Comparison of Compliance and Intervention Outcomes Between Hip- and Wrist-Worn Accelerometers During a Randomised Crossover Trial of an Active Video Game Intervention in Children.
Background: There are several practical issues when considering the use of hip-worn or wrist-worn accelerometers. This study compared compliance and outcomes between hip- and wrist-worn accelerometers worn simultaneously by children during an active video games intervention. Methods: As part of a la...
| Main Authors: | , , |
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| Format: | Journal Article |
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Human Kinetics, Inc
2016
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| Online Access: | http://hdl.handle.net/20.500.11937/42124 |
| _version_ | 1848756333805830144 |
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| author | Howie, Erin McVeigh, Joanne Straker, Leon |
| author_facet | Howie, Erin McVeigh, Joanne Straker, Leon |
| author_sort | Howie, Erin |
| building | Curtin Institutional Repository |
| collection | Online Access |
| description | Background: There are several practical issues when considering the use of hip-worn or wrist-worn accelerometers. This study compared compliance and outcomes between hip- and wrist-worn accelerometers worn simultaneously by children during an active video games intervention. Methods: As part of a larger randomized crossover trial, participants (n=73, age 10-12 years) wore 2 Actical accelerometers simultaneously during waking hours for 7 days, on the hip and wrist. Measurements were repeated at 4 timepoints: 1) at baseline, 2) during traditional video games condition 3) during active video games condition 4) during no video games condition. Compliance and intervention effects were compared between hip and wrist. Results: There were no statistically significant differences at any timepoint in percentage compliance between hip (77-87%) and wrist (79-89%). Wrist-measured counts (difference of 64.3 counts per minute, 95% CI 4.4, 124.3) and moderate-to-vigorous physical activity (MVPA) (12 min/day, 95% CI 0.3, 23.7) were higher during the no video games condition compared to the traditional video games condition. There were no differences in hip-measured counts per minute or MVPA between conditions or sedentary time for hip or wrist. Conclusions: There were no differences in compliance between hip- and wrist-worn accelerometers during an intervention trial, however, intervention findings differed between hip and wrist. |
| first_indexed | 2025-11-14T09:10:32Z |
| format | Journal Article |
| id | curtin-20.500.11937-42124 |
| institution | Curtin University Malaysia |
| institution_category | Local University |
| last_indexed | 2025-11-14T09:10:32Z |
| publishDate | 2016 |
| publisher | Human Kinetics, Inc |
| recordtype | eprints |
| repository_type | Digital Repository |
| spelling | curtin-20.500.11937-421242017-09-13T14:22:13Z Comparison of Compliance and Intervention Outcomes Between Hip- and Wrist-Worn Accelerometers During a Randomised Crossover Trial of an Active Video Game Intervention in Children. Howie, Erin McVeigh, Joanne Straker, Leon Background: There are several practical issues when considering the use of hip-worn or wrist-worn accelerometers. This study compared compliance and outcomes between hip- and wrist-worn accelerometers worn simultaneously by children during an active video games intervention. Methods: As part of a larger randomized crossover trial, participants (n=73, age 10-12 years) wore 2 Actical accelerometers simultaneously during waking hours for 7 days, on the hip and wrist. Measurements were repeated at 4 timepoints: 1) at baseline, 2) during traditional video games condition 3) during active video games condition 4) during no video games condition. Compliance and intervention effects were compared between hip and wrist. Results: There were no statistically significant differences at any timepoint in percentage compliance between hip (77-87%) and wrist (79-89%). Wrist-measured counts (difference of 64.3 counts per minute, 95% CI 4.4, 124.3) and moderate-to-vigorous physical activity (MVPA) (12 min/day, 95% CI 0.3, 23.7) were higher during the no video games condition compared to the traditional video games condition. There were no differences in hip-measured counts per minute or MVPA between conditions or sedentary time for hip or wrist. Conclusions: There were no differences in compliance between hip- and wrist-worn accelerometers during an intervention trial, however, intervention findings differed between hip and wrist. 2016 Journal Article http://hdl.handle.net/20.500.11937/42124 10.1123/jpah.2015-0470 Human Kinetics, Inc fulltext |
| spellingShingle | Howie, Erin McVeigh, Joanne Straker, Leon Comparison of Compliance and Intervention Outcomes Between Hip- and Wrist-Worn Accelerometers During a Randomised Crossover Trial of an Active Video Game Intervention in Children. |
| title | Comparison of Compliance and Intervention Outcomes Between Hip- and Wrist-Worn Accelerometers During a Randomised Crossover Trial of an Active Video Game Intervention in Children. |
| title_full | Comparison of Compliance and Intervention Outcomes Between Hip- and Wrist-Worn Accelerometers During a Randomised Crossover Trial of an Active Video Game Intervention in Children. |
| title_fullStr | Comparison of Compliance and Intervention Outcomes Between Hip- and Wrist-Worn Accelerometers During a Randomised Crossover Trial of an Active Video Game Intervention in Children. |
| title_full_unstemmed | Comparison of Compliance and Intervention Outcomes Between Hip- and Wrist-Worn Accelerometers During a Randomised Crossover Trial of an Active Video Game Intervention in Children. |
| title_short | Comparison of Compliance and Intervention Outcomes Between Hip- and Wrist-Worn Accelerometers During a Randomised Crossover Trial of an Active Video Game Intervention in Children. |
| title_sort | comparison of compliance and intervention outcomes between hip- and wrist-worn accelerometers during a randomised crossover trial of an active video game intervention in children. |
| url | http://hdl.handle.net/20.500.11937/42124 |