deep and highly contextual information pertaining to gamer characteristics (discernment and fanaticism) and extension characteristics (affordability, collectability, fit, identity-projection, and ownership), as well as the moderating roles of marketing effectiveness, interpersonal influences, and inelasticity of demand on gaming brand equity. Results provide substantial academic value and deeper insights into this culturally and economically significant industry, with distinct implications for product design, consumer segmentation, and promotion.
first_indexed 2025-11-14T09:47:34Z
format Journal Article
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institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T09:47:34Z
publishDate 2016
publisher Elsevier
recordtype eprints
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spelling curtin-20.500.11937-513022020-07-24T07:14:37Z Pawning n00bs: Insights into perceptions of brand extensions of the video game industry Butcher, Luke Tang, Ysobel Phau, Ian This paper examines gamers' perceptions of video game brand extensions through a grounded-theory qualitative methodology. Results of the focus groups and interviews reveal deep and highly contextual information pertaining to gamer characteristics (discernment and fanaticism) and extension characteristics (affordability, collectability, fit, identity-projection, and ownership), as well as the moderating roles of marketing effectiveness, interpersonal influences, and inelasticity of demand on gaming brand equity. Results provide substantial academic value and deeper insights into this culturally and economically significant industry, with distinct implications for product design, consumer segmentation, and promotion. 2016 Journal Article http://hdl.handle.net/20.500.11937/51302 10.1016/j.ausmj.2016.11.008 Elsevier restricted
spellingShingle Butcher, Luke
Tang, Ysobel
Phau, Ian
Pawning n00bs: Insights into perceptions of brand extensions of the video game industry
title Pawning n00bs: Insights into perceptions of brand extensions of the video game industry
title_full Pawning n00bs: Insights into perceptions of brand extensions of the video game industry
title_fullStr Pawning n00bs: Insights into perceptions of brand extensions of the video game industry
title_full_unstemmed Pawning n00bs: Insights into perceptions of brand extensions of the video game industry
title_short Pawning n00bs: Insights into perceptions of brand extensions of the video game industry
title_sort pawning n00bs: insights into perceptions of brand extensions of the video game industry
url http://hdl.handle.net/20.500.11937/51302