Storytelling to immersive learners in an authentic virtual training environment

Education and assessment activities within the university environment are still frequently bounded by classroom walls and lack of authenticity; i.e., when we examine the skills required by graduates. We explain how the project nDiVE addresses these issues by immersing the learners in a virtual envir...

Full description

Bibliographic Details
Main Authors: Wood, L., Reiners, Torsten
Format: Book Chapter
Published: 2015
Online Access:http://hdl.handle.net/20.500.11937/41518
_version_ 1848756168020721664
author Wood, L.
Reiners, Torsten
author_facet Wood, L.
Reiners, Torsten
author_sort Wood, L.
building Curtin Institutional Repository
collection Online Access
description Education and assessment activities within the university environment are still frequently bounded by classroom walls and lack of authenticity; i.e., when we examine the skills required by graduates. We explain how the project nDiVE addresses these issues by immersing the learners in a virtual environment and getting them included in a storyline. Gamification elements are used to increase the engagement with the environment and focus attention on the tasks at hand, involving learners’ curiosity and sense of adventure to increase self-directed learning. Authentic assessment tasks can be designed to provide formative feedback and aid the learners as they progress their understanding of the discipline. As the nDiVE project is ongoing, we highlight some additional areas where further investigation is still in progress, emphasising the need to understand how particular gamification mechanisms relate to intrinsic motivation, and present first experimental findings using a self-exploratory scenario.
first_indexed 2025-11-14T09:07:54Z
format Book Chapter
id curtin-20.500.11937-41518
institution Curtin University Malaysia
institution_category Local University
last_indexed 2025-11-14T09:07:54Z
publishDate 2015
recordtype eprints
repository_type Digital Repository
spelling curtin-20.500.11937-415182017-09-13T15:33:39Z Storytelling to immersive learners in an authentic virtual training environment Wood, L. Reiners, Torsten Education and assessment activities within the university environment are still frequently bounded by classroom walls and lack of authenticity; i.e., when we examine the skills required by graduates. We explain how the project nDiVE addresses these issues by immersing the learners in a virtual environment and getting them included in a storyline. Gamification elements are used to increase the engagement with the environment and focus attention on the tasks at hand, involving learners’ curiosity and sense of adventure to increase self-directed learning. Authentic assessment tasks can be designed to provide formative feedback and aid the learners as they progress their understanding of the discipline. As the nDiVE project is ongoing, we highlight some additional areas where further investigation is still in progress, emphasising the need to understand how particular gamification mechanisms relate to intrinsic motivation, and present first experimental findings using a self-exploratory scenario. 2015 Book Chapter http://hdl.handle.net/20.500.11937/41518 10.1007/978-3-319-10208-5_16 restricted
spellingShingle Wood, L.
Reiners, Torsten
Storytelling to immersive learners in an authentic virtual training environment
title Storytelling to immersive learners in an authentic virtual training environment
title_full Storytelling to immersive learners in an authentic virtual training environment
title_fullStr Storytelling to immersive learners in an authentic virtual training environment
title_full_unstemmed Storytelling to immersive learners in an authentic virtual training environment
title_short Storytelling to immersive learners in an authentic virtual training environment
title_sort storytelling to immersive learners in an authentic virtual training environment
url http://hdl.handle.net/20.500.11937/41518