Generation Y learning in the 21st century: integration of virtual worlds and cloud computing services
In recent time, learning and teaching strategies have been significantly influenced by technological innovation. Latest technologies have altered how information is presented and how students interact with that information. Not only would educators have to cope with new technologies, they also have...
| Main Authors: | , |
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| Other Authors: | |
| Format: | Conference Paper |
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AACE
2010
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| Online Access: | http://www.editlib.org/p/34388 http://hdl.handle.net/20.500.11937/46776 |
| _version_ | 1848757654705405952 |
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| author | Chang, Vanessa Guetl, Christian |
| author2 | Zoraini Wati Abas |
| author_facet | Zoraini Wati Abas Chang, Vanessa Guetl, Christian |
| author_sort | Chang, Vanessa |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | In recent time, learning and teaching strategies have been significantly influenced by technological innovation. Latest technologies have altered how information is presented and how students interact with that information. Not only would educators have to cope with new technologies, they also have to deal with a new generation of learners: learners of different learning attitudes and styles. An understanding of the characteristics, learning behaviour, habits and styles of Generaion Y is explored in this paper. As a result, this paper also gives an overview to four technologies that can support this specific group in learning activities and consequently educators can embed in their curriculum: (a) mobile technology, (b) games technology; (c) 3D virtual worlds and (d) cloud computing. This paper will present an example of how virtual worlds and cloud computing are used in a course that incorporated experiential and student-centered learning practices. The challenges and the benefits of the approaches as well as some implicatins for the future of education will conclude the paper. |
| first_indexed | 2025-11-14T09:31:32Z |
| format | Conference Paper |
| id | curtin-20.500.11937-46776 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T09:31:32Z |
| publishDate | 2010 |
| publisher | AACE |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-467762023-01-18T08:46:45Z Generation Y learning in the 21st century: integration of virtual worlds and cloud computing services Chang, Vanessa Guetl, Christian Zoraini Wati Abas Insung Jung Joseph Luca In recent time, learning and teaching strategies have been significantly influenced by technological innovation. Latest technologies have altered how information is presented and how students interact with that information. Not only would educators have to cope with new technologies, they also have to deal with a new generation of learners: learners of different learning attitudes and styles. An understanding of the characteristics, learning behaviour, habits and styles of Generaion Y is explored in this paper. As a result, this paper also gives an overview to four technologies that can support this specific group in learning activities and consequently educators can embed in their curriculum: (a) mobile technology, (b) games technology; (c) 3D virtual worlds and (d) cloud computing. This paper will present an example of how virtual worlds and cloud computing are used in a course that incorporated experiential and student-centered learning practices. The challenges and the benefits of the approaches as well as some implicatins for the future of education will conclude the paper. 2010 Conference Paper http://hdl.handle.net/20.500.11937/46776 http://www.editlib.org/p/34388 AACE restricted |
| spellingShingle | Chang, Vanessa Guetl, Christian Generation Y learning in the 21st century: integration of virtual worlds and cloud computing services |
| title | Generation Y learning in the 21st century: integration of virtual worlds and cloud computing services |
| title_full | Generation Y learning in the 21st century: integration of virtual worlds and cloud computing services |
| title_fullStr | Generation Y learning in the 21st century: integration of virtual worlds and cloud computing services |
| title_full_unstemmed | Generation Y learning in the 21st century: integration of virtual worlds and cloud computing services |
| title_short | Generation Y learning in the 21st century: integration of virtual worlds and cloud computing services |
| title_sort | generation y learning in the 21st century: integration of virtual worlds and cloud computing services |
| url | http://www.editlib.org/p/34388 http://hdl.handle.net/20.500.11937/46776 |