NGS: An application layer network game simulator

In the last five years the popularity of Massively Multiplayer Online Games (MMOGs) has exploded. Unfortunately, the demand has far outweighed the resources developers can provide. Many MMOGs are suffering from scalability issues, resulting in sharding, down time, and server crashes. To solve these...

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Main Authors: Webb, Steven, Lau, William, Soh, Sieteng
Format: Conference Paper
Published: Murdoch University 2006
Subjects:
Online Access:http://hdl.handle.net/20.500.11937/47551
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author Webb, Steven
Lau, William
Soh, Sieteng
author_facet Webb, Steven
Lau, William
Soh, Sieteng
author_sort Webb, Steven
building Curtin Institutional Repository
collection Online Access
description In the last five years the popularity of Massively Multiplayer Online Games (MMOGs) has exploded. Unfortunately, the demand has far outweighed the resources developers can provide. Many MMOGs are suffering from scalability issues, resulting in sharding, down time, and server crashes. To solve these problems, the research community is investigating peer-to-peer (P2P) overlay networks to support MMOGs, as P2P networks are theoretically and practically scalable. The majority of analysis of P2P gaming architectures has been qualitative, making it difficult to understand the strengths and weaknesses of each system. This is partially due to the lack of appropriate simulation tools. To address this problem we have developed an application layer network game simulator - NGS - for modelling network game architectures. NGS includes mechanisms to collect quantitative metrics, which may then be used to perform comparisons with other architectures. NGS is flexible enough to model Client/Server, Region based, Neighbour based, and hybrid architectures. It is extensible and modular, and will enable the research community to evaluate the benefits and weaknesses of existing and new network gaming architectures. Results demonstrating the extensibility and performance of NGS, and comparisons of the performance of several different architectures are included.
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format Conference Paper
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institution Curtin University Malaysia
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spelling curtin-20.500.11937-475512017-01-30T15:34:07Z NGS: An application layer network game simulator Webb, Steven Lau, William Soh, Sieteng MMOG Simulation Peer-to-peer In the last five years the popularity of Massively Multiplayer Online Games (MMOGs) has exploded. Unfortunately, the demand has far outweighed the resources developers can provide. Many MMOGs are suffering from scalability issues, resulting in sharding, down time, and server crashes. To solve these problems, the research community is investigating peer-to-peer (P2P) overlay networks to support MMOGs, as P2P networks are theoretically and practically scalable. The majority of analysis of P2P gaming architectures has been qualitative, making it difficult to understand the strengths and weaknesses of each system. This is partially due to the lack of appropriate simulation tools. To address this problem we have developed an application layer network game simulator - NGS - for modelling network game architectures. NGS includes mechanisms to collect quantitative metrics, which may then be used to perform comparisons with other architectures. NGS is flexible enough to model Client/Server, Region based, Neighbour based, and hybrid architectures. It is extensible and modular, and will enable the research community to evaluate the benefits and weaknesses of existing and new network gaming architectures. Results demonstrating the extensibility and performance of NGS, and comparisons of the performance of several different architectures are included. 2006 Conference Paper http://hdl.handle.net/20.500.11937/47551 Murdoch University fulltext
spellingShingle MMOG
Simulation
Peer-to-peer
Webb, Steven
Lau, William
Soh, Sieteng
NGS: An application layer network game simulator
title NGS: An application layer network game simulator
title_full NGS: An application layer network game simulator
title_fullStr NGS: An application layer network game simulator
title_full_unstemmed NGS: An application layer network game simulator
title_short NGS: An application layer network game simulator
title_sort ngs: an application layer network game simulator
topic MMOG
Simulation
Peer-to-peer
url http://hdl.handle.net/20.500.11937/47551