3D in-world Telepresence With Camera-Tracked Gestural Interaction

While many education institutes use Skype, Google Chat or other commercial video-conferencing applications, these applications are not suitable for presenting architectural or urban design or archaeological information, as they don't integrate the presenter with interactive 3D media. Nor do the...

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Main Authors: Champion, Erik, Qiang, L., Lacet, D., Dekker, A.
Format: Conference Paper
Published: 2016
Online Access:http://hdl.handle.net/20.500.11937/50109
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author Champion, Erik
Qiang, L.
Lacet, D.
Dekker, A.
author_facet Champion, Erik
Qiang, L.
Lacet, D.
Dekker, A.
author_sort Champion, Erik
building Curtin Institutional Repository
collection Online Access
description While many education institutes use Skype, Google Chat or other commercial video-conferencing applications, these applications are not suitable for presenting architectural or urban design or archaeological information, as they don't integrate the presenter with interactive 3D media. Nor do they allow spatial or component-based interaction controlled by the presenter in a natural and intuitive manner, without needing to sit or stoop over a mouse or keyboard. A third feature that would be very useful is to mirror the presenter's gestures and actions so that the presenter does not have to try to face both audience and screen. To meet these demands we developed a prototype camera-tracking application using a Kinect camera sensor and multi-camera Unity windows for teleconferencing that required the presentation of interactive 3D content along with the speaker (or an avatar that mirrored the gestures of the speaker). Cheaply available commercial software and hardware but coupled with a large display screen (in this case an 8 meter wide curved screen) allows participants to have their gestures, movements and group behavior fed into the virtual environment either directly or indirectly. Allowing speakers to present 3D virtual worlds remotely located audiences while appearing to be inside virtual worlds has immediate practical uses for teaching and long-distance collaboration.
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institution Curtin University Malaysia
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spelling curtin-20.500.11937-501092017-09-13T15:37:03Z 3D in-world Telepresence With Camera-Tracked Gestural Interaction Champion, Erik Qiang, L. Lacet, D. Dekker, A. While many education institutes use Skype, Google Chat or other commercial video-conferencing applications, these applications are not suitable for presenting architectural or urban design or archaeological information, as they don't integrate the presenter with interactive 3D media. Nor do they allow spatial or component-based interaction controlled by the presenter in a natural and intuitive manner, without needing to sit or stoop over a mouse or keyboard. A third feature that would be very useful is to mirror the presenter's gestures and actions so that the presenter does not have to try to face both audience and screen. To meet these demands we developed a prototype camera-tracking application using a Kinect camera sensor and multi-camera Unity windows for teleconferencing that required the presentation of interactive 3D content along with the speaker (or an avatar that mirrored the gestures of the speaker). Cheaply available commercial software and hardware but coupled with a large display screen (in this case an 8 meter wide curved screen) allows participants to have their gestures, movements and group behavior fed into the virtual environment either directly or indirectly. Allowing speakers to present 3D virtual worlds remotely located audiences while appearing to be inside virtual worlds has immediate practical uses for teaching and long-distance collaboration. 2016 Conference Paper http://hdl.handle.net/20.500.11937/50109 10.2312/gch.20161394 restricted
spellingShingle Champion, Erik
Qiang, L.
Lacet, D.
Dekker, A.
3D in-world Telepresence With Camera-Tracked Gestural Interaction
title 3D in-world Telepresence With Camera-Tracked Gestural Interaction
title_full 3D in-world Telepresence With Camera-Tracked Gestural Interaction
title_fullStr 3D in-world Telepresence With Camera-Tracked Gestural Interaction
title_full_unstemmed 3D in-world Telepresence With Camera-Tracked Gestural Interaction
title_short 3D in-world Telepresence With Camera-Tracked Gestural Interaction
title_sort 3d in-world telepresence with camera-tracked gestural interaction
url http://hdl.handle.net/20.500.11937/50109