HiGame: Improving elderly well-being through horticultural interaction

Family support is the key to the well-being problems of elderly. Unlike health problem, mental problem often depends on the social network of elderly. How to enhance elderly well-being problems will become how to increase the interaction between elderly and their family. Horticultural interaction pr...

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Main Authors: Wu, Y., Chang, T., Datta, Sambit
Format: Journal Article
Published: Multi-Science Publishing Co. Ltd 2016
Online Access:http://hdl.handle.net/20.500.11937/50462
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author Wu, Y.
Chang, T.
Datta, Sambit
author_facet Wu, Y.
Chang, T.
Datta, Sambit
author_sort Wu, Y.
building Curtin Institutional Repository
collection Online Access
description Family support is the key to the well-being problems of elderly. Unlike health problem, mental problem often depends on the social network of elderly. How to enhance elderly well-being problems will become how to increase the interaction between elderly and their family. Horticultural interaction proves to be an effective but smooth impact on improving well-being problems of elderly. By designing a horticultural interaction game for motivating or invoking the communication between elderly and their family members, the prototype is developed based on the framework of behavior setting and semi-fixed features. Three groups of games, physical games, virtual games, and spatial interaction games, are analyzed and 14 cases are studied and evaluated for the features required. Particularly, spatial interaction games with both physical and virtual games are brought into scope, and HiGame (Horticultural Interaction Game, hi game) is developed. Five scenarios using sensor network and mobile interface are unleashed and tested in an experiment with two sets of elderly family participants. HiGame has connection to both physical and virtual spaces for elderly and their family. Elderly interact with distant family through physical watering, weeding, and fertilizing. And distant family use virtual game to support elderly. The interaction process can be further enhanced with the following: (1) separating the tasks for elderly and family ends individually and then cooperating together might enforce the intergenerational interaction and reflection on cooperation in the gaming process; (2) the connection among each scenario can be further developed into a different process, such as competition of different members for helping the elderly to complete certain task might motivate the game experience further.
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format Journal Article
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institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T09:44:39Z
publishDate 2016
publisher Multi-Science Publishing Co. Ltd
recordtype eprints
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spelling curtin-20.500.11937-504622017-09-13T15:48:30Z HiGame: Improving elderly well-being through horticultural interaction Wu, Y. Chang, T. Datta, Sambit Family support is the key to the well-being problems of elderly. Unlike health problem, mental problem often depends on the social network of elderly. How to enhance elderly well-being problems will become how to increase the interaction between elderly and their family. Horticultural interaction proves to be an effective but smooth impact on improving well-being problems of elderly. By designing a horticultural interaction game for motivating or invoking the communication between elderly and their family members, the prototype is developed based on the framework of behavior setting and semi-fixed features. Three groups of games, physical games, virtual games, and spatial interaction games, are analyzed and 14 cases are studied and evaluated for the features required. Particularly, spatial interaction games with both physical and virtual games are brought into scope, and HiGame (Horticultural Interaction Game, hi game) is developed. Five scenarios using sensor network and mobile interface are unleashed and tested in an experiment with two sets of elderly family participants. HiGame has connection to both physical and virtual spaces for elderly and their family. Elderly interact with distant family through physical watering, weeding, and fertilizing. And distant family use virtual game to support elderly. The interaction process can be further enhanced with the following: (1) separating the tasks for elderly and family ends individually and then cooperating together might enforce the intergenerational interaction and reflection on cooperation in the gaming process; (2) the connection among each scenario can be further developed into a different process, such as competition of different members for helping the elderly to complete certain task might motivate the game experience further. 2016 Journal Article http://hdl.handle.net/20.500.11937/50462 10.1177/1478077116663349 Multi-Science Publishing Co. Ltd restricted
spellingShingle Wu, Y.
Chang, T.
Datta, Sambit
HiGame: Improving elderly well-being through horticultural interaction
title HiGame: Improving elderly well-being through horticultural interaction
title_full HiGame: Improving elderly well-being through horticultural interaction
title_fullStr HiGame: Improving elderly well-being through horticultural interaction
title_full_unstemmed HiGame: Improving elderly well-being through horticultural interaction
title_short HiGame: Improving elderly well-being through horticultural interaction
title_sort higame: improving elderly well-being through horticultural interaction
url http://hdl.handle.net/20.500.11937/50462