Game Mods: Design, Theory and Criticism

Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors represent...

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Main Author: Champion, Erik
Other Authors: Erik Champion
Format: Book
Published: ETC Press 2012
Online Access:http://press.etc.cmu.edu/content/game-mods
http://hdl.handle.net/20.500.11937/49515
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author Champion, Erik
author2 Erik Champion
author_facet Erik Champion
Champion, Erik
author_sort Champion, Erik
building Curtin Institutional Repository
collection Online Access
description Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors representing fields as diverse as architecture, ethnography, puppetry, cultural studies, music education, interaction design and industrial design. How can we design, play with and reflect on the contribution of game mods, related tools and techniques, to both game studies and to society as a whole? Are the theoretical issues involved in game mods merely a subset of game design theory, or something else? Should one reference or pay homage to the original game, can a designer display genuine innovation and creativity in the design of a mod? Could the design of game mods, and the design of tools to create game mods, be improved through criticism and theory? Are these toolsets useful and usable in teaching? And can the tools and techniques of game mod design be applied beyond computer games? In the following chapters we touch on many of these issues, but we may well raise more questions than answers.
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spelling curtin-20.500.11937-495152019-06-24T06:52:53Z Game Mods: Design, Theory and Criticism Champion, Erik Erik Champion Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors representing fields as diverse as architecture, ethnography, puppetry, cultural studies, music education, interaction design and industrial design. How can we design, play with and reflect on the contribution of game mods, related tools and techniques, to both game studies and to society as a whole? Are the theoretical issues involved in game mods merely a subset of game design theory, or something else? Should one reference or pay homage to the original game, can a designer display genuine innovation and creativity in the design of a mod? Could the design of game mods, and the design of tools to create game mods, be improved through criticism and theory? Are these toolsets useful and usable in teaching? And can the tools and techniques of game mod design be applied beyond computer games? In the following chapters we touch on many of these issues, but we may well raise more questions than answers. 2012 Book http://hdl.handle.net/20.500.11937/49515 http://press.etc.cmu.edu/content/game-mods http://creativecommons.org/licenses/by-nc-nd/2.5/ ETC Press fulltext
spellingShingle Champion, Erik
Game Mods: Design, Theory and Criticism
title Game Mods: Design, Theory and Criticism
title_full Game Mods: Design, Theory and Criticism
title_fullStr Game Mods: Design, Theory and Criticism
title_full_unstemmed Game Mods: Design, Theory and Criticism
title_short Game Mods: Design, Theory and Criticism
title_sort game mods: design, theory and criticism
url http://press.etc.cmu.edu/content/game-mods
http://hdl.handle.net/20.500.11937/49515