Gaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists
REXplorer is a mobile, pervasive spell-casting game designed for tourists of Regensburg, Germany. The game creates player encounters with spirits (historical figures) that are associated with significant buildings in an urban setting. A novel mobile interaction mechanism of "casting a spell&quo...
| Main Authors: | , , |
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| Format: | Conference Paper |
| Published: |
2008
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| Online Access: | http://hdl.handle.net/20.500.11937/46188 |
| _version_ | 1848757489433051136 |
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| author | Ballagas, R. Kuntze, A. Walz, Steffen P |
| author_facet | Ballagas, R. Kuntze, A. Walz, Steffen P |
| author_sort | Ballagas, R. |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | REXplorer is a mobile, pervasive spell-casting game designed for tourists of Regensburg, Germany. The game creates player encounters with spirits (historical figures) that are associated with significant buildings in an urban setting. A novel mobile interaction mechanism of "casting a spell" (making a gesture by waving a mobile phone through the air) allows the player to awaken and communicate with a spirit to continue playing the game. The game is designed to inform visitors about history in a fun manner. The results of a formative evaluation are explored to inform the design of future serious pervasive games. © 2008 Springer-Verlag Berlin Heidelberg. |
| first_indexed | 2025-11-14T09:28:54Z |
| format | Conference Paper |
| id | curtin-20.500.11937-46188 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T09:28:54Z |
| publishDate | 2008 |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-461882017-09-13T14:30:53Z Gaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists Ballagas, R. Kuntze, A. Walz, Steffen P REXplorer is a mobile, pervasive spell-casting game designed for tourists of Regensburg, Germany. The game creates player encounters with spirits (historical figures) that are associated with significant buildings in an urban setting. A novel mobile interaction mechanism of "casting a spell" (making a gesture by waving a mobile phone through the air) allows the player to awaken and communicate with a spirit to continue playing the game. The game is designed to inform visitors about history in a fun manner. The results of a formative evaluation are explored to inform the design of future serious pervasive games. © 2008 Springer-Verlag Berlin Heidelberg. 2008 Conference Paper http://hdl.handle.net/20.500.11937/46188 10.1007/978-3-540-79576-6_15 restricted |
| spellingShingle | Ballagas, R. Kuntze, A. Walz, Steffen P Gaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists |
| title | Gaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists |
| title_full | Gaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists |
| title_fullStr | Gaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists |
| title_full_unstemmed | Gaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists |
| title_short | Gaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists |
| title_sort | gaming tourism: lessons from evaluating rexplorer, a pervasive game for tourists |
| url | http://hdl.handle.net/20.500.11937/46188 |