Methods for assessing 3D virtual worlds in design education

With the advancement and increasing adoption of information and communication technologies, 3D virtual worlds, being a part of these revolutionary forces, have the potential to make a major contribution to design education as a new teaching and learning environment. Considering this changing trend,...

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Bibliographic Details
Main Authors: Gül, L., Gu, N., Kim, M., Wang, Xiangyu
Format: Book Chapter
Published: 2015
Online Access:http://hdl.handle.net/20.500.11937/50317
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author Gül, L.
Gu, N.
Kim, M.
Wang, Xiangyu
author_facet Gül, L.
Gu, N.
Kim, M.
Wang, Xiangyu
author_sort Gül, L.
building Curtin Institutional Repository
collection Online Access
description With the advancement and increasing adoption of information and communication technologies, 3D virtual worlds, being a part of these revolutionary forces, have the potential to make a major contribution to design education as a new teaching and learning environment. Considering this changing trend, we have been employing 3D virtual worlds in the design curriculum over the past decade. To critically understand the impact of the technologies on design education, this chapter explores and demonstrates three different assessment methods of 3D virtual worlds in design education, through three case studies. The chapter also concludes with insights into the applications of virtual environments in collaborative design teaching.
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institution Curtin University Malaysia
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publishDate 2015
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spelling curtin-20.500.11937-503172019-09-10T06:25:52Z Methods for assessing 3D virtual worlds in design education Gül, L. Gu, N. Kim, M. Wang, Xiangyu With the advancement and increasing adoption of information and communication technologies, 3D virtual worlds, being a part of these revolutionary forces, have the potential to make a major contribution to design education as a new teaching and learning environment. Considering this changing trend, we have been employing 3D virtual worlds in the design curriculum over the past decade. To critically understand the impact of the technologies on design education, this chapter explores and demonstrates three different assessment methods of 3D virtual worlds in design education, through three case studies. The chapter also concludes with insights into the applications of virtual environments in collaborative design teaching. 2015 Book Chapter http://hdl.handle.net/20.500.11937/50317 10.4018/978-1-4666-8614-4.ch018 restricted
spellingShingle Gül, L.
Gu, N.
Kim, M.
Wang, Xiangyu
Methods for assessing 3D virtual worlds in design education
title Methods for assessing 3D virtual worlds in design education
title_full Methods for assessing 3D virtual worlds in design education
title_fullStr Methods for assessing 3D virtual worlds in design education
title_full_unstemmed Methods for assessing 3D virtual worlds in design education
title_short Methods for assessing 3D virtual worlds in design education
title_sort methods for assessing 3d virtual worlds in design education
url http://hdl.handle.net/20.500.11937/50317