Downloading digital video games: predictors, moderators and consequences
Purpose – The purpose of this paper is to investigate how personal and social factors influence attitudes towards downloading pirated games from the internet. It also examines the moderators between attitudes and intention to download pirated digital video games. Design/methodology/approach – The re...
| Main Authors: | Phau, Ian, Liang, Johan |
|---|---|
| Format: | Journal Article |
| Published: |
Emerald Group Publishing Limited
2012
|
| Subjects: | |
| Online Access: | http://www.emeraldinsight.com/journals.htm?issn=0263-4503&volume=30&issue=7&articleid=17058451&show=pdf http://hdl.handle.net/20.500.11937/4048 |
Similar Items
Illegal games downloaders vs illegal movies downloaders??!! Both are still criminal!!
by: Liang, Johan, et al.
Published: (2012)
by: Liang, Johan, et al.
Published: (2012)
Comparison of attitudes towards digital piracy between downloaders and non-downloaders
by: Liang, Johan, et al.
Published: (2012)
by: Liang, Johan, et al.
Published: (2012)
Investigating illegal downloading of video games - a conceptual paper
by: Liang, Johan, et al.
Published: (2010)
by: Liang, Johan, et al.
Published: (2010)
A study on digital piracy of games in Western Australia
by: Liang, Johan
Published: (2010)
by: Liang, Johan
Published: (2010)
Study on digital piracy of movies in Western Australia
by: Liang, Johan
Published: (2010)
by: Liang, Johan
Published: (2010)
?Are you a peer to peer pirate?? attitudes towards downloading movies and TV series through P2P networks
by: Teah, Min
Published: (2009)
by: Teah, Min
Published: (2009)
Collecting: a way of exploring the difficulty to leave game world
by: Guo, Yichen
Published: (2015)
by: Guo, Yichen
Published: (2015)
Determining factors of attitudes and intentions towards downloading: an australian perspective
by: Teah, Min
Published: (2010)
by: Teah, Min
Published: (2010)
Strategic Responses to the Illegal downloading of Music: A Qualitative Study
by: cooke, george matthew
Published: (2006)
by: cooke, george matthew
Published: (2006)
The influence of ethical attitudes and purchase behaviour for pirated software
by: Phau, Ian
Published: (2010)
by: Phau, Ian
Published: (2010)
Predictors of usage intentions of pirated software
by: Phau, Ian, et al.
Published: (2009)
by: Phau, Ian, et al.
Published: (2009)
Strategic Responses to the Illegal Downloading of Music:A Qualitative Study
by: COOKE, George Matthew
Published: (2006)
by: COOKE, George Matthew
Published: (2006)
Crafting content: the discovery of Minecraft's invisible digital economy
by: Koutsouras, Panagiotis
Published: (2018)
by: Koutsouras, Panagiotis
Published: (2018)
Facilitating conditions and social factors as predictors of attitudes and intentions to illegally download
by: Teah, Min
Published: (2009)
by: Teah, Min
Published: (2009)
The Effective Integration of Digital Games and Learning Content
by: Habgood, Matthew Peter Jacob
Published: (2007)
by: Habgood, Matthew Peter Jacob
Published: (2007)
Exploring the characteristics of violent video game players
by: Phillips, R.S.
Published: (2018)
by: Phillips, R.S.
Published: (2018)
Extracting and integrating multimodality features via multidimensional approach for video retrieval
by: Abdullah, Lili Nurliyana, et al.
Published: (2009)
by: Abdullah, Lili Nurliyana, et al.
Published: (2009)
Pirating Pirates of the Caribbean: The Curse of Cyberspace
by: Phau, Ian, et al.
Published: (2013)
by: Phau, Ian, et al.
Published: (2013)
Digital game education: designing interventions to encourage players’ informed reflections on their digital gaming practices
by: Marques de Albuquerque, Rafael
Published: (2016)
by: Marques de Albuquerque, Rafael
Published: (2016)
Video gaming as practical accomplishment: ethnomethodology, conversation analysis and play
by: Reeves, Stuart, et al.
Published: (2016)
by: Reeves, Stuart, et al.
Published: (2016)
Video gaming as practical accomplishment: ethnomethodology, conversation analysis, and play
by: Reeves, Stuart, et al.
Published: (2017)
by: Reeves, Stuart, et al.
Published: (2017)
The economics of free: freemium games, branding and the impatience economy
by: Evans, Elizabeth
Published: (2015)
by: Evans, Elizabeth
Published: (2015)
Strategic choice of entry mode into China: the case of video games firms
by: Ukrit, Nuchana
Published: (2008)
by: Ukrit, Nuchana
Published: (2008)
Engagement through play? The relationship between video games and political engagement
by: Wagner, Hanne Gesine
Published: (2020)
by: Wagner, Hanne Gesine
Published: (2020)
What motivates people to purchase virtual items via gacha mechanics of video games? A case study of Chinese game players
by: Zeng, Ziyan
Published: (2018)
by: Zeng, Ziyan
Published: (2018)
Violent video games and aggressive behaviour with parental monitoring as moderator among adolescents in Petaling, Selangor, Malaysia
by: Ahmad Zaki, Azimah
Published: (2017)
by: Ahmad Zaki, Azimah
Published: (2017)
Psychological and Social Gratification Factors Related to Pathological Gaming among Undergraduate Students
by: Ng, You Ming
Published: (2011)
by: Ng, You Ming
Published: (2011)
A STUDY OF HEDONIC CONSUMPTION AND EXPERIENTIAL MARKETING IN THE PC/VIDEO GAMING INDUSTRY
by: Shanbhog, Krishna, M.
Published: (2007)
by: Shanbhog, Krishna, M.
Published: (2007)
Interrelationships of contextual factors, personal factors and gaming behaviour among adolescents in Malaysia
by: Fam, Jia Yuin
Published: (2021)
by: Fam, Jia Yuin
Published: (2021)
Using digital learning technologies to enhance students’ learning experiences in the first year of university
by: Ciccarelli, Marina, et al.
Published: (2012)
by: Ciccarelli, Marina, et al.
Published: (2012)
Active video games: An opportunity for enhanced learning and positive health effects?
by: Maddison, R., et al.
Published: (2013)
by: Maddison, R., et al.
Published: (2013)
Roleplaying and Rituals For Cultural Heritage-Orientated Games
by: Champion, Erik
Published: (2015)
by: Champion, Erik
Published: (2015)
An exploration of the relationship between exposure to violent video games and moral reasoning about violence
by: Tan, Ee Ee
Published: (2021)
by: Tan, Ee Ee
Published: (2021)
Comparison Perspectives Between Non-Downloaders and Downloaders in Digital Piracy Phenomena
by: Liang, Johan, et al.
Published: (2012)
by: Liang, Johan, et al.
Published: (2012)
Relationships between temperament, character, motivation for games and problematic video game-play among adolescents in Ahwaz, Iran
by: Mohammadzadeh, Parvin
Published: (2016)
by: Mohammadzadeh, Parvin
Published: (2016)
Juries: acting out digital dilemmas to promote digital reflections
by: Vallejos, Elvira Perez, et al.
Published: (2015)
by: Vallejos, Elvira Perez, et al.
Published: (2015)
The role of consumer fanaticism in the acceptance of brand extensions: merchandising in the video games market
by: Young, Joshua, et al.
Published: (2010)
by: Young, Joshua, et al.
Published: (2010)
Evidence-based guidelines for wise use of electronic games by children
by: Straker, Leon, et al.
Published: (2014)
by: Straker, Leon, et al.
Published: (2014)
Assessment of topographic mapping by using digital camera, digital consumer grade camera and Aster 30 in term of accuracy and quality in kampung Asam Kubang, Taiping, perak / Abdul Wafi Abd Ghani
by: Abd Ghani, Abdul Wafi
Published: (2018)
by: Abd Ghani, Abdul Wafi
Published: (2018)
Augmented reality to induce enjoyment in edutainment mobile game
by: Oo Yew, Beng Keat, et al.
Published: (2018)
by: Oo Yew, Beng Keat, et al.
Published: (2018)
Similar Items
-
Illegal games downloaders vs illegal movies downloaders??!! Both are still criminal!!
by: Liang, Johan, et al.
Published: (2012) -
Comparison of attitudes towards digital piracy between downloaders and non-downloaders
by: Liang, Johan, et al.
Published: (2012) -
Investigating illegal downloading of video games - a conceptual paper
by: Liang, Johan, et al.
Published: (2010) -
A study on digital piracy of games in Western Australia
by: Liang, Johan
Published: (2010) -
Study on digital piracy of movies in Western Australia
by: Liang, Johan
Published: (2010)