HiGame: Improving elderly well-being through horticultural interaction
Family support is the key to the well-being problems of elderly. Unlike health problem, mental problem often depends on the social network of elderly. How to enhance elderly well-being problems will become how to increase the interaction between elderly and their family. Horticultural interaction pr...
| Main Authors: | , , |
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| Format: | Journal Article |
| Published: |
Multi-Science Publishing Co. Ltd
2016
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| Online Access: | http://hdl.handle.net/20.500.11937/50462 |
| _version_ | 1848758479616999424 |
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| author | Wu, Y. Chang, T. Datta, Sambit |
| author_facet | Wu, Y. Chang, T. Datta, Sambit |
| author_sort | Wu, Y. |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | Family support is the key to the well-being problems of elderly. Unlike health problem, mental problem often depends on the social network of elderly. How to enhance elderly well-being problems will become how to increase the interaction between elderly and their family. Horticultural interaction proves to be an effective but smooth impact on improving well-being problems of elderly. By designing a horticultural interaction game for motivating or invoking the communication between elderly and their family members, the prototype is developed based on the framework of behavior setting and semi-fixed features. Three groups of games, physical games, virtual games, and spatial interaction games, are analyzed and 14 cases are studied and evaluated for the features required. Particularly, spatial interaction games with both physical and virtual games are brought into scope, and HiGame (Horticultural Interaction Game, hi game) is developed. Five scenarios using sensor network and mobile interface are unleashed and tested in an experiment with two sets of elderly family participants. HiGame has connection to both physical and virtual spaces for elderly and their family. Elderly interact with distant family through physical watering, weeding, and fertilizing. And distant family use virtual game to support elderly. The interaction process can be further enhanced with the following: (1) separating the tasks for elderly and family ends individually and then cooperating together might enforce the intergenerational interaction and reflection on cooperation in the gaming process; (2) the connection among each scenario can be further developed into a different process, such as competition of different members for helping the elderly to complete certain task might motivate the game experience further. |
| first_indexed | 2025-11-14T09:44:39Z |
| format | Journal Article |
| id | curtin-20.500.11937-50462 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T09:44:39Z |
| publishDate | 2016 |
| publisher | Multi-Science Publishing Co. Ltd |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-504622017-09-13T15:48:30Z HiGame: Improving elderly well-being through horticultural interaction Wu, Y. Chang, T. Datta, Sambit Family support is the key to the well-being problems of elderly. Unlike health problem, mental problem often depends on the social network of elderly. How to enhance elderly well-being problems will become how to increase the interaction between elderly and their family. Horticultural interaction proves to be an effective but smooth impact on improving well-being problems of elderly. By designing a horticultural interaction game for motivating or invoking the communication between elderly and their family members, the prototype is developed based on the framework of behavior setting and semi-fixed features. Three groups of games, physical games, virtual games, and spatial interaction games, are analyzed and 14 cases are studied and evaluated for the features required. Particularly, spatial interaction games with both physical and virtual games are brought into scope, and HiGame (Horticultural Interaction Game, hi game) is developed. Five scenarios using sensor network and mobile interface are unleashed and tested in an experiment with two sets of elderly family participants. HiGame has connection to both physical and virtual spaces for elderly and their family. Elderly interact with distant family through physical watering, weeding, and fertilizing. And distant family use virtual game to support elderly. The interaction process can be further enhanced with the following: (1) separating the tasks for elderly and family ends individually and then cooperating together might enforce the intergenerational interaction and reflection on cooperation in the gaming process; (2) the connection among each scenario can be further developed into a different process, such as competition of different members for helping the elderly to complete certain task might motivate the game experience further. 2016 Journal Article http://hdl.handle.net/20.500.11937/50462 10.1177/1478077116663349 Multi-Science Publishing Co. Ltd restricted |
| spellingShingle | Wu, Y. Chang, T. Datta, Sambit HiGame: Improving elderly well-being through horticultural interaction |
| title | HiGame: Improving elderly well-being through horticultural interaction |
| title_full | HiGame: Improving elderly well-being through horticultural interaction |
| title_fullStr | HiGame: Improving elderly well-being through horticultural interaction |
| title_full_unstemmed | HiGame: Improving elderly well-being through horticultural interaction |
| title_short | HiGame: Improving elderly well-being through horticultural interaction |
| title_sort | higame: improving elderly well-being through horticultural interaction |
| url | http://hdl.handle.net/20.500.11937/50462 |