NGS: An application layer network game simulator
In the last five years the popularity of Massively Multiplayer Online Games (MMOGs) has exploded. Unfortunately, the demand has far outweighed the resources developers can provide. Many MMOGs are suffering from scalability issues, resulting in sharding, down time, and server crashes. To solve these...
| Main Authors: | Webb, Steven, Lau, William, Soh, Sieteng |
|---|---|
| Format: | Conference Paper |
| Published: |
Murdoch University
2006
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| Subjects: | |
| Online Access: | http://hdl.handle.net/20.500.11937/47551 |
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