Player motivations in massively multiplayer online games

© 2014 IEEE. In this paper we explore the motivations of players for engagement in Massively Multiplayer Online Games (MMOGs). We employ a mixed method research (qualitative and quantitative approach) and identify aspects of MMOGs that motivate players, such as the sociability, the achievement, the...

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Main Authors: Voulgari, I., Komis, V., Sampson, Demetrios
Format: Conference Paper
Published: Institute of Electrical and Electronics Engineers Inc. 2014
Online Access:http://hdl.handle.net/20.500.11937/45460
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author Voulgari, I.
Komis, V.
Sampson, Demetrios
author_facet Voulgari, I.
Komis, V.
Sampson, Demetrios
author_sort Voulgari, I.
building Curtin Institutional Repository
collection Online Access
description © 2014 IEEE. In this paper we explore the motivations of players for engagement in Massively Multiplayer Online Games (MMOGs). We employ a mixed method research (qualitative and quantitative approach) and identify aspects of MMOGs that motivate players, such as the sociability, the achievement, the challenges, the competition, and elements increasing immersion. We situate the findings within a learning context and discuss how these aspects further increase the effectiveness of a learning environment.
first_indexed 2025-11-14T09:25:45Z
format Conference Paper
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institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T09:25:45Z
publishDate 2014
publisher Institute of Electrical and Electronics Engineers Inc.
recordtype eprints
repository_type Digital Repository
spelling curtin-20.500.11937-454602017-09-13T14:22:14Z Player motivations in massively multiplayer online games Voulgari, I. Komis, V. Sampson, Demetrios © 2014 IEEE. In this paper we explore the motivations of players for engagement in Massively Multiplayer Online Games (MMOGs). We employ a mixed method research (qualitative and quantitative approach) and identify aspects of MMOGs that motivate players, such as the sociability, the achievement, the challenges, the competition, and elements increasing immersion. We situate the findings within a learning context and discuss how these aspects further increase the effectiveness of a learning environment. 2014 Conference Paper http://hdl.handle.net/20.500.11937/45460 10.1109/ICALT.2014.75 Institute of Electrical and Electronics Engineers Inc. restricted
spellingShingle Voulgari, I.
Komis, V.
Sampson, Demetrios
Player motivations in massively multiplayer online games
title Player motivations in massively multiplayer online games
title_full Player motivations in massively multiplayer online games
title_fullStr Player motivations in massively multiplayer online games
title_full_unstemmed Player motivations in massively multiplayer online games
title_short Player motivations in massively multiplayer online games
title_sort player motivations in massively multiplayer online games
url http://hdl.handle.net/20.500.11937/45460