Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs

Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer Role-Playing games (CRPGs) and virtual online worlds that appear to simulate different cultures are well known and highly popular. So it might appear that the roles and rituals of traditional culture...

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Main Author: Champion, Erik
Format: Journal Article
Published: DiGRA 2016
Online Access:http://todigra.org/index.php/todigra/article/view/55
http://hdl.handle.net/20.500.11937/49906
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author Champion, Erik
author_facet Champion, Erik
author_sort Champion, Erik
building Curtin Institutional Repository
collection Online Access
description Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer Role-Playing games (CRPGs) and virtual online worlds that appear to simulate different cultures are well known and highly popular. So it might appear that the roles and rituals of traditional cultures are easily ported to computer games. However, I contend that the meaning behind worlds, rituals and roles are not fully explored in these digital games and virtual worlds and that more needs to be done in order to create worldfulness, moving rituals and role enrichment. I will provide examples from The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim (Bethesda, 2006, 2011) to reveal some of the difficulties in creating digitally simulated social and cultural worlds, but I will also suggest some design ideas that could improve them in terms of cultural presence and social presence.
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spelling curtin-20.500.11937-499062017-04-04T03:11:30Z Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs Champion, Erik Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer Role-Playing games (CRPGs) and virtual online worlds that appear to simulate different cultures are well known and highly popular. So it might appear that the roles and rituals of traditional cultures are easily ported to computer games. However, I contend that the meaning behind worlds, rituals and roles are not fully explored in these digital games and virtual worlds and that more needs to be done in order to create worldfulness, moving rituals and role enrichment. I will provide examples from The Elder Scrolls IV: Oblivion and The Elder Scrolls V: Skyrim (Bethesda, 2006, 2011) to reveal some of the difficulties in creating digitally simulated social and cultural worlds, but I will also suggest some design ideas that could improve them in terms of cultural presence and social presence. 2016 Journal Article http://hdl.handle.net/20.500.11937/49906 http://todigra.org/index.php/todigra/article/view/55 http://creativecommons.org/licenses/by-nc-nd/2.5/ DiGRA fulltext
spellingShingle Champion, Erik
Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs
title Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs
title_full Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs
title_fullStr Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs
title_full_unstemmed Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs
title_short Worldfulness, Role-enrichment & Moving Rituals: Design Ideas for CRPGs
title_sort worldfulness, role-enrichment & moving rituals: design ideas for crpgs
url http://todigra.org/index.php/todigra/article/view/55
http://hdl.handle.net/20.500.11937/49906