Experiential realism and digital place-making

Despite originating as practical aides for the design of real-world architecture, Computer-Aided Design and Draughting (CADD) software tools initially encountered a great deal of resistance, in part because of their initial expense and apparent technical complexity, but also because they were seen a...

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Main Author: Champion, Erik
Format: Journal Article
Published: Intellect 2015
Online Access:http://hdl.handle.net/20.500.11937/44493
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author Champion, Erik
author_facet Champion, Erik
author_sort Champion, Erik
building Curtin Institutional Repository
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description Despite originating as practical aides for the design of real-world architecture, Computer-Aided Design and Draughting (CADD) software tools initially encountered a great deal of resistance, in part because of their initial expense and apparent technical complexity, but also because they were seen as blunt tools, crude instrumentation inadequate for the artistic expression of place. In March 2004, at an informal seminar hosted at the University of Melbourne in Australia, the eminent scholar Professor Marco Frascari argued that computer reconstructions of architecture were far too exact and thus too limited in conveying the mood and atmosphere of architecture. With all due respect to Professor Frascari, this article will argue the converse: that recent developments in interactive technology offer new and exciting ways of conveying ‘lived’ and experientially deepened notions of architectural place-making.
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spelling curtin-20.500.11937-444932017-09-13T14:09:29Z Experiential realism and digital place-making Champion, Erik Despite originating as practical aides for the design of real-world architecture, Computer-Aided Design and Draughting (CADD) software tools initially encountered a great deal of resistance, in part because of their initial expense and apparent technical complexity, but also because they were seen as blunt tools, crude instrumentation inadequate for the artistic expression of place. In March 2004, at an informal seminar hosted at the University of Melbourne in Australia, the eminent scholar Professor Marco Frascari argued that computer reconstructions of architecture were far too exact and thus too limited in conveying the mood and atmosphere of architecture. With all due respect to Professor Frascari, this article will argue the converse: that recent developments in interactive technology offer new and exciting ways of conveying ‘lived’ and experientially deepened notions of architectural place-making. 2015 Journal Article http://hdl.handle.net/20.500.11937/44493 10.1386/mvcr.5.1.51_1 Intellect fulltext
spellingShingle Champion, Erik
Experiential realism and digital place-making
title Experiential realism and digital place-making
title_full Experiential realism and digital place-making
title_fullStr Experiential realism and digital place-making
title_full_unstemmed Experiential realism and digital place-making
title_short Experiential realism and digital place-making
title_sort experiential realism and digital place-making
url http://hdl.handle.net/20.500.11937/44493