In video war games, are military personnel’s fixation patterns different compared with those of civilians?
For combat personnel in urban operations, situational awareness is critical and of major importance for a safe and efficient performance. One way to train situational awareness is to adopt video games. Twenty military and 20 civilian subjects played the game “Close Combat: First to Fight” on two dif...
| Main Authors: | , , , , |
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| Format: | Journal Article |
| Published: |
Sage Publications, Inc.
2012
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| Subjects: | |
| Online Access: | http://dms.sagepub.com/ http://hdl.handle.net/20.500.11937/47520 |
| _version_ | 1848757855048433664 |
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| author | Söderberg, Håkan Khalid, Junaid Rayees, Mohammed Dahlman, Joakim Falkmer, Torbjorn |
| author_facet | Söderberg, Håkan Khalid, Junaid Rayees, Mohammed Dahlman, Joakim Falkmer, Torbjorn |
| author_sort | Söderberg, Håkan |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | For combat personnel in urban operations, situational awareness is critical and of major importance for a safe and efficient performance. One way to train situational awareness is to adopt video games. Twenty military and 20 civilian subjects played the game “Close Combat: First to Fight” on two different platforms, Xbox and PC, wearing an eye tracker. The purpose was to investigate if the visual search strategies used in a game correspond to live training, and how military-trained personnel search for visual information in a game environment. A total of 27,081 fixations were generated through a centroid mode algorithm and analyzed frame-by-frame, 48% of them from military personnel. Military personnel’s visual search strategies were different from those of civilians. Fixation durations were, however, equally short, that is, about 170 ms, for both groups. Surprisingly, the military-trained personnel’s fixation patterns were less orientated towards tactical objects and areas of interest than the civilians’; the underlying mechanisms remaining unclear. Military training was apparently not advantageous with respect to playing “Close Combat: First to Fight”. Further research within the area of gaming, military training and visual search strategies is warranted. |
| first_indexed | 2025-11-14T09:34:43Z |
| format | Journal Article |
| id | curtin-20.500.11937-47520 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T09:34:43Z |
| publishDate | 2012 |
| publisher | Sage Publications, Inc. |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-475202017-09-13T16:01:26Z In video war games, are military personnel’s fixation patterns different compared with those of civilians? Söderberg, Håkan Khalid, Junaid Rayees, Mohammed Dahlman, Joakim Falkmer, Torbjorn expert video war game military training eye tracking First person shooter visual search patterns For combat personnel in urban operations, situational awareness is critical and of major importance for a safe and efficient performance. One way to train situational awareness is to adopt video games. Twenty military and 20 civilian subjects played the game “Close Combat: First to Fight” on two different platforms, Xbox and PC, wearing an eye tracker. The purpose was to investigate if the visual search strategies used in a game correspond to live training, and how military-trained personnel search for visual information in a game environment. A total of 27,081 fixations were generated through a centroid mode algorithm and analyzed frame-by-frame, 48% of them from military personnel. Military personnel’s visual search strategies were different from those of civilians. Fixation durations were, however, equally short, that is, about 170 ms, for both groups. Surprisingly, the military-trained personnel’s fixation patterns were less orientated towards tactical objects and areas of interest than the civilians’; the underlying mechanisms remaining unclear. Military training was apparently not advantageous with respect to playing “Close Combat: First to Fight”. Further research within the area of gaming, military training and visual search strategies is warranted. 2012 Journal Article http://hdl.handle.net/20.500.11937/47520 10.1177/1548512912467867 http://dms.sagepub.com/ Sage Publications, Inc. restricted |
| spellingShingle | expert video war game military training eye tracking First person shooter visual search patterns Söderberg, Håkan Khalid, Junaid Rayees, Mohammed Dahlman, Joakim Falkmer, Torbjorn In video war games, are military personnel’s fixation patterns different compared with those of civilians? |
| title | In video war games, are military personnel’s fixation patterns different compared with those of civilians? |
| title_full | In video war games, are military personnel’s fixation patterns different compared with those of civilians? |
| title_fullStr | In video war games, are military personnel’s fixation patterns different compared with those of civilians? |
| title_full_unstemmed | In video war games, are military personnel’s fixation patterns different compared with those of civilians? |
| title_short | In video war games, are military personnel’s fixation patterns different compared with those of civilians? |
| title_sort | in video war games, are military personnel’s fixation patterns different compared with those of civilians? |
| topic | expert video war game military training eye tracking First person shooter visual search patterns |
| url | http://dms.sagepub.com/ http://hdl.handle.net/20.500.11937/47520 |