Gaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists

REXplorer is a mobile, pervasive spell-casting game designed for tourists of Regensburg, Germany. The game creates player encounters with spirits (historical figures) that are associated with significant buildings in an urban setting. A novel mobile interaction mechanism of "casting a spell&quo...

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Main Authors: Ballagas, R., Kuntze, A., Walz, Steffen P
Format: Conference Paper
Published: 2008
Online Access:http://hdl.handle.net/20.500.11937/46188
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author Ballagas, R.
Kuntze, A.
Walz, Steffen P
author_facet Ballagas, R.
Kuntze, A.
Walz, Steffen P
author_sort Ballagas, R.
building Curtin Institutional Repository
collection Online Access
description REXplorer is a mobile, pervasive spell-casting game designed for tourists of Regensburg, Germany. The game creates player encounters with spirits (historical figures) that are associated with significant buildings in an urban setting. A novel mobile interaction mechanism of "casting a spell" (making a gesture by waving a mobile phone through the air) allows the player to awaken and communicate with a spirit to continue playing the game. The game is designed to inform visitors about history in a fun manner. The results of a formative evaluation are explored to inform the design of future serious pervasive games. © 2008 Springer-Verlag Berlin Heidelberg.
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format Conference Paper
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institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T09:28:54Z
publishDate 2008
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spelling curtin-20.500.11937-461882017-09-13T14:30:53Z Gaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists Ballagas, R. Kuntze, A. Walz, Steffen P REXplorer is a mobile, pervasive spell-casting game designed for tourists of Regensburg, Germany. The game creates player encounters with spirits (historical figures) that are associated with significant buildings in an urban setting. A novel mobile interaction mechanism of "casting a spell" (making a gesture by waving a mobile phone through the air) allows the player to awaken and communicate with a spirit to continue playing the game. The game is designed to inform visitors about history in a fun manner. The results of a formative evaluation are explored to inform the design of future serious pervasive games. © 2008 Springer-Verlag Berlin Heidelberg. 2008 Conference Paper http://hdl.handle.net/20.500.11937/46188 10.1007/978-3-540-79576-6_15 restricted
spellingShingle Ballagas, R.
Kuntze, A.
Walz, Steffen P
Gaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists
title Gaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists
title_full Gaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists
title_fullStr Gaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists
title_full_unstemmed Gaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists
title_short Gaming tourism: Lessons from evaluating REXplorer, a pervasive game for tourists
title_sort gaming tourism: lessons from evaluating rexplorer, a pervasive game for tourists
url http://hdl.handle.net/20.500.11937/46188