Generation Y learning in the 21st century: integration of virtual worlds and cloud computing services

In recent time, learning and teaching strategies have been significantly influenced by technological innovation. Latest technologies have altered how information is presented and how students interact with that information. Not only would educators have to cope with new technologies, they also have...

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Main Authors: Chang, Vanessa, Guetl, Christian
Other Authors: Zoraini Wati Abas
Format: Conference Paper
Published: AACE 2010
Online Access:http://www.editlib.org/p/34388
http://hdl.handle.net/20.500.11937/46776
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author Chang, Vanessa
Guetl, Christian
author2 Zoraini Wati Abas
author_facet Zoraini Wati Abas
Chang, Vanessa
Guetl, Christian
author_sort Chang, Vanessa
building Curtin Institutional Repository
collection Online Access
description In recent time, learning and teaching strategies have been significantly influenced by technological innovation. Latest technologies have altered how information is presented and how students interact with that information. Not only would educators have to cope with new technologies, they also have to deal with a new generation of learners: learners of different learning attitudes and styles. An understanding of the characteristics, learning behaviour, habits and styles of Generaion Y is explored in this paper. As a result, this paper also gives an overview to four technologies that can support this specific group in learning activities and consequently educators can embed in their curriculum: (a) mobile technology, (b) games technology; (c) 3D virtual worlds and (d) cloud computing. This paper will present an example of how virtual worlds and cloud computing are used in a course that incorporated experiential and student-centered learning practices. The challenges and the benefits of the approaches as well as some implicatins for the future of education will conclude the paper.
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publishDate 2010
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spelling curtin-20.500.11937-467762023-01-18T08:46:45Z Generation Y learning in the 21st century: integration of virtual worlds and cloud computing services Chang, Vanessa Guetl, Christian Zoraini Wati Abas Insung Jung Joseph Luca In recent time, learning and teaching strategies have been significantly influenced by technological innovation. Latest technologies have altered how information is presented and how students interact with that information. Not only would educators have to cope with new technologies, they also have to deal with a new generation of learners: learners of different learning attitudes and styles. An understanding of the characteristics, learning behaviour, habits and styles of Generaion Y is explored in this paper. As a result, this paper also gives an overview to four technologies that can support this specific group in learning activities and consequently educators can embed in their curriculum: (a) mobile technology, (b) games technology; (c) 3D virtual worlds and (d) cloud computing. This paper will present an example of how virtual worlds and cloud computing are used in a course that incorporated experiential and student-centered learning practices. The challenges and the benefits of the approaches as well as some implicatins for the future of education will conclude the paper. 2010 Conference Paper http://hdl.handle.net/20.500.11937/46776 http://www.editlib.org/p/34388 AACE restricted
spellingShingle Chang, Vanessa
Guetl, Christian
Generation Y learning in the 21st century: integration of virtual worlds and cloud computing services
title Generation Y learning in the 21st century: integration of virtual worlds and cloud computing services
title_full Generation Y learning in the 21st century: integration of virtual worlds and cloud computing services
title_fullStr Generation Y learning in the 21st century: integration of virtual worlds and cloud computing services
title_full_unstemmed Generation Y learning in the 21st century: integration of virtual worlds and cloud computing services
title_short Generation Y learning in the 21st century: integration of virtual worlds and cloud computing services
title_sort generation y learning in the 21st century: integration of virtual worlds and cloud computing services
url http://www.editlib.org/p/34388
http://hdl.handle.net/20.500.11937/46776